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Offline gravekeeper

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Re: How 3D Castlevania's should be.
« Reply #60 on: August 27, 2008, 10:51:36 AM »
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Yeah but that's unrealistic, if your gonna take down drac's whole army and were trained from birth to be a warrior your gonna be toned. You can still have style and personality too and cool looking cloths.

You're fighting a horde of living skeletons to make it to the throne room to fight a Vampire from the underworld, and you think "lack of muscles" would be unrealistic? The whole shit is unrealistic. Making a "realistic" Castlevania would never work.

Offline Abnormal Freak

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Re: How 3D Castlevania's should be.
« Reply #61 on: August 27, 2008, 11:14:19 AM »
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Eh, you're right. Who needs real men when there exists the borderline gay, metrosexual youth of today?

Oh yeah, and also:
meat

Soda as well.

Offline Dark Nemesis

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Re: How 3D Castlevania's should be.
« Reply #62 on: August 27, 2008, 11:16:03 AM »
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Eh, you're right. Who needs real men when there exists the borderline gay, metrosexual youth of today?


You have a point here!! ;D
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Offline gravekeeper

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Re: How 3D Castlevania's should be.
« Reply #63 on: August 27, 2008, 11:55:02 AM »
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In Reply To #62

Did I say we don't need "real men"? Did I say that I've got a problem with "real men"? No, I just said that I prefer Kojima's style more and that I'm not too into playing videogame characters that are big hunky men.

I just have my own opinion of what kind of game characters that are cool and what style I like. If people having their own opinions is a problem to you, then maybe you shouldn't be here xP

And don't involve my fucking drawings in this. This discussion is about Castlevania and videogame characters.

Offline Abnormal Freak

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Re: How 3D Castlevania's should be.
« Reply #64 on: August 27, 2008, 12:15:24 PM »
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But aren't your drawings at least somewhat related? You idolize Kojima, whose art I would assume has influenced your own.

I just find it funny that you mentioned guys being bothered by other guys who take care of themselves and who have "class," if that's what you consider taking care of oneself and his looks. Apparently one who cares about how he looks is one who's "extravagant" and a little...well...girly.

If you were just making your comments strictly about fictional characters, and men having problems with very feminine drawings or fantasy people, then I suppose that's a different thing (even though your comments seemed more general, more life-related).
Oh yeah, and also:
meat

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Offline gravekeeper

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Re: How 3D Castlevania's should be.
« Reply #65 on: August 27, 2008, 12:24:08 PM »
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In Reply To #65

I am insired by Ayami Kojima, yes, and I try to have a similair style to her. What I said about guys caring about their looks was a personal reply to CVfan13, it wasn't meant to be a part of the whole topic. The topic in general is about Castlevania characters, and their difference from before and today.

I'm not saying that if a guy cares about his appearence he must try to look girly or femenine. It just seems that most guys just roll out of their bed and go straight out the door, and then they complain when a guy who looks neat and clean comes along. At least that's what it's like where I live. But that doesn't really belong to this topic though.

My bottomline is simply that I prefer Kojima's style over the previous artists.

Offline Long John Silver

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Re: How 3D Castlevania's should be.
« Reply #66 on: August 27, 2008, 12:44:11 PM »
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Quote
You're fighting a horde of living skeletons to make it to the throne room to fight a Vampire from the underworld, and you think "lack of muscles" would be unrealistic? The whole shit is unrealistic. Making a "realistic" Castlevania would never work.

which doesn't mean it has to be done in a ridiculous way. with this line of thought, soon we'll be fighting animated plushy bunnies of death with the "belmont power of love". because it's a video game, so it doesn't have to be believable.

:(

Offline gravekeeper

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Re: How 3D Castlevania's should be.
« Reply #67 on: August 27, 2008, 01:14:09 PM »
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In Reply To #67

I didn't say it has to be done in a ridiculous way.

Offline Long John Silver

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Re: How 3D Castlevania's should be.
« Reply #68 on: August 27, 2008, 02:32:58 PM »
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it is ridiculous to have some sort of weak pretty boy with no muscles going against a bunch of monsters and beating them with brute force.

it works on alucard because he's a dhampire, but many of the human characters are simply not bulky enough to warrant all the phsical stuff they can do. hence, ridiculous.

Offline Jorge D. Fuentes

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Re: How 3D Castlevania's should be.
« Reply #69 on: August 27, 2008, 02:56:09 PM »
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In Reply To #69

While I pretty much agree with Serio on all of his points (I don't see how playing with a Manly-looking Hero could give anyone any sort of problem unless the problem is... y'know, some kind of personal issue), I don't like the way the opinion is presented.

It's not nice to troll people, Serio.  You should know better.

Anyway, why would playing with a muscular hero be a problem?  Oddly enough, I have more of a problem playing with the super-slender hero because it breaks my suspension of disbelief in half (unless it is explained, like with Alucard and, to some extent, Juste).

I think it's the influence of the contemporary Japanese style of "normal-looking guy with hilariously over-the-top powers".

Give me my 80's style action-packed Castlevania covers any day.
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Offline gravekeeper

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Re: How 3D Castlevania's should be.
« Reply #70 on: August 27, 2008, 04:12:52 PM »
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it is ridiculous to have some sort of weak pretty boy with no muscles going against a bunch of monsters and beating them with brute force.

it works on alucard because he's a dhampire, but many of the human characters are simply not bulky enough to warrant all the phsical stuff they can do. hence, ridiculous.

It works both ways. If they're all hunky and muscly it would mean they can't do some other stuff that they also do, like jumping. With all those muscles and that armor they shouldn't even be able to dodge any attacks. So you see, it's pointless discussing what's realistic or not.

In my opinion I'd say the way Trevor Belmont is built in CoD is just the appropriate amount. He's not too slim and slender and he's not a muscle tank either. I think they balanced it perfectly.
« Last Edit: August 27, 2008, 04:16:27 PM by ichi »

Offline Long John Silver

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Re: How 3D Castlevania's should be.
« Reply #71 on: August 27, 2008, 04:14:56 PM »
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In Reply To #70
not a troll. if i were trolling, my post would be:

Quote
only faggots like to play with those gay looking pretty boys :D
or something.

that's a troll. my post was just opinion. harsh maybe, but still.

Offline crisis

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Re: How 3D Castlevania's should be.
« Reply #72 on: August 27, 2008, 04:15:50 PM »
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Quote
If they're all hunky and muscly it would mean they can't do some other stuff that they also do, like jumping.
Sure they could.

Offline Long John Silver

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Re: How 3D Castlevania's should be.
« Reply #73 on: August 27, 2008, 04:19:12 PM »
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being all muscly would mean they'd have powerful leg muscles. they could jump a bit higher, run faster, have more stamina and be more durable than your generic run of the mill skinny teenager.

Offline gravekeeper

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Re: How 3D Castlevania's should be.
« Reply #74 on: August 27, 2008, 04:23:19 PM »
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In Reply To #74

I never said the Castlevania characters should be skinny teenagers, did I? xP I said Trevor Belmont (from CoD) had an apropriate built body - not too hunky and not too slim.

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