How good was ROTN ???

Better than all Castlevania titles
0 (0%)
Better than SOTN
0 (0%)
On par with SOTN
1 (14.3%)
5 (71.4%)
I like Math…..
1 (14.3%)

Total Members Voted: 7

Voting closed: January 27, 2022, 04:58:43 AM

Author [EN] [PL] [ES] [PT] [IT] [DE] [FR] [NL] [TR] [SR] [AR] [RU] [ID] Topic: Bloodstained ROTN Review (long overdue)  (Read 7520 times)

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Offline zangetsu468

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Re: Bloodstained ROTN Review (long overdue)
« Reply #15 on: January 14, 2022, 08:30:41 PM »
That's another issue I forgot to mention; the bugs. There are other games that took as long to produce, but had far more content to them and almost zero issues in terms of bugs and crashes. Maybe for the next Bloodstained game, they could do a better job with bug screening. I'd rather just concentrate on playing the game then worrying about the next freeze-up or CTD. It's minimal but there all the same. Far more effective and efficient methods of coding could have helped to alleviate most of these problems. And it would have made bug testing less of a hassle for the developers.

This… So I’m playing classic mode L3, crouching on top of a guillotine and the death music plays, no death animation, just Miriam stuck in the platform above… Like wth man.

I got passed that now (Werewolf/ Fleamam boss) up to the supposed last level now and while classic mode is good, it hasn’t changed my overall opinion of the game itself. To me, Iga’s inclusion of the 8-bit stage in the main castle, the amount of secrets in ROTN (the moon-slicing, in particular) were the creme-de-la-creme extras which made me appreciate the game more.

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