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Hod's music was bad bro especially when compared to the other 2 games. That's something I couldn't forgive either, I would have gladly accepted a shorter game if space was an issue over a longer one with bad sound.
In Reply To #11Computer technology learning time. Today's subject: Cart space does not equal RAM!OK kids, gather around.RAM (the random access memory) is not affiliated with the storage space of a game cart. RAM is what they ran out of with HoD (due to all the graphics data), thus having to make the samples lower quality. RAM is a good thing, because unlike Windows, when a GBA runs out of RAM, you run out of fun. It will completely crash.In this case, they decided to do this. They made the decision to sacrifice sound RAM for graphics RAM. They had the option to fix it, or to plan the game better and balance it more.
HoD has some of the best composed music in the series.
Some backgrounds are very repetitive and dull, but it was a GBA near launch title, so that is forgivable
In Reply To #27Those sometimes NES looking blocks are easy to overlook when you're having one of the best metroidvania experiences since SOTN.