Twilight Princess had one difficult aspect; The Cave of Trials.
All the dungeons were insanely simple, and the enemies were...lol. They were just pests, more than enemies.
All of the dungeons were simple, easy enemies, the bosses were PATHETICALLY easy, and the exploration factor wasn't there because of the space paradox the portals presented. The world was too big to traverse manually, but the portals made it too small.
Metroid Prime, did have some good parts. But I beat Hyper Mode in 5 hours...without dying, and I had only beaten the game on easy prior.
Nintendo is ripping their games souls out and tailor making them for gaming retards.