Author [EN] [PL] [ES] [PT] [IT] [DE] [FR] [NL] [TR] [SR] [AR] [RU] [ID] Topic: Castlevania: Belmont's Curse!!!  (Read 124060 times)

0 Members and 4 Guests are viewing this topic.

Offline Solomon

  • Vagabond
  • Vampire Hunter
  • ***
  • Posts: 460
  • Gender: Male
    • Awards
  • Favorite Game: Castlevania: Symphony of the Night (PS1/SS)
  • Likes:
Re: Castlevania: Belmont's Curse!!!
« Reply #105 on: October 20, 2026, 09:46:52 AM »
0
About 18 hours into the game. The music is probably its weakest point (disappointing for a Castlevania,frankly) and the story its strongest.

Speaking of story, I have just two gripes:

1. Why don't
(click to show/hide)

2. Instead of
(click to show/hide)

Otherwise I'm having quite the blast. Belmont's Curse isn't perfect by any means but it's absolutely above average and a worthy welcome back to our favorite franchise.

Now uh.... can we please make sure a Japanese studio does the next game?

Offline K.G. Morder

  • Master Hunter
  • *****
  • Posts: 3947
  • Gender: Male
  • Master of Castle von Morder
  • Awards Master Debater: Gracefully argues 'til the cows come home about topics. The Great Defender will always defend the object of his or her fandom. Permanent Resident: Seems to always be around to post/reply.
    • Awards
  • Favorite Game: Castlevania Bloodlines (Genesis)
  • Likes:
Re: Castlevania: Belmont's Curse!!!
« Reply #106 on: October 21, 2026, 03:26:12 AM »
0
  feels like an indie title.
Because it is an indie title. They just outsourced the game to a small studio to do.

What a sorry showing for the series 40th anniversary.
Laura and Gabriel arrive in the deepest cave of the castle and... they find IGA.

Offline DarkLavos

  • I Cut Throat
  • Vampire Hunter
  • ***
  • Posts: 164
  • Gender: Male
    • Awards
  • Favorite Game: Super Castlevania IV (SNES)
  • Likes:
Re: Castlevania: Belmont's Curse!!!
« Reply #107 on: October 22, 2026, 09:07:51 AM »
0
Poor Grant gets left out again with no mention or easter egg.

Offline Lumi Kløvstad

  • Specialist in Revolutions, Smuggling, Gunrunning, Bootlegging, and Orgies
  • Master Hunter
  • *****
  • Posts: 1977
  • Simon's in goddamn Smash
  • Awards Permanent Resident: Seems to always be around to post/reply.
    • Awards
  • Favorite Game: Castlevania 64 (N64)
  • Likes:
Re: Castlevania: Belmont's Curse!!!
« Reply #108 on: October 22, 2026, 09:28:22 AM »
0
Poor Grant gets left out again with no mention or easter egg.

Aside from Judgment (which warped and distorted most of the characterizations therein beyond recognition and into wholly new characters so I really don't feel it counts here), was the last time Grant was recognized by ANY Castlevania media was at least 20 years ago, depending on which Curse of Darkness manga had his fucking SILHOUETTE show up as one of the heroes who defeated Dracula (I think it was Prelude to Revenge but don't quote me on that), and Portrait of Ruin which reused the Fake Grant enemy and came out around the same time.
How not to be a dark lord: the answer to that is a terribly interesting answer that involves an almost Jedi-like adherence to keeping oneself under control and finding ways to be true to yourself in a way that doesn't encourage the worst parts of you to become dangerously exaggerated and instead feeds your better nature. Also, protip: don't fuck with Alchemy or strike up any deals with ancient Japanese Shinigami gods no matter how tempting the deal or how suavely dressed the Shinigami is.

Offline Abnormal Freak

  • luvz Elizabeth B.
  • Master Hunter
  • *****
  • Posts: 7547
  • Gender: Male
  • Swanktastic
  • Awards ICVD Denizen: Those that dwell in the corrupted, mirror image of The Dungeon. The Pervert: Sneaks in any and all innuendo into threads that he/she can. The Music Fanatic: Listens to a large collection of music, posts lyrics, etc. SuperOld Dungeonite: Members who have been around since the oldOLD days.
    • Swankster's Backloggery
    • Awards
  • Favorite Game: Castlevania (NES/etc)
  • Likes:
Re: Castlevania: Belmont's Curse!!!
« Reply #109 on: October 24, 2026, 08:27:29 PM »
+1
Just a few of my own (premature) thoughts, having gotten through the catacombs and embarking on the castle proper:

I'm enjoying the game. There's stuff about it I don't care for, but it's pretty well made, and is fairly Castlevania-ish. Though it plays more like Ori meets Meat Boy than an IGAvania, but that's OK: it can be its own thing, as long as that diversion doesn't piss me off; and so far the devs have done a pretty good job of keeping me entertained.

I'll say one thing: I've had more fun with the 7 or so hours I've spent with it than I ever did in the same amount of time playing Bloodstained: ROTN. While ROTN feels more in line with the GBA and DS games in some ways, it's always felt so incomplete and unenjoyable. At least Belmont's Curse has some pretty good game mechanics, even if the area designs themselves are a little iffy and don't have any kind of logic of being a proper place of dwelling for beasties and Drac. That was something IGA usually got right: making the Demon Castle and its surroundings feel habitable and reasonable. Maybe I'll see more of that kind of logic further in, probably not: all the spoilery things I've seen just show more an abundance of spinny blade death traps and silliness like that. Somewhat fun from a gameplay perspective but doesn't make a whole lot of sense otherwise.

My biggest gripe with the game is the music. It's not offensive or bad necessarily, but it just exists—it doesn't evoke any kind of emotion, and there's certainly no discernible melody. It's the complete antithesis to Castlevania music and its legacy, more so than games with otherwise brilliant scores like the N64 games. Every area's music sounds the same and it's the weakest part of the whole experience. The art direction is also a bit iffy, and sometimes it's damn hard to discern what's happening in the background and foreground, and ends up looking like a bunch of vomit that I almost have to look beyond just to see what's happening on screen. As with the music, it's not terrible, but it's nothing that stands out either.

The most fun I've had in the game so far was sequence-breaking into a gauntlet room that shouldn't have been accessible until obtaining a double-jump ability, but I spent an hour or so luring a bat to the vertical gap that I could whip onto and swing from. The gauntlet took several tries against some powerful enemies, but I got mad XP for doing so and leveled up ten or so levels but actually need the double-jump to collect the prize chest, lol.

I should continue playing the game this weekend, but right now my CV focus is more on that massive(ly expensive) LP box set, and I'm enjoying a lot of the new recordings therein.

Maybe with more experience under their belt, the Bloodstained 2 devs will whip up something truly remarkable, or more reminiscent of the IGAvanias.
Oh yeah, and also:
meat

Soda as well.

Tags: New castlevania