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Offline Pfil

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Re: Mirror of Fate in comparison with Lords of Shadow
« Reply #15 on: March 21, 2013, 10:39:53 PM »
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Totally.
On the other hand, that could have been useful to have a polished port for PC of this game.
But it would have been better if they just focused on the 3DS version.
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Offline Neobelmont

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Re: Mirror of Fate in comparison with Lords of Shadow
« Reply #16 on: March 21, 2013, 10:41:33 PM »
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Totally.
On the other hand, that could have been useful to have a polished port for PC of this game.
But it would have been better if they just focused on the 3DS version.

Or just make it a full 3d game that part with Simon in full 3d was awesome.
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Re: Mirror of Fate in comparison with Lords of Shadow
« Reply #17 on: March 21, 2013, 10:47:47 PM »
+1
I want to elaborate on my view on the music. Some of the tracks were right from LoS. Which also cuts down on the originality of the soundtrack.
Didn't you want old tracks? BAM.

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Offline Neobelmont

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Re: Mirror of Fate in comparison with Lords of Shadow
« Reply #18 on: March 21, 2013, 10:50:21 PM »
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Didn't you want old tracks? BAM.

Oh come on!
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Re: Mirror of Fate in comparison with Lords of Shadow
« Reply #19 on: March 21, 2013, 10:51:15 PM »
+1
I haven't played LOS because I don't have a ps3. All your points are interesting to know.
MOF for me is too short and I am always tempted to die just to get full health.

As for the manual, they did not include a paper-based manual since a digital one was included in the cartridge. You can view it at the menu screen of the 3ds, on the lower left side.

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Re: Mirror of Fate in comparison with Lords of Shadow
« Reply #20 on: March 21, 2013, 10:58:12 PM »
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I haven't played LOS because I don't have a ps3. All your points are interesting to know.
MOF for me is too short and I am always tempted to die just to get full health.

As for the manual, they did not include a paper-based manual since a digital one was included in the cartridge. You can view it at the menu screen of the 3ds, on the lower left side.

What you just said is an other problem do you feel tense in this game? Do you feel like if you die you get worried or have that feeling of disappointment? Or what about the sense of accomplishment when you get past an event? I know that I did not. The fact that death and the tension it brought into the cv series is not here at all is not right. Oh a boss killed me, oh I'll just  be at full health when I restart and beat it down till it's nothing. It's not rewarding even LoS was better than this. No complications or high tension is just wrong.
« Last Edit: March 21, 2013, 10:59:45 PM by Neobelmont »
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Offline Shiroi Koumori

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Re: Mirror of Fate in comparison with Lords of Shadow
« Reply #21 on: March 21, 2013, 11:06:38 PM »
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What you just said is an other problem do you feel tense in this game? Do you feel like if you die you get worried or have that feeling of disappointment? Or what about the sense of accomplishment when you get past an event? I know that I did not. The fact that death and the tension it brought into the cv series is not here at all is not right. Oh a boss killed me, oh I'll just  be at full health when I restart and beat it down till it's nothing. It's not rewarding even LoS was better than this. No complications or high tension is just wrong.

Exactly. Whenever I play CV, I am expecting that I must not lose my life or else I'm screwed. There is a sense of fear whenever you go to the next door/level.
But MoF just disappoints in that area.

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Re: Mirror of Fate in comparison with Lords of Shadow
« Reply #22 on: March 22, 2013, 09:11:04 AM »
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Didn't you want old tracks? BAM.
har har har.
Consistency. If they are not going to have old Cv tracks, then don't reuse them from the previous game. Even IGA didn't reuse themes from one game to the very next one. the classics sure, but the new ones no. I was expecting a bit more originality from mof in music than just reusing tracks from the previous game.
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