First of, let me apologize for taken so long for responding, but I was busy with different stuff and I needed clear mind to wright my opinion.
Also, I believe, as always, my opinion will offend some people, but given how things are and how those people are, its inevitable and honestly I don't care about it. I hope those people will understand that it is my personal opinion and in no way I am attempting to pass it as "truth in the last instance" or something alike. Not that it helped in the past.
Ok, now, commencing beating of dead horse.
Castlevania for the last decade has had this extremely gothic feel to it which enhanced the experience of the franchise up until Portrait of Ruin. This became the staple feel of the series, and not many franchises could match it. This became the staple feel of the series, and not many franchises could match it. It was unique to Castlevania. It was unique to Castlevania.
Sorry, but several things:
1) DOS has nothing to do with gothic style. It's pretty much as cartoonish as POR both in art and levels.
2) There were several games that haven't gothic style, that were released after SOTN: CV64 / LOD, COTM, Legends.
3) Gothic style was one of the styles, that series used throughout the years. And there are much more staples in the Castlevania than only style.
No, the NES games didn't have that gothic feel. Infact, the classic games didn't really have a particular feel. You just race through a spooky haunted castle to kill demons and finally Dracula.
Wrong.
NES games, had its own style and atmosphere. Especially the first two entries, since the third one was more gameplay oriented. It is because of this Castlevania didn't become just "another of those 8 bit funny games". Besides, you saying it as if there weren't games between NES trilogy and SOTN, that it is not the case here. And those games were very atmospheric, SCV4 in particular. Lack of the gothic atmosphere doesn't mean that it is not have any atmosphere at all and that it is not a Castlevania game.
But see, the monsters you fought in all the castlevania games were all varied and incredibly unique. Yeah, you have skeletons, werewolves, and in some games, typical vampires, but you also had Bone Pillars, Medusa heads, and Cycloptic eyes. There was a lot of creativity when it came to the designs of the enemies. The games had creepy levels and enemies as well as bosses, but the music gave it a distinct and upbeat feeling despite the creepy aesthetic. The series had it's own touch of flair and uniqueness when it comes to overall atmosphere.
First of, not all games have all those aspects intact. For example, most of the "metroidvanias" didn't featured creative and creepy levels. They maybe were visually beautiful (starting from AOS they've become looking pretty cartoonish), but in terms of the gameplay they were uterly casual and boring. In a way, creative levels were heavily featured pretty much only in classic games. The same goes for the music. I wouldn't call LOI or CV64 soundtracks "upbeat" for example. LOI's was mostly pompous, but far from usual "pam-pam-param".
While LOS had approached many of those things very differently, it managed to preserve some aspects of the series, mostly related to the classic games. Feeling and atmosphere. Levels are hard to compare, since it's a different dimension, but I think they were closer to the classic games.
With LoS, you don't really see that anymore. From the traditional fan's point of view, they see a game that feels like it's trying to be (yes) Lord of the Rings or some big hollywood production in direct competition with God of War. With it's "epic" orchestrated soundtrack, dynamic camera angles and environments that look like souped up movie sets from a film in the middle ages style of fantasy, the game presents itself as something different entirely. It looks like a hollywood production and feels like it's trying to hard to be as epic as possible. It takes itself far too seriously in comparison to other CV titles (yes, I know there are a few moments in LoS where they attempted, and failed at, comedy).
I beg to differ.
As someone's said quite a time ago, LOS is essentially screen version of the Castlevania. Essetially Castlevania: The Movie. While, I am partially agree with this assesment I don't see this as something that have robed LOS of its Castlevania identity. It is a different approach to the series ideas and I don't see absolutely nothing wrong with it. On contrary, without a doubt, it is very useful to look at the familliar thing in the completely new light, as it the case here. As it was the case with SOTN for example, to a lesser degree. While I don't see LOS becoming a new Castlevania standard, just because of the cost of such big projects and overall
whining controversy surrounding the titles, but in a sense it is very close to what SOTN once did. Took an established formula and warped it into something new.
As for seriousness, I think the series was never overly comedic (LOI in particular was quite dark) and I see LOS's take on Castlevania's mythos as a logical step forward. I was elated by it, since last games in the series like DOS, POR and Judgement turned series into something completely alien. DOS and POR became a cartoonish parody and completely butchered atmosphere of the series and Judgement made it into freak show. OOE amended this problems, but it was a bit too late. For me, seriousness is better, rather than comedic show.
Previous CV's (while not being outright comedic) knew when to kick back and deliver something quirky from time to time. Some of the enemies in the games couldn't be taken seriously if given the time of day anyway (waiter skeletons and peeping eyes come to mind) as well as (restating) the music which really came out as less spooky and more upbeat. While this was common for all NES games at the time, the teams have never let go of that music, even going so far as to enhance them and create even more catchy tunes. Castlevania's music was quite possibly the most unique, upbeat, and damned addictive songs for a game about killing strange demons.
Personally, funny enemies was one of the first things that I didn't like about last "metroidvanias". While the series had its fair share of qurky enemies, "metroidvanias" went into this territory too far, creating outright ridiculous monsters, that wasn't so much funny, but mostly stupid and out of place.
LoS's music is uninspired and tries to sell the whole experience as "epic" and "big budget" but just comes off as forced and obnoxious. Castlevania was never trying to be an epic franchise, and while the stories were becoming more developed over time, you never get the sense that they were going overboard. They were all so simple to understand. And by simple, I mean "even a preschool student could get it".
I think LOS music was attuned to what the game wanted to be - epic, Holywood-like game. As for Castlevania never being epic. Well, before SOTN it never was a fullfleshed RPG with gothic atmosphere and before CV64 it never was 3D game which heavily on ambient atmosphere music. Everything happens for the first time, and seeing it only as negative thing is quite shorsighted, I believe. New developers has right to change the series as they see fit, even if some people will be against it. And as Mercury Steam presented it, they changed things, because they had a clear idea what they want to do with their Castlevanias. I respect that and believe they have right to do so.
LoS goes out of it's way to present it's story as.. well, "epic". The game is going for "epic" to the point of absurdity that it ignores almost everything about Castlevania. We can go on and name similarities for the sake of debating that it is in-fact a Castlevania game. But when it comes right down to it, no Castlevania fan can truly feel right at home with a title that barely resembles what they easily identified as a Castlevania game. It looks and feels nothing like Castlevania at all. Even though it is supposed to be an origins game (How Dracula came to be) even LoI did that and managed to keep that particular look and feel of the series, even if the game itself wasn't great.
I felt home with LOS, even though I played almost every single game in the series. While not everywhere, the game certainly felt like a Castlevania game to me in many regards. What I presume to be a core basis of the series, was present in Lords more than in AOS, DOS or POR, IMO. Maybe I am wrong fan, who knows...
As for the stories...well, I wouldn't say that previous Castlevania games didn't try to have elaborated stories. They did it more than ones, especially during IGA's tenure over series. However, they felt simple because IGA, while having his own strong points, is an atrocious storyteller, who created even more plotholes while trying to connect and clear his own vision of timeline. So, it's no wonder that LOS could come across as alien in regards of storyline, since it is the first conscious attempt to create a detailed and truly elaborated story for the Castlevania game without stepping on its own toes and butchering pre-established continuty. I don't see this attempt as a bad thing either. Castlevania deserved such attempt afterall.
Expecting people to just outright accept LoS as a Castlevania title because of vague similarities to previous installments is like saying people should accept a Diet Coke because it's named Coke.
While I understand reaction of some fans, as I said before, for me LOS felt like a Castlevania game and I don't see nothing wrong with people naturally accepting it as a Castlevania title. I have more questions while people think about DOS and POR like a more Castlevania games rather than LOS. They have a lot of superficial similarities to the previous titles, but in the end don't feel like Castlevania titles mostly.