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Offline Belmont Stakes

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Re: At least one or two ways that CVII is harder than CV or CVIII.
« Reply #15 on: October 26, 2015, 10:22:57 PM »
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The RPG action adventure platformer is the preeminent genre IMO. All the ingredients are there. If CV1 had that it would have been awesome. I know there is someone working on a Mod somewhere. But all the same CV1 is iconic and amongst the sonics, and the marios as a gaming masterpiece. Faxanadu and Rygar are ok too as far as role platform games but they have some glitches, move, jump and collision issues. It's unfortunate that more games were not made with this formula. It's a genre that the current gen is sorely lacking. But pop those games in your emoo moo and hopefully you'll find them a positive go.


P.S. Olympus is as hard if not harder than Link but a real diamond in the rough.

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Offline Crying Freeman

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Re: At least one or two ways that CVII is harder than CV or CVIII.
« Reply #16 on: October 26, 2015, 11:26:00 PM »
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The RPG action adventure platformer is the preeminent genre IMO. All the ingredients are there. If CV1 had that it would have been awesome. I know there is someone working on a Mod somewhere. But all the same CV1 is iconic and amongst the sonics, and the marios as a gaming masterpiece. Faxanadu and Rygar are ok too as far as role platform games but they have some glitches, move, jump and collision issues. It's unfortunate that more games were not made with this formula. It's a genre that the current gen is sorely lacking. But pop those games in your emoo moo and hopefully you'll find them a positive go.


P.S. Olympus is as hard if not harder than Link but a real diamond in the rough.

I played a decent amount of Faxanadu and Rygar is hard for me to get far in, even though the action and music are awesome! And it really sucks we don't get this sort of sub-genre andymore. Decent amount of metroidvanias coming out, but they do feel very different, just not the same as Roleformers (if that's a good name XD). Straying off topic, I'll get back to it.

CV2 does have a lot of cheap stuff in it, but I find the control much better than in 3. 1 beats it simply because you can jump without hitting your head, which makes a lot of jumps way more manageable. Hitting your head is more realistic obviously, but makes tons of jumps harder than they should be. 3 doesn't make your head hit like 1, but as I've stated before, I absolutely hate that little delay the characters have before their jumps. I know its an extremely simple stop, but it REALLY hurts the flow of the controls. Walking and stair controls are perfect, but that one little stop before jumping ALWAYS makes the platforming feel awkward to me, and that's probably one reason I play CV3 a lot less. I still think it's a fantastic game, but it's not as pick up and play as CV1 or 4. Hell, even 2 is a hell of a good time when you load up a complete password and explore at your free will.

I'm curious, has this little "megaman step" delay for the jumps annoyed anyone else?

Offline zangetsu468

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Re: At least one or two ways that CVII is harder than CV or CVIII.
« Reply #17 on: October 26, 2015, 11:54:52 PM »
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Faxanadu was the shit growing up, it's music especially is very catchy and iconic. It's a shame it never made it to next gen's.
I will however say that upon finishing the game at the age of 7 or 8 (which was almost 25 years ago) I just recall the last boss kind of being easy and defeating it only to think "Oh... the games over now". Guess I was too used to playing LOZ/ AOL before. The thing I liked most about that game was that in the intro, you walk into a decrepit land and it leaves a beautifully flourshing landscape of the kingdom. It's a simple idea that's well executed.

CVII just needed to let the player carry an item that could perpetually show you invisible blocks (like the crystals) but also the false blocks that you could fall through. It would've kept up the momentum of the game without the player needing holy water every 2 minutes. Also cryptic clues are cryptic, if explanations were better executed and the boss battles weren't so random and easy the game could've easily been better than CV imo, possibly the best NES game. (if it was a different game :P)
<<<<<<<<<<<<<<<<[Judgement]>>>>>>>>>>>>>>>>>

                              
                **<<<<<SuperCVIV>COTM<<<<<<<<+
                                 ^      l   v  ^    v                 ^
                                 ^      l   v  ^    +<<<<<<<BE
                                 ^      l   v  ^    v                 ^  
                                 ^      l   v  ^    v     BE>>> VK<**   
                                 ^      l   v  ^    v     ^          ^   
            +<<<<<Legends>HC>OOS>LOD>64       ^
            v                           l              ^                ^
            v                           l     BE>> * <<<BE    RE
            v                           l      ^               ^       ^
LOI>CVIII>COD>AR>BR>CVC>CVII>HOD>ROB>SOTN>OOE>BL>POR>AOS>DOS>>>KD
                                                                          v
                                                                         BE>*  
BE=Bad Ending
RE=Richter Ending

Offline Crying Freeman

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Re: At least one or two ways that CVII is harder than CV or CVIII.
« Reply #18 on: October 27, 2015, 02:08:01 AM »
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Faxanadu was the shit growing up, it's music especially is very catchy and iconic. It's a shame it never made it to next gen's.
I will however say that upon finishing the game at the age of 7 or 8 (which was almost 25 years ago) I just recall the last boss kind of being easy and defeating it only to think "Oh... the games over now". Guess I was too used to playing LOZ/ AOL before. The thing I liked most about that game was that in the intro, you walk into a decrepit land and it leaves a beautifully flourshing landscape of the kingdom. It's a simple idea that's well executed.

CVII just needed to let the player carry an item that could perpetually show you invisible blocks (like the crystals) but also the false blocks that you could fall through. It would've kept up the momentum of the game without the player needing holy water every 2 minutes. Also cryptic clues are cryptic, if explanations were better executed and the boss battles weren't so random and easy the game could've easily been better than CV imo, possibly the best NES game. (if it was a different game :P)

Faxanadu was fascinating to me. I really enjoyed it, and I recently watched HVGN's review of the game which was excellent as always. I never beat it though, but I did play it farther than a lot of NES adventure games. It's excellent, but I lost interest in it.

I think it would've just been better for the devs to skip the false and invisible blocks. The false blocks are a pointless and frustrating design choice, and if the game just had no blocks at all in place of the false blocks, nothing would be lost. I've beaten the game twice and I always remember the only part I'd say you need the crystal to show the invisible platform was the beginning of the first mansion. I honestly don't recall another part of the game about that.

Funny story, I first played CV2 on an emulator when I was maybe 11. I got to the mansion, didn't know where to go, but I thought "maybe there's an invisible platform" and I remember jumping over and over in the air and I got picked up by it, got through the mansion getting Drac's rib  ;D

Offline zangetsu468

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Re: At least one or two ways that CVII is harder than CV or CVIII.
« Reply #19 on: October 27, 2015, 04:38:49 AM »
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Funny story, I first played CV2 on an emulator when I was maybe 11. I got to the mansion, didn't know where to go, but I thought "maybe there's an invisible platform" and I remember jumping over and over in the air and I got picked up by it, got through the mansion getting Drac's rib  ;D

I don't think I ever knew about the crystals doing that, I swear that in the day time you could see that "invisible block in Braham's Mansion" (stoker reference?) but maybe I accidentally equipped the white Crystal after all.

I actually winged it too :)
<<<<<<<<<<<<<<<<[Judgement]>>>>>>>>>>>>>>>>>

                              
                **<<<<<SuperCVIV>COTM<<<<<<<<+
                                 ^      l   v  ^    v                 ^
                                 ^      l   v  ^    +<<<<<<<BE
                                 ^      l   v  ^    v                 ^  
                                 ^      l   v  ^    v     BE>>> VK<**   
                                 ^      l   v  ^    v     ^          ^   
            +<<<<<Legends>HC>OOS>LOD>64       ^
            v                           l              ^                ^
            v                           l     BE>> * <<<BE    RE
            v                           l      ^               ^       ^
LOI>CVIII>COD>AR>BR>CVC>CVII>HOD>ROB>SOTN>OOE>BL>POR>AOS>DOS>>>KD
                                                                          v
                                                                         BE>*  
BE=Bad Ending
RE=Richter Ending

Offline X

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Re: At least one or two ways that CVII is harder than CV or CVIII.
« Reply #20 on: October 27, 2015, 03:33:10 PM »
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It's easy to wing it without the crystal once you know how. As soon as you enter the first mansion, keep moving towards the water hazard. Then jump onto the invisible platform and it should catch you as it's moving up.
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Offline Crying Freeman

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Re: At least one or two ways that CVII is harder than CV or CVIII.
« Reply #21 on: October 27, 2015, 06:03:35 PM »
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I don't think I ever knew about the crystals doing that, I swear that in the day time you could see that "invisible block in Braham's Mansion" (stoker reference?) but maybe I accidentally equipped the white Crystal after all.

I actually winged it too :)

No the time doesn't make it appear or disappear. That would suck since time doesn't pass in the mansion, so if you didn't know you'd have to hope u got in during day.

I believe it's a nod to Stoker by the devs as well. Easy mansion to get through.

Offline Belmont Stakes

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Re: At least one or two ways that CVII is harder than CV or CVIII.
« Reply #22 on: October 29, 2015, 01:40:47 AM »
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The false floors should have been fixed by revealing them with a crystal or the eyeball. The translations being so sloppy shows that the game was probably rushed. I get the feeling that the chemistry on making this game was not as good as the first game. The original seems to be built on inspiration, on a brainstorm. Simon's Quest just feels like there were some good ideas put together but they didn't know quite where to go with it. Making the first game may have been one of those the game wrote itself type things.


Also the graveyard duck should have been revealed in similar fashion rather than dropping a perfectly good garlic clove on burial ground.
« Last Edit: October 29, 2015, 01:43:54 AM by Belmont Stakes »

Remember my name and know this. I have Suffolk Down Syndrome.


Stop me if you've heard this one.
A Belmont falls through a trap door into a square prison with no exits. After hitting three sides he smashes through the last one. Relieved and low on health he looks at the camera, smiles and says......"Pork chop?"
ULTIMATE FOURTH WALL BREAK!!! That just happened!!!

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