Thanks for the response guys as I like hearing from other people that "got" what KCEK accomplished with the 64 vania's.
what asks most that hate them with a passion. TO THIS DAY, I still get chills up my spine when I walk over the castle draw bridge, Reinhardt extends his massive arms and examines the closed grate the music is perfect at this moment. Then the journey continues, save at white jewel.
These games on 64 have such a forboding dread to them, a barren almost silent hill like quality that's hard to pin down. also the games have a sense of journey to them, you actually feel like you've traversed a considerable distance when you finally reach the clock tower and fight dracual's servant.
I love Carrie and Reinhardts quest, not so much cornell's though.
Strong levels
forest of silence, castle wall, castle center, clock tower,
so-so levels
tunnel, duel-tower, tower of science, tower of sorcery,
crap level, imo
tower of execution, both legacy and 64 just didn't get that level right, in that it's just not a fun level to play imo.
AWESOMOE levels
villa, the finest locale in ANY castlevania game, even symphony has no reach here.
so dark, so dank and mysterious. Plus Silent Madness is one hell of an awesome track, and you have the awesome Renon the salesmen introduction. Plus the Rosa Intro, and the Malus chase in the maze garden with the stone pit bulls and chainsaw freak! FTW