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Offline Long John Silver

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Re: How 3D Castlevania's should be.
« Reply #45 on: August 26, 2008, 06:20:24 PM »
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by the way, i never said anything about kojima's. i only poked fun at cvfan, because he's just so fun to troll.

Offline erimocard

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Re: How 3D Castlevania's should be.
« Reply #46 on: August 26, 2008, 07:01:32 PM »
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In Reply To #43

Dude, ever seen a picture of me? -_-;
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Offline CVfan13

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Re: How 3D Castlevania's should be.
« Reply #47 on: August 26, 2008, 07:17:10 PM »
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In Reply To #47

Do I want to know?
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Offline paletteswapmonster

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Re: How 3D Castlevania's should be.
« Reply #48 on: August 26, 2008, 07:18:10 PM »
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In Reply To #45

Kojima can't work for all the games, you know. Remember, she did the artwork for DXC.

Also, the Belmonts look very manly, especially Simon. He looks just as manly as old school Simon, but much cooler, and without the dumb(seriously, classic Simon just looks like a brainless brute cosplaying as Conan the Barbarian).
« Last Edit: August 26, 2008, 07:24:01 PM by paletteswapmonster »

Offline erimocard

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Re: How 3D Castlevania's should be.
« Reply #49 on: August 26, 2008, 07:40:58 PM »
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In Reply To #49

I am with you 'cept for the chronicles Simon. I kinda like him, but it's not really Simon. Like I said, there is some kind of barrier in my head forcing me to not accept other Simons than the CV1 sprite. Though I like Kojima's art.
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Offline Abnormal Freak

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Re: How 3D Castlevania's should be.
« Reply #50 on: August 26, 2008, 07:50:30 PM »
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What made Simon so great is he's a greasy mofo who resembles Conan the Barbarian/Cimmerian. :o Only thing that would make him cooler is if he wore animal skins in addition to or instead of his armor. I don't see how me preferring that over some fair-haired ladyboy makes me afraid of my sexuality. If anything, it makes me seem more gay.

Say what you will about the "cliched" barbarian/brute type, but Conan is one cool character who has lasted so strongly throughout the century because he has lasting appeal, and Robert E. Howard was a genius writer.
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Offline CVfan13

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Re: How 3D Castlevania's should be.
« Reply #51 on: August 26, 2008, 08:56:47 PM »
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In Reply To #49

Don't forget Christopher and even Trevor. Richter went astray from that, but only for the martial arts-type thing. Then, who should come along but Ayami Kojima, giving our favorite characters... class. I'm still waiting to see her rendition of Christopher for his (possible) Chronicles game. Hopefully, he'd end up more like the comic, minus the stubble.
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Offline gravekeeper

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Re: How 3D Castlevania's should be.
« Reply #52 on: August 26, 2008, 09:50:10 PM »
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In Reply To #49

Yeah that's true.. Besides, I don't really mind the new illustrator anyway. It's gotten much better now in OoE compared to say.. DoS, which had (in my opinion) horrible artwork.

Also, the Belmonts look very manly, especially Simon. He looks just as manly as old school Simon, but much cooler, and without the dumb(seriously, classic Simon just looks like a brainless brute cosplaying as Conan the Barbarian).

I couldn't agree more. The older artworks of Simon makes him look dumb. Besides, his outfits look redicolous. He looks more "gothic" in the Chronicles artwork, and Castlevania is after all a gothic themed story.
« Last Edit: August 26, 2008, 09:52:04 PM by ichi »

Offline paletteswapmonster

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Re: How 3D Castlevania's should be.
« Reply #53 on: August 26, 2008, 10:18:35 PM »
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In Reply To #50

How is it not Simon? I never understood why people say that.

Offline Abnormal Freak

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Re: How 3D Castlevania's should be.
« Reply #54 on: August 26, 2008, 11:23:23 PM »
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He looks more "gothic" in the Chronicles artwork, and Castlevania is after all a gothic themed story.

Well, when Symphony of the Night came along, yeah. Before then it was simply horror-themed. "Horror" does not automatically equate to "gothic." The older games, Castlevania IV being my prime example, strike me as more Renaissance in style (or perhaps even 15th-century gothic, which is different from the stereotypical "goth" style of today), if perhaps a little baroque.

The early games were inspired by old horror movies and the monsters of Universal Pictures and perhaps some of the style of Hammer Film Productions. I wouldn't consider any of those films gothic in the sense of the word thrown around today.

Also, before Ayami Kojima and SOTN, the character art in the games looked more European in style (not including the anime-esque Rondo). Kojima's art is clearly manga-esque and Japanese.

Or maybe I'm just talking out of my ass. Still, I don't care much for Kojima's style (or the post-SOTN games for that matter).
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Offline CVfan13

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Re: How 3D Castlevania's should be.
« Reply #55 on: August 26, 2008, 11:42:34 PM »
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In Reply To #55

Yeah, but the point is that Vampires are Gothic. And also, Gothic >(100000000x) Horror.
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Offline The Last Belmont

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Re: How 3D Castlevania's should be.
« Reply #56 on: August 27, 2008, 12:56:55 AM »
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I disagree. Especially on the hunky part. I'm sick of main characters with three tons of muscles. They're better off with neat looking outfits and some style and personality.

Yeah but that's unrealistic, if your gonna take down drac's whole army and were trained from birth to be a warrior your gonna be toned. You can still have style and personality too and cool looking cloths.
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Offline paletteswapmonster

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Re: How 3D Castlevania's should be.
« Reply #57 on: August 27, 2008, 12:59:04 AM »
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In Reply To #57

Thats Simon. :)

Offline LoneChild

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Re: How 3D Castlevania's should be.
« Reply #58 on: August 27, 2008, 10:12:14 AM »
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In Reply To #55

I totally agree with you.




Offline Dark Nemesis

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Re: How 3D Castlevania's should be.
« Reply #59 on: August 27, 2008, 10:13:42 AM »
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In Reply To #55

I totally agree with you.





Now that's what i call a Castlevania cover!!
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