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Offline A n t r a x x

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Re: Sotn in comparison to the new games..
« Reply #30 on: August 10, 2008, 01:01:20 PM »
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PoR actually had a couple of input moves, too, with Jonathan's martial arts skills.

"Observe their fates and learn well."

Offline thernz

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Re: Sotn in comparison to the new games..
« Reply #31 on: August 10, 2008, 01:02:41 PM »
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But they were weak.
It is also weird that you obtained some of them as subweapons anyway. o_o

Offline A n t r a x x

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Re: Sotn in comparison to the new games..
« Reply #32 on: August 10, 2008, 01:06:01 PM »
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But they were weak.
It is also weird that you obtained some of them as subweapons anyway. o_o

Actually I think you could ONLY obtain them as sub-weapons.

"Observe their fates and learn well."

Offline erimocard

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Re: Sotn in comparison to the new games..
« Reply #33 on: August 10, 2008, 02:43:25 PM »
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In Reply To #33

No.
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Offline A n t r a x x

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Re: Sotn in comparison to the new games..
« Reply #34 on: August 10, 2008, 05:08:05 PM »
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Well I mean you won them from quests though

"Observe their fates and learn well."

Offline Slayer

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Re: Sotn in comparison to the new games..
« Reply #35 on: August 10, 2008, 07:36:14 PM »
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I've never actually played SotN and I love both DS games that everyone here hates. If you would just stop comparing the penis sizes of different games to each other and enjoy them for their merits, you'd probably be a happier person.

(I use "you" here in terms of speaking to a group)

But seriously, of all game fanbases I've been too, Castlevania fans seem to bitch the most. I don't see why- plenty of good games have been thrown our way after SotN, just not QUITE as good. That doesn't mean you can't enjoy them.
I don't see it as "bitching" as much as tough love.  Us Castlevania fans are very critical of the games in our series, and who wouldn't be given the exceptionally well produced and innovative Symphony of the Night.  While we may sound harsh about other games in the series, I doubt that any of us would consider them completely atrocious.  Each game, I believe, has a different quality to it, some greater than others; these can be measured by the combination of not only gameplay, but art design, graphical prowess, soundtrack, and many other important features that are combined to craft the CastleVania experience.  In my opinion, Symphony of the Night captured this experience better than any other game I have played in the series, and to judge other CV titles by this standard is thus a true necessity.

While it's nice to see the more current titles emulate and add on to the same great gameplay, at times, many of the other properties of the games may be unbalanced when matched against how they play.  For instance, Harmony of Dissonance had many inventive locals and artistry, as well as great graphics for a GBA title, but the soundtrack was quite not up to snuff with other CV games, especially SotN.  Portait of Ruin had some nice gameplay with a very well composed soundtrack, but the style of the graphics and art, particularly its repetition and unfortunately ill-produced and obvious Anime design was not up to the same caliber as Cv's flagship title, SotN. 

Do these factors mean that these games were bad?  Of course not: by no means does a lower amount of polish than the best game in the series means a undependable game.  Quite frankly, Portait of Ruin was one of the best games I played on the DS, and Harmony of Dissonance was a fantastic GBA game and definetaly up in my top ten for the system. When we compare a CV title by using SotN as the grand model, it is no different from comparing a Pink Floyd CD with Dark Side of the Moon, or a Metallica album with Master of Puppets.  As it stands, comparing new CV titles with SotN is not a absolute hatred of the title, but merely a way of measuring how well it captures the CastleVania experience.
« Last Edit: August 10, 2008, 07:40:10 PM by Slayer »
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Offline Algernon

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Re: Sotn in comparison to the new games..
« Reply #36 on: August 10, 2008, 07:50:28 PM »
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What you're saying would make sense if it was reflected in most of the posts I've read here, but I very rarely see anything positive said about PoR or DoS. It feels as though many Castlevania fans feel like they're getting cheated out of another SotN-level game every time they play something that just doesn't quite live up to SotN. I can understand being disappointed in certain aspects of a game that's received a lot of hype... but this just seems over the top.

Maybe I'm just used to the relatively mellow Metroid fanbase. Metroid fans are used to being neglected by Nintendo.

Offline A n t r a x x

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Re: Sotn in comparison to the new games..
« Reply #37 on: August 10, 2008, 07:59:39 PM »
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I think the series does have to move on from the DS, there's just not much more they can accomplish with the medium, where the series is concerned.

And it's very likely this IS the last DS entry

To be honest, the PSP is much better suited to reaccomplish something along the quality of SotN, but the userbase isn't really there for that system. And even then you'd have to deal with screen blur and a slightly weaker battery.

And as much as I dislike HoD as a Castlevania, I do think it is a decent enough videogame by itself.

I would say DOS came the closest to recapturing the SotN-feel and presentation, but it suffered from some weird level designs and a rather uninteresting plot.

"Observe their fates and learn well."

Offline Slayer

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Re: Sotn in comparison to the new games..
« Reply #38 on: August 10, 2008, 08:08:06 PM »
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If your right, Antraxx, and I honestly hope not, then I hope that this CV can be a final hurrah for the SotN style CV game.  I still say theres hope in Digital Marketplaces such as WiiWare, PSN, and Xbox Arcade, but hopefully demand will warrant a CV title for those platforms, a factor I can't say exists with certainty...
I just hope a new CV title with new gameplay style can be created, but I just don't see that happening very easily...
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