Saw this vid just now and it also harks back to my feelings on what the term 'should' and 'should not' be used for in describing certain games. Not everything in this vid I agree with, however the term 'metroidvania' shouldn't be used to describe games that have nothing to do with Castlevania as I feel it is incorrect.
https://www.youtube.com/watch?v=jtzeTUqFkn0
I agree in full with your conclusion: Unless your game has Castlevania and Metroid elements, it's not metroidvania. It's just "metroid-like" or not even that -- "exploration."
Yet, I disagree with the guy on that he thinks metroidvania shouldn't even have been coined at all. "Metroidvania" describes exactly why SotN is not Metroid. It's an obvious blend of Metroid's exploration/progression elements and Castlevania's combat elements. Metroid places emphasis on exploring and item-progression and Castlevania places enphasis on fighting enemies and getting stronger, and SotN blends these two perfectly.
The guy on the video points this out, yet it seems to fly over his head why "metroidvania" fits better than "igavania.""Igavania" can easily be mistaken as being something made by Igarashi, while "metroidvania" is very self-describing as a genre comprised of specific game mechanics/designs.
Also, this line:
"There is no real cohesion to the levels in the Igavania games, where you can go through a door and you'll be just like in a totally different style from where you were just prior. There's no like, transitions between locations. You're just on a big fucking mansion full of crazy monsters."So, either he has never played an "Igavania" (as he calls them) before (which not only HAS transitions, but is pretty cohese overall), or he doesn't realize that by changing one or two words, this becomes a perfect description of Metroid:
"There is no real cohesion to the levels in the Metroid games, where you can go through a hatch and you'll be just like in a totally different style from where you were just prior (Tourian, the whole of Metroid Fusion and Prime series)
. There's no like, transitions between locations. You're just on a big fucking cavern full of crazy monsters."I'd say Castlevania has much more variety of locations than Metroid does. If one of them looks all "samer" with "no transition", it is Metroid. About the "no transitions" argument, Castlevania's loading rooms work for this.
JUST LIKE A REAL MAN-MADE STRUCTURE. So he flat out lied about there being no transitions. His gripe is purely aesthetic ("Oh, the entrance looks different from the Alchemy Laboratory, thus it sucks!") which is obviously intentional as such is the case with a real castle -- open a door, BAM different location with different decor. Castlevania is
supposed to feel like that.
And this line:
"Metroid is very methodical and supposed to feel like one cohesive world"Yeah dude. That's what happens when most of your game takes place on a giant cave. Everything looks like a cave. But then you start giving your Metroid more variety (again, look at Fusion, the Prime series, or even Zero Mission which is a remake) and it
suddenly starts looking more like the things you're criticising on Castlevania. But I bet he won't say the same about Metroid.
The dude is obviously biased as fuck towards Metroid. He didn't even understand the design philosophy behind the Wargs in the beginning of SotN as a display of Alucard's powers.
His entire argument hinges on "Castlevania isn't Metroid, therefore it shouldn't carry the metroidvania flag" which makes zero sense because "metroidvania" isn't Metroid. He wants the ENTIRE CORE FORMULA of the Metroid series to be copied before something can call itself "metroidvania" which is ridiculous, as metroidvania is not taking core formulas, but elements and blending both in a NEW formula. I'm done with this guy.
PS: I agree in full with his argument about calling Axiom Verge a "metroidvania." It doesn't look or feel even slightly like a metroidvania, but was obviously marketed as such to cash in the fanbases of both Castlevania and Metroid. But then I see his dipshit feathers appear when he argues bullshit like "Shantae isn't metroidvania because it has combat elements" which basically means "once you put combat elements on a Metroid formula, it ceases being metroid" which is
the point of the "metroidvania" genre: Metroid's exploration and item progression elements + Castlevania's combat and linearity.