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Offline crisis

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Megaman 2.5
« on: March 19, 2009, 03:49:14 PM »
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Offline Kale

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Re: Megaman 2.5
« Reply #1 on: March 20, 2009, 12:06:37 AM »
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VERY cool. Insanely awesomely cool.

Offline Oralox

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Re: Megaman 2.5
« Reply #2 on: March 20, 2009, 02:22:54 AM »
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In Reply To #1

That was pretty much already done with megaman powered up.
You could even play the game on old tile sets to look like that video.

Offline cecil-kain

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Re: Megaman 2.5
« Reply #3 on: March 20, 2009, 09:22:50 AM »
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In Reply To #3

This Game's 2.5 D is highly dubious.  First, if you watch the video, all the characters are all sprites --somewhat like paper mario. The 3-D backgrounds could have been cut for 2.5-D  gameplay, but the demo here clearly demonstrates some Z-axis action as well --while limited, this is a 3-D demo.  Megaman Powered Up had 3-D characters and environments, but the gameplay didn't touch the Z-axis at all.

Offline Aridale

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Re: Megaman 2.5
« Reply #4 on: March 20, 2009, 04:01:52 PM »
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true youve just got your axes wrong. Once it becomes 3d the z axis is up/down. This demo would work on the x and z planes the y axis would be the depth when it goes from 2.5 to 3d

Offline RichterB

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Re: Megaman 2.5
« Reply #5 on: March 20, 2009, 05:24:00 PM »
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This is theoretically a big step up from Megaman Powered Up, which kept environments stuck on a "flatter" course. On the other hand, because this 2.5D uses the Paper Mario technique, it's kind of a cop out. Even without 3D sprites, I've seen less flat representation of 3D in the way the hand-drawn sprites of Strider 2 were used. Yet, if the characters were 3D, it'd be a step further in the right direction. I'd still like to see a wholly 3D Megaman game that works (because I believe it can if given enough care and thought), but this wouldn't be bad at all if it was less flat.

But, please, let's get past Megaman 2. Yes, it was/is awesome, but it's time to move on with the franchise. MM9 took baby steps, but it was sort of a middle ground move. (Actually, this 2.5 fan game project seems more innovative than 9). But, anyways, I need something more daring at this point. I think the franchise is kind of hanging in the balance.

EDIT: Now that I think about it, I guess Megaman X8 did this 2.5D (turning around corners and such). It was solidly done, but I think this fan game project demo took a few more creative risks that I liked: with the elevator leading to the vanishing blocks and where there was a few things off the beaten path and such.
« Last Edit: March 20, 2009, 05:31:03 PM by RichterB »

Offline Kale

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Re: Megaman 2.5
« Reply #6 on: March 21, 2009, 01:59:31 AM »
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Nah, MMX8 didn't really do it in a gameplay standpoint. I can't say for sure, but from the looks of that lil demo, you can change the direction yourself, like you can in the mario game.

MMX8 didn't do that, it turned automatically. So, while it was 3d and you are going into the background -ish... You didn't really stray from the course, which is still a linear road.

Offline Bizarro Belmont

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Re: Megaman 2.5
« Reply #7 on: March 23, 2009, 02:33:11 PM »
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That still looks like something stellar. I'd liek to see more than just Metal Man's stage, and really a full stage realized. It would give a much better idea.

Plus, judging by how that demo played out, it looks much easier than the actual Megaman 2.

Offline X

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Re: Megaman 2.5
« Reply #8 on: May 02, 2009, 05:24:53 AM »
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Damn! I'd rather play this version of meganman 2 rather then then the PSP powered up title. :)

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Offline The Last Belmont

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Re: Megaman 2.5
« Reply #9 on: July 09, 2009, 01:51:01 AM »
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That was pretty much already done with megaman powered up.
You could even play the game on old tile sets to look like that video.

Yeah but powered up was so easy it wasn't even funny. A long time fan and extremely fast button masher I never even died. The graphics could have been better to.
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Offline Aridale

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Re: Megaman 2.5
« Reply #10 on: July 09, 2009, 04:07:28 PM »
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Holy necromancy batman?

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