The RPG action adventure platformer is the preeminent genre IMO. All the ingredients are there. If CV1 had that it would have been awesome. I know there is someone working on a Mod somewhere. But all the same CV1 is iconic and amongst the sonics, and the marios as a gaming masterpiece. Faxanadu and Rygar are ok too as far as role platform games but they have some glitches, move, jump and collision issues. It's unfortunate that more games were not made with this formula. It's a genre that the current gen is sorely lacking. But pop those games in your emoo moo and hopefully you'll find them a positive go.
P.S. Olympus is as hard if not harder than Link but a real diamond in the rough.
I played a decent amount of Faxanadu and Rygar is hard for me to get far in, even though the action and music are awesome! And it really sucks we don't get this sort of sub-genre andymore. Decent amount of metroidvanias coming out, but they do feel very different, just not the same as Roleformers (if that's a good name XD). Straying off topic, I'll get back to it.
CV2 does have a lot of cheap stuff in it, but I find the control much better than in 3. 1 beats it simply because you can jump without hitting your head, which makes a lot of jumps way more manageable. Hitting your head is more realistic obviously, but makes tons of jumps harder than they should be. 3 doesn't make your head hit like 1, but as I've stated before, I absolutely hate that little delay the characters have before their jumps. I know its an extremely simple stop, but it REALLY hurts the flow of the controls. Walking and stair controls are perfect, but that one little stop before jumping ALWAYS makes the platforming feel awkward to me, and that's probably one reason I play CV3 a lot less. I still think it's a fantastic game, but it's not as pick up and play as CV1 or 4. Hell, even 2 is a hell of a good time when you load up a complete password and explore at your free will.
I'm curious, has this little "megaman step" delay for the jumps annoyed anyone else?