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Offline Aridale

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Re: Any dungeon-crawler recommendations?
« Reply #15 on: December 16, 2016, 11:01:03 PM »
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Play Ys then! Get the almost all of em are on Steam!

Offline Claimh Solais

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Re: Any dungeon-crawler recommendations?
« Reply #16 on: December 17, 2016, 01:27:52 AM »
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I'd only really consider the old Ys games as dungeon crawlers, though. Basically everything pre-Ark of Napishtim.

I've always wanted to play Y's ever since I saw it in Gamepro...I think I saw a turboduo review for it back in the magazine back in the day.

It's hard to know where to start these days, any suggestions Juz?

Look no further than me. I'm a diehard Ys fan, pretty much played like every version of every game. lol

There are three different major types of Ys games. The classic bump-system ones, the frantic hack-and-slash ones, and the party-based action RPG ones. If we're talking purely Steam, you can't play the third kind, as they're relegated solely to Sony portable consoles (Ys Seven does have a PC port, but it's China-only).

The classic bump-system ones are where the series began. Ys I&II Chronicles+ on Steam contains both the first and second games in a bundle, since they're largely considered by the Ys fan-base to be a single game. They're great and a lot of good fun, but unless you're really into classic action RPGs, they're really hard to get into. The games are TOUGH, and Ys I's boss fights are pretty unforgiving.

The hack-and-slash ones consist of Ys VI: The Ark of Napishtim (2003), Ys: The Oath in Felghana (2005), and Ys Origin (2007). Ys VI is much slower-paced and more down to earth in comparison, and might actually be a really good one to get into the series with. The game is tough but at a more forgiving rate than Oath.

Oath is the one I got into the series with, and it's one of the best games I've ever played. It takes VI's gameplay and ramps it up to 11, though the game is significantly more unforgiving, as it completely removes healing items, making them simply item drops when killing an enemy. If the tough difficulty is deterring, I'd recommend starting off with VI, but if you're up for the challenge, then most definitely go for Oath.

(Origin is actually my favorite of the three hack-and-slash games, but considering you have to play the game three times so see the whole story and the extremely repetitive environments, it's hard for me to recommend it to someone who hasn't played Ys before)

All in all, I definitely recommend Ys VI: The Ark of Napishtim as a starting point, unless you want more of a challenge, then definitely go to Ys: The Oath in Felghana (though, why not both? They're both great games). Ys I&II Chronicles+ can deter people a bit with how difficult it is to find where to go sometimes, and the terrible boss fights in the first game, but they're still fun. And if you can manage to get through I (or choose to skip it), Ys II is definitely in my top 5 Ys games.

Here's some a lot of extra info if you're interested.
(click to show/hide)

Ys.
Binding of Isaac rebirth.
Torchlight 1+2.

All potato friendly and have my badass seal of approval.

I'll make note of these. Torchlight looks especially interesting. I've heard a lot of good about Binding of Isaac. It's on Vita, too, which makes it all the more interesting.

If the first huge chunk of my post hasn't already indicated, I'm already a huge fan of Ys. lol

I forgot about Planescape!

If you are looking for something more "modern" than Baldur's Gate, I would also check out Pillars of Eternity , released in 2015. It was designed to be a spiritual successor to baldur's gate, and looks every bit the part.

I heard about Pillars of Eternity. I checked it out and it does look really cool. Definitely wanna hit that one up.
« Last Edit: December 17, 2016, 01:41:08 AM by Claimh Solais »
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Offline Ratty

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Re: Any dungeon-crawler recommendations?
« Reply #17 on: December 17, 2016, 07:37:38 AM »
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I'd only really consider the old Ys games as dungeon crawlers, though. Basically everything pre-Ark of Napishtim.

Look no further than me. I'm a diehard Ys fan, pretty much played like every version of every game. lol

There are three different major types of Ys games. The classic bump-system ones, the frantic hack-and-slash ones, and the party-based action RPG ones. If we're talking purely Steam, you can't play the third kind, as they're relegated solely to Sony portable consoles (Ys Seven does have a PC port, but it's China-only).

The classic bump-system ones are where the series began. Ys I&II Chronicles+ on Steam contains both the first and second games in a bundle, since they're largely considered by the Ys fan-base to be a single game. They're great and a lot of good fun, but unless you're really into classic action RPGs, they're really hard to get into. The games are TOUGH, and Ys I's boss fights are pretty unforgiving.

The hack-and-slash ones consist of Ys VI: The Ark of Napishtim (2003), Ys: The Oath in Felghana (2005), and Ys Origin (2007). Ys VI is much slower-paced and more down to earth in comparison, and might actually be a really good one to get into the series with. The game is tough but at a more forgiving rate than Oath.

Oath is the one I got into the series with, and it's one of the best games I've ever played. It takes VI's gameplay and ramps it up to 11, though the game is significantly more unforgiving, as it completely removes healing items, making them simply item drops when killing an enemy. If the tough difficulty is deterring, I'd recommend starting off with VI, but if you're up for the challenge, then most definitely go for Oath.

(Origin is actually my favorite of the three hack-and-slash games, but considering you have to play the game three times so see the whole story and the extremely repetitive environments, it's hard for me to recommend it to someone who hasn't played Ys before)

All in all, I definitely recommend Ys VI: The Ark of Napishtim as a starting point, unless you want more of a challenge, then definitely go to Ys: The Oath in Felghana (though, why not both? They're both great games). Ys I&II Chronicles+ can deter people a bit with how difficult it is to find where to go sometimes, and the terrible boss fights in the first game, but they're still fun. And if you can manage to get through I (or choose to skip it), Ys II is definitely in my top 5 Ys games.

Here's some a lot of extra info if you're interested.
(click to show/hide)

I'll make note of these. Torchlight looks especially interesting. I've heard a lot of good about Binding of Isaac. It's on Vita, too, which makes it all the more interesting.

If the first huge chunk of my post hasn't already indicated, I'm already a huge fan of Ys. lol

I heard about Pillars of Eternity. I checked it out and it does look really cool. Definitely wanna hit that one up.

Torchlight was developed by old Diablo devs who left Blizzard I believe.

I have the Ys games on steam but wish I had them on gog, since they've since come out on that platform which I prefer. I've beaten 1&2 and got to the end boss of 3. (Every time I hype myself up to try the boss I fire the game up- then have to sit through that long cutscene and by the end I'm like "eh, don't really feel like it anymore" been that way for years lol.) They're all good. Not so much the boss fights though, especially in the first 2. I remember the end boss in Ys 1 felt like it was about 80+% pure luck whether you'd beat him or not. And the other bosses were incredibly easy once you knew what to do. Minor gripe though, because the rest of the game(s) were rock solid.
« Last Edit: December 17, 2016, 07:46:17 AM by Ratty »

Offline Claimh Solais

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Re: Any dungeon-crawler recommendations?
« Reply #18 on: December 17, 2016, 12:50:05 PM »
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I have the Ys games on steam but wish I had them on gog, since they've since come out on that platform which I prefer. I've beaten 1&2 and got to the end boss of 3. (Every time I hype myself up to try the boss I fire the game up- then have to sit through that long cutscene and by the end I'm like "eh, don't really feel like it anymore" been that way for years lol.) They're all good. Not so much the boss fights though, especially in the first 2. I remember the end boss in Ys 1 felt like it was about 80+% pure luck whether you'd beat him or not. And the other bosses were incredibly easy once you knew what to do. Minor gripe though, because the rest of the game(s) were rock solid.

I think the biggest problem I have with the final boss of 3 (assuming we're talking Oath here) is that aside from the EXTREMELY long pre-battle cutscene (fully voice acted in the PSP version which made it less boring to sit through) is that he has THREE forms. I had a lot of fun in that final battle (I was playing it in class when I really shouldn't have been, lol), but man, it felt like it went on forever.

Ys II's boss fights, to me at least, were really fun. I liked the whole concept of having a shootout and having to dodge enemy attacks. The final battle in that felt weird to me since you had to use your sword now. Ys I's boss fights were horribly designed though. They're not even fun. Vagullion (vampire bat in the mines) in particular was one I hated when I first played it, but I found out he's pretty easy, just a horribly long test of patience. Jenocres (first boss) is the only one I absolutely hate because of the fact that I'm pretty sure it's impossible without taking damage or waiting a very long time. (Ys Origin completely redid all the Ys I & II boss fights and made them so much better)

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Re: Any dungeon-crawler recommendations?
« Reply #19 on: December 17, 2016, 06:13:57 PM »
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Claimh Solais@

For me it's the opposite. But I guess that's because I started with Oath. Oath I found good to play and didn't find it hard utill I started the new games while trying out difficulty options. I stopped after the fourth attempt because it was getting too hard  :P  Ys VI on the other hand I have found to be difficult. I've yet to finish it because there's no map system as there was with Oath. I understand that this was remedied in the re-release on Steam, however I've been playing the PS2 (original) version. That, and it takes me longer to grind in Ys VI then in Oath.
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Offline Claimh Solais

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Re: Any dungeon-crawler recommendations?
« Reply #20 on: December 17, 2016, 09:18:09 PM »
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Claimh Solais@

For me it's the opposite. But I guess that's because I started with Oath. Oath I found good to play and didn't find it hard utill I started the new games while trying out difficulty options. I stopped after the fourth attempt because it was getting too hard  :P  Ys VI on the other hand I have found to be difficult. I've yet to finish it because there's no map system as there was with Oath. I understand that this was remedied in the re-release on Steam, however I've been playing the PS2 (original) version. That, and it takes me longer to grind in Ys VI then in Oath.

Actually, the PS2 version isn't the original, but the PC version. XSEED only re-released it and updated it for modern systems. The PS2 version was actually a port by Konami, and featured some pretty awful voice acting.

But I sorta get your point. I just never found Ys VI to be as hard. In some ways it was, but that's simply because it's an older game. You have less maneuverability due to the inability to sprint or double jump, for example.

Worth mentioning though, I personally found the PS2 version of the game to be really difficult, but I got through the PC version pretty decently (still died a lot, but not nearly as much). I don't know if there's actual difficulty changes between the two versions, but yeah. The PS2 version does have a little bit of extra content, though, and Adol's appearance changes depending on the equipped armor.

It's also quicker to grind in Oath because there aren't any EXP modifiers in Ys VI, as far as I remember. Consecutive hits in Oath increase an EXP modifier, so that you can get up to x2 EXP from enemy kills, as long as the bar doesn't deplete.
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Offline theANdROId

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Re: Any dungeon-crawler recommendations?
« Reply #21 on: December 18, 2016, 11:57:52 PM »
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I guess it's not exactly a dungeon crawler, but maybe kinda...?  I really like "Shoot First"

Offline Claimh Solais

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Re: Any dungeon-crawler recommendations?
« Reply #22 on: December 19, 2016, 12:07:59 AM »
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The map makes it look dungeon-crawly to me. And hey, it's free, so why not? lol
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Re: Any dungeon-crawler recommendations?
« Reply #23 on: December 19, 2016, 12:09:35 AM »
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Even though FFXII has open world environments, it's a pretty darn good DC
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Offline theANdROId

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Re: Any dungeon-crawler recommendations?
« Reply #24 on: December 19, 2016, 01:38:49 AM »
+1
For anyone that does try Shoot First, I highly recommend using the mouse to shoot...first.  :-)

Offline Ratty

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Re: Any dungeon-crawler recommendations?
« Reply #25 on: December 19, 2016, 09:00:00 PM »
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I guess I might as well go ahead and add some more big games in the Dungeon Crawl genre that are readily available-

All of the games in Gog's Forgotten Realms compilation are dungeon crawls.
https://www.gog.com/game/forgotten_realms_the_archives_collection_one
https://www.gog.com/game/forgotten_realms_the_archives_collection_two
https://www.gog.com/game/forgotten_realms_the_archives_collection_three

Collection one: The "Eye of the Beholder Trilogy", basically these are clones of the game "Dungeon Master" but using the AD&D license and rule set. There is no auto mapper but a 3rd party auto mapper exists for the first two games. It doesn't work on the 3rd game basically just because the developer of the utility doesn't like that one. So far as I can tell. http://personal.inet.fi/koti/jhirvonen/ase/ The first 2 Eye of the Beholder games were developed by Westwood Studios and are what put them on the map, prior to the release of their revolutionary RTS game "Command & Conquer".

Collection two: The venerable "Gold Box" series of AD&D games, this release includes all of the games released in the Forgotten Realms AD&D campaign setting. Including "Unlimited Adventures", the latest version of the engine which gives you access to dozens and dozens of fan made adventures, including full conversions of the first 2 games in the series, allowing you to play a version of them with mouse support. Originally designed for the Commadore64, the interface is clunky by today's standards. Movement in the tactical combat screen is accomplished on the numeric keypad, for instance. And as I mentioned, the 1st 2 games do not have mouse support so it takes some getting used to the interface in those. If you decide to play these I highly recommend using the 3rd party "Gold Box Companion" program http://personal.inet.fi/koti/jhirvonen/gbc/ the Gold Box companion not only adds an automapper, but an extremely useful bar which displays your party's HP and status at all times during combat. As well as other extremely useful features which make the games easier to play today. You can transfer characters from one game to the next in this series. The other Gold box AD&D games, the Krynn (DragonLance) series, basically requires you do this https://www.gog.com/game/dungeons_dragons_krynn_series

Collection three: "Menzoberranzan", a dungeon crawl using the same engine as the two Ravenloft games https://www.gog.com/game/dungeons_dragons_ravenloft_series I believe Menzo is the last in the series, and that your party (or rather, the two characters you created, not any NPCs you picked up) can be transferred through all 3.

"Dungeon Hack" a fully customizable randomly generated dungeon crawl. No real story, just you, an automap, and a randomly generated dungeon of varying difficulty and length to be determined by you. I believe it uses a modified version of the "Eye of the Beholder" engine.
« Last Edit: December 19, 2016, 09:03:40 PM by Ratty »

Offline Aridale

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Re: Any dungeon-crawler recommendations?
« Reply #26 on: December 20, 2016, 10:04:51 PM »
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Ill tell ya this... If youve never played the Goldbox games... Some of em are fan...tastic! Pool of Radiance is one of my fav games ever

Offline Claimh Solais

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Re: Any dungeon-crawler recommendations?
« Reply #27 on: December 20, 2016, 11:47:18 PM »
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Ill tell ya this... If youve never played the Goldbox games... Some of em are fan...tastic! Pool of Radiance is one of my fav games ever

I haven't played any of them, no. But I have been watching ProJared play some of them, and they do look really fun. Pool of Radiance looks awesome, actually. Probably worth grabbing its collection just for that one.

Dungeon Hack also looks like a lot of good fun. A good game to sink some time into every now and again.
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Re: Any dungeon-crawler recommendations?
« Reply #28 on: December 21, 2016, 02:11:41 AM »
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Ill tell ya this... If youve never played the Goldbox games... Some of em are fan...tastic! Pool of Radiance is one of my fav games ever

I haven't played any of them, no. But I have been watching ProJared play some of them, and they do look really fun. Pool of Radiance looks awesome, actually. Probably worth grabbing its collection just for that one.

Dungeon Hack also looks like a lot of good fun. A good game to sink some time into every now and again.

I've played maybe a 3rd of the way into PoR a few months ago. I should go back and finish it. The mechanics are solid and it's a challenging game. I made the characters in my game a crossover between "The Slayers" and "Star Trek" franchise, because if you're gonna nerd out you should go all the way. Lina Inverse, Gourry Gabriev and Zelgadis have teamed up with Captain Kirk, Mr. Spock and Dr. McCoy to try and help out New Phlan. I don't imagine any of them really understand what's going on. Kirk and Spock will be especially clueless if I transfer the other characters to "Curse of the Azure Bonds" since they'll have to be remade as human Rangers rather than the Half-Elf cleric/fighter/magic-users they are right now. Zelgadis is a dwarf fighter-thief so I'll have to decide whether I want to make a human thief or a Paladin next time. Either way, will have to be a different character. Hmm, William Riker maybe? Or maybe I'll just make Naga the Serpent, another Magic-User. Twice the fireballs, twice the fun!
« Last Edit: December 21, 2016, 02:13:43 AM by Ratty »

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