Author [EN] [PL] [ES] [PT] [IT] [DE] [FR] [NL] [TR] [SR] [AR] [RU] [ID] Topic: Castlevania Judgement (Official Thread)  (Read 665751 times)

0 Members and 1 Guest are viewing this topic.

Offline shelverton.

  • Master Hunter
  • *****
  • Posts: 2085
  • Awards The Retro Gamer: Has a heated passion for the oldschool VG Titles. One-Time Show: Not quite a lurker, but posts infrequently and in only few areas. Capable of resolving arguments/fights peacefully without mod/admin intervention.
    • Awards
  • Favorite Game: Super Castlevania IV (SNES)
  • Likes:
Re: Castlevania Judgement (Official Thread)
« Reply #585 on: July 21, 2008, 02:01:10 PM »
0
According to amazon OoE is Oct. 18 and Judgment is Sep. 18

...meanwhile in Europe;

Order of Ecclesia = 2009
Judgment = ?

 :(

Efrit

  • Guest
Re: Castlevania Judgement (Official Thread)
« Reply #586 on: July 21, 2008, 04:11:29 PM »
0
Poor europe, always on the backhand of The Videogame Market.

~Efrit

Offline Gimph

  • Legendary Hunter
  • ****
  • Posts: 907
  • Gender: Male
    • Awards
Re: Castlevania Judgement (Official Thread)
« Reply #587 on: July 21, 2008, 04:13:28 PM »
0
In Reply To #587

Aww, I'm sorry! :'(

You could always move to Japan! They get everything first!

Offline shelverton.

  • Master Hunter
  • *****
  • Posts: 2085
  • Awards The Retro Gamer: Has a heated passion for the oldschool VG Titles. One-Time Show: Not quite a lurker, but posts infrequently and in only few areas. Capable of resolving arguments/fights peacefully without mod/admin intervention.
    • Awards
  • Favorite Game: Super Castlevania IV (SNES)
  • Likes:
Re: Castlevania Judgement (Official Thread)
« Reply #588 on: July 21, 2008, 10:28:54 PM »
0
In Reply To #588

Yeah, well luckily nothing is set in stone yet. We got Aria of Sorrow only a few days after the US release. And I actually think we got Dawn of Sorrow BEFORE you guys (don't quote me on that though). Games like Curse of Darkness and Portrait of Ruin were delayed for months though,... Order of Ecclesia is supposed to come here in early 2009, but things might change. I'm crossing my fingers it will be out before christmas.
As for Judgment I haven't heard anything about a release whatsoever :(


Offline Gimph

  • Legendary Hunter
  • ****
  • Posts: 907
  • Gender: Male
    • Awards
Re: Castlevania Judgement (Official Thread)
« Reply #589 on: July 21, 2008, 10:47:33 PM »
0
Whether you consider it blasphemous or not, I'm looking forward to Judgment even MORE than I look forward to Order of Ecclesia. Judgment just looks like something different. It's something never done before, and I think it looks great. I had extremely high expectations for the Wii and have yet to find anything as amazing as I had hoped, so maybe Judgment could change that! ;D

Offline Long John Silver

  • Master Hunter
  • *****
  • Posts: 1444
    • Awards
  • Likes:
Re: Castlevania Judgement (Official Thread)
« Reply #590 on: July 22, 2008, 07:07:46 AM »
0
i might live in europe and hate our companies for the delays (cod and pork were delayed by almost/over half year here), but hey guys, what do you think importing is for? especially for the ds/wii which aren't region protected.

i'll probably get ooe as soon as its rom is released, before any of you guys and will enjoy spoiling everything. ;D ;)

lol

Offline A n t r a x x

  • ~ GamersMark EIC ~
  • Master Hunter
  • *****
  • Posts: 5088
    • Awards
Re: Castlevania Judgement (Official Thread)
« Reply #591 on: July 22, 2008, 08:02:39 AM »
0
Good to see I was right about it being more like Power Stone: I prefer it. I also like that you can change your sub-weapons in-match.

But other than that, there isn't much I see to change my opinion about how professional this game will feel or play. The camera needs a lot of work if it is to be used in a 2P game. I saw players get in the way too often in the vids. The animations seem a bit choppy for a fighting game. In fact the PS2 CV's looked much better there. I still hate the designs and I hope the they take advantage of the interaction some levels could have. I want some good platforming on the side; but what I saw, the stages were as flat as their PS2 brethren.

What really concerns me is the lack of attacks in general. I saw the same tired moves applied again and again... is that really all there is to do with the characters? And is this really just gonna turn into a button-masher in that all you have to do to win is waggle the mote like there's no tomorrow more than your enemy does?

Also, of course I just want to see more characters, and 14 does not impress me. Good to see IGA let his guard down to allow Cornell, but I'd rather have Reinhardt or Carrie. Still I'll take what I can get from the 64 games. Also, Sypha was a must, and they delivered her. Which is great.

I'll have to get back to you on the music as I've watched these vids on a soundless computer. I now have access to my sound one but haven't gone back to listen yet.

I still hold my judgement on this, but it's not winning me over yet; especially when feedback from floor goers was lukewarm. Still a rental for me.

Just good to know more in general.

"Observe their fates and learn well."

Offline Gimph

  • Legendary Hunter
  • ****
  • Posts: 907
  • Gender: Male
    • Awards
Re: Castlevania Judgement (Official Thread)
« Reply #592 on: July 22, 2008, 10:17:33 AM »
0
Good to see I was right about it being more like Power Stone: I prefer it. I also like that you can change your sub-weapons in-match.

But other than that, there isn't much I see to change my opinion about how professional this game will feel or play. The camera needs a lot of work if it is to be used in a 2P game. I saw players get in the way too often in the vids. The animations seem a bit choppy for a fighting game. In fact the PS2 CV's looked much better there. I still hate the designs and I hope the they take advantage of the interaction some levels could have. I want some good platforming on the side; but what I saw, the stages were as flat as their PS2 brethren.

What really concerns me is the lack of attacks in general. I saw the same tired moves applied again and again... is that really all there is to do with the characters? And is this really just gonna turn into a button-masher in that all you have to do to win is waggle the mote like there's no tomorrow more than your enemy does?

Also, of course I just want to see more characters, and 14 does not impress me. Good to see IGA let his guard down to allow Cornell, but I'd rather have Reinhardt or Carrie. Still I'll take what I can get from the 64 games. Also, Sypha was a must, and they delivered her. Which is great.

I'll have to get back to you on the music as I've watched these vids on a soundless computer. I now have access to my sound one but haven't gone back to listen yet.

I still hold my judgement on this, but it's not winning me over yet; especially when feedback from floor goers was lukewarm. Still a rental for me.

Just good to know more in general.

Well, I would kill for some good platforming, as I've been complaining about that for a few days or so, ever since I got The Castlevania Adventure. Of course, it's unlikely. I'm looking for some really interesting levels like, a level that, after two minutes, would explode, and both players have to escape, through a bunch of obstacles like falling objects, then maybe there could be a part where you have to do some platforming, because the level is collapsing, so part of the floor is gone and you have to jump from platform to platform trying to escape, but still trying to kill your opponent! That'd be fun. ;D

I noticed a lack of moves too, and button mashing is the one thing that annoys me the most about any fighting game. Of course, you have normal attacks (which may vary depending on how you use the Wii remote) those special attacks, sub weapons, and item crush.

As for the characters, 14 is okay, I guess, but I definitely wanted to see way more. I'm happy to see Cornell is making a comeback. I wonder what the remaining three characters will be. I'm hoping for Maxim. I think his speed and agility would be perfect for this kind of fighter game where you're allowed so much control. I can easily picture him running arounf chucking giant shuriken in people's faces.

The music is great. You need to listen to it because Judgment, so far, has an awesome soundtrack.
« Last Edit: July 22, 2008, 10:38:02 AM by Gimph »

Offline Alexc2808

  • JerkofWonder
  • Vampire Hunter
  • ***
  • Posts: 492
    • Awards
Re: Castlevania Judgement (Official Thread)
« Reply #593 on: July 22, 2008, 04:09:02 PM »
0
Why in the world would this have platforming?  And antrax, watch the e3 press conferance video where IGA plays, he knows what he is doing and uses a lot more attacks.  And the choppyness is probably do to this being a very early build.  And everything I have heard from people on the floor was better than lukewarm, while not great most people found it fun to play.  Which really is all that matters.
I am Jerkofwonder.

Offline Gimph

  • Legendary Hunter
  • ****
  • Posts: 907
  • Gender: Male
    • Awards
Re: Castlevania Judgement (Official Thread)
« Reply #594 on: July 22, 2008, 09:47:37 PM »
0
Why in the world would this have platforming?

I don't know, but it would be awesome if it did. ;D

I can dream, can't I?! :'(

Offline A n t r a x x

  • ~ GamersMark EIC ~
  • Master Hunter
  • *****
  • Posts: 5088
    • Awards
Re: Castlevania Judgement (Official Thread)
« Reply #595 on: July 22, 2008, 11:06:31 PM »
0
I just don't want it to be flat. I mean, for gawdsake, we have a jump button -- let's use it!

"Observe their fates and learn well."

Offline Gimph

  • Legendary Hunter
  • ****
  • Posts: 907
  • Gender: Male
    • Awards
Re: Castlevania Judgement (Official Thread)
« Reply #596 on: July 23, 2008, 12:41:52 AM »
0
I wonder if the game will have some sort of survival mode, in which you have to take out as many zombies as you can within a set time limit. Then, if you take out one hundred or so, you unlock a new character or stage.

Also, did Iga mention anything about online play like in Super Smash Bros Brawl? That could be an awesome addition.

Offline A n t r a x x

  • ~ GamersMark EIC ~
  • Master Hunter
  • *****
  • Posts: 5088
    • Awards
Re: Castlevania Judgement (Official Thread)
« Reply #597 on: July 23, 2008, 01:52:47 AM »
0
I wonder if the game will have some sort of survival mode, in which you have to take out as many zombies as you can within a set time limit. Then, if you take out one hundred or so, you unlock a new character or stage.

Also, did Iga mention anything about online play like in Super Smash Bros Brawl? That could be an awesome addition.

Online Play has been promised in the game for some time. Let's see if they can deliver it within a few months left of development time.

"Observe their fates and learn well."

Offline CastleToastM

  • Toast Fan
  • Vampire Hunter
  • ***
  • Posts: 265
  • Gender: Male
  • Waffles are pretty great
  • Awards One-Time Show: Not quite a lurker, but posts infrequently and in only few areas.
    • Awards
  • Favorite Game: Castlevania: Dawn of Sorrow (NDS)
  • Likes:
Re: Castlevania Judgement (Official Thread)
« Reply #598 on: July 23, 2008, 03:57:42 AM »
0
In Reply To #597

What happens if there is even a double jump and still no platforming?

Offline E. Alexer Belmont

  • Legendary Gold Saint
  • Vampire Hunter
  • ***
  • Posts: 112
  • Gender: Male
    • Awards
Re: Castlevania Judgement (Official Thread)
« Reply #599 on: July 23, 2008, 04:05:38 AM »
0
There is a Double Jump (confirmed by Nintendo Power)

Tags:
 

anything