My wishes for Belmont's Curse.
-You get something from breaking candles/lanterns so they have a purpose.
-There is more than 1 whip and they play differently. Personally I think Valmont Whip and Morning Star were very fun in Dead Cells. They had the mechanic of making the tip of the whip make way more damage.
-Alternatively, I hope we can upgrade the Vampire Killer in different ways, allowing a more "classic" playstyle with simple, linear attacks like in past Castlevania games.
-The story makes sense and doesn't contradict any Castlevania lore.
-There seems to be no contact damage. Therefore I hope the enemies aggressively react to Belmont trying to dash through them rather than just standing there like idiots. They need to be real obstacles and the level design must take them into account.
-Trevor Mode/skin
And if Belmont's Curse isn't the only game we are getting...
-A pixel art Classicvania done by other devs. For example the guys who did Curse of the Moon, but there are lots of viable choices here. It's cheap to make, works on every platform and takes less than a year of development.
-a 3D remake of Castlevania III. Trevor's story never got a remake unlike Simon's, and it's a very viable choice in my opinion because with Trevor/Sypha/Alucard/Grant you could potentially make happy both the classic fans and the Netflix fans. With Alucard being the elephant in the room, you can't do a full Castlevania relaunch without including playable Alucard somewhere (and it can't be in Belmont's Curse because he is slumbering in Romania). I have no idea how the game should play though. Out of all the 3D iterations of the series, I only liked the N64 games.
-Harmony of Despair release for Steam. If successful, this would be the Trojan Horse to bring back the SOTN/GBA/NDS gameplay and perhaps Igarashi
