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Offline Sindra

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http://www.escapistmagazine.com/videos/view/extra-credits/3201-Graphics-vs-Aesthetics

This points out one of the things I felt was present in LoS - the graphics were awesome, but the aesthetic was not Castlevania. (to me)

Offline Munchy

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No. But if it wasn't for those stop-motion cut scenes, I would say that Reverie was worth the $10.  The cut scenes should have been like the ones in the rest of the game.

Eh... honestly, changing the type of cutscene would still not make it worth $10 to me at all. Especially comparing other $10 products like BC: Rearmed and KoF2002UM (I think that's $10, don't remember) to the not-even-two-hours of this DLC.

Offline bobby digital

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It's very likely that the budget for this DLC was too low to accomodate motion capture like the main game, so the decision to go with the stylized cutscenes probably was a cost decision and an artistic decision.

Those of you balking at the price should probably point the finger at Konami-it's consistent with the high prices of all of their other XBLA/PSN offerings.  I personally am waiting for it to go on sale before purchasing it.

Offline Dark Nemesis

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http://www.escapistmagazine.com/videos/view/extra-credits/3201-Graphics-vs-Aesthetics

This points out one of the things I felt was present in LoS - the graphics were awesome, but the aesthetic was not Castlevania. (to me)

This is an issue, but even the music was not Castlevania. If the music was more Castlevania, i wouldn't have that much problem with the game after all. I still remember when Cox was saing that he would include remixes from Super Castlevania IV and i was waiting like crazy for the game to come out, so that i could hear those remixes, only to get disappointed.
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Offline Tanatra

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This is an issue, but even the music was not Castlevania. If the music was more Castlevania, i wouldn't have that much problem with the game after all. I still remember when Cox was saing that he would include remixes from Super Castlevania IV and i was waiting like crazy for the game to come out, so that i could hear those remixes, only to get disappointed.

There was a post somewhere in this topic about how Konami felt that Yamane's work in previous CVs was too "feminine," and forbade Oscar Araujo from composing anything in that style for LoS. However, LoS did very well in sells, so MS should have more freedom in producing the sequel to LoS.

If you want more classic remixes in the sequel, then bug the hell out of Cox on Twitter to do so, and do it quickly, because Araujo is already working on the score for the sequel. Otherwise you'll only have yourself to blame for the next game's soundtrack being another "CV of the Rings."

Offline Munchy

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It's very likely that the budget for this DLC was too low to accomodate motion capture like the main game, so the decision to go with the stylized cutscenes probably was a cost decision and an artistic decision.

Those of you balking at the price should probably point the finger at Konami-it's consistent with the high prices of all of their other XBLA/PSN offerings.  I personally am waiting for it to go on sale before purchasing it.

I didn't mind that style of cutscene too much because it brought back memories of MGS: Portable Ops. That game was pretty boss.

Offline Sindra

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There was a post somewhere in this topic about how Konami felt that Yamane's work in previous CVs was too "feminine," and forbade Oscar Araujo from composing anything in that style for LoS.

.....

...WHAT??


Please link me to whatever article or thread that has them saying that, because that is probably the STUPIDEST thing I have ever heard come out of Konami pretty much ever. How in the high holy hell does anything Yamane did sound "too feminine"? In fact, what the bloody hell is "too feminine" when it comes to any music at all? Even though I am a big proponent of her work and I'm trying to be objective here, if you simply look at her work on SotN's soundtrack alone (as well as several pieces from Aria, Dawn, Lament, and Curse), I can't exactly see how her stuff not only sounds "too feminine", but it could end up being a BAD thing!

EXPLAIN, KONAMI! EXPLAIN!!!!!

Offline crisis

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I didn't mind that style of cutscene too much because it brought back memories of MGS: Portable Ops. That game was pretty boss.

Is that game a "stand alone" title or is it part of the main story? I think Ac!d was a stand-alone game, and I heard that game sucked ass o.o;

I guess you can consider CotM & OoS stand-alone titles too then huh? but yeah that's a pretty outlandish statement for Konami to have made, if it is true (considering they just released those Tribute CD's, and the Best Music Collections Box a while back)
« Last Edit: May 19, 2011, 03:20:31 AM by Crisis »

Offline DragonSlayr81

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.....

...WHAT??


Please link me to whatever article or thread that has them saying that, because that is probably the STUPIDEST thing I have ever heard come out of Konami pretty much ever. How in the high holy hell does anything Yamane did sound "too feminine"? In fact, what the bloody hell is "too feminine" when it comes to any music at all? Even though I am a big proponent of her work and I'm trying to be objective here, if you simply look at her work on SotN's soundtrack alone (as well as several pieces from Aria, Dawn, Lament, and Curse), I can't exactly see how her stuff not only sounds "too feminine", but it could end up being a BAD thing!

EXPLAIN, KONAMI! EXPLAIN!!!!!
When I think of music that sounds, well, "feminine", I think of ABBA's "Dancing Queen", or Bye Bye Birdie's "How Lovely to Be a Woman". Classical style, baroque, with progressive rock and dance beats are most definitely NOT feminine. It's a style that lays outside of specific gender, like MOST music in general. Very few songs actually have strong feminine or masculine auras to them.

Offline Flame

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"CV of the Rings."
Castle of the Rings.

tell me that doesnt sound like a kickass game name.
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Offline Vampire Killer

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Castle of the Rings.

tell me that doesnt sound like a kickass game name.

Sounds like it would be an old school Capcom arcade beat'em-up
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Offline Munchy

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Sounds like it would be an old school Capcom arcade beat'em-up

Capcom beat-em-up version of LotR?

.....

...WHAT??

Please link me to whatever article or thread that has them saying that, because that is probably the STUPIDEST thing I have ever heard come out of Konami pretty much ever. How in the high holy hell does anything Yamane did sound "too feminine"? In fact, what the bloody hell is "too feminine" when it comes to any music at all? Even though I am a big proponent of her work and I'm trying to be objective here, if you simply look at her work on SotN's soundtrack alone (as well as several pieces from Aria, Dawn, Lament, and Curse), I can't exactly see how her stuff not only sounds "too feminine", but it could end up being a BAD thing!

EXPLAIN, KONAMI! EXPLAIN!!!!!

I think their pre-E3 conference last year made it quite clear that Konami is the schizophrenic homeless man of Japanese video game companies. They couldn't explain it to you and if you tried to ask them, they would make some word salad and get into a fistfight with a trash can.
« Last Edit: May 19, 2011, 06:40:41 AM by Munchy »

Offline Dark Nemesis

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So, all of sudden, Konami states that all the music before LoS, made by Yamane was for girls? Then why it get to all that trouble and released all those music albums and remixes with her work?

Is that what they ment by saying, forget all that you knew about Castlevania before? Their next move what is it, to abandon the old series, stating that they where to childish?

If the amount of money is right, then it's all right to screw everything that they have made in the past?

Oh yes, forget about castlevania nes and it's childish sprites, forget Symphony of The Night who you could play it with one hand and your eyes closed, without dying and all those other metroid vanias with their ridiculous anime style. We are bringing you Lords of Shadow the only one and real Castlevania game. It doesn't matter that it is a mix from all the other famous hack and slash games, doesn't have at all any music to remind Castlevania and levels designs LoR. Like it or not, this is the only Castlevania for Konami.... :P


It reminds of Edguy, when Tombias stated that the style he chose for the last album of the band, is what is going to be for the rest of his career, saying that he is not going to sing, like he did in the past. Did he ask if the fans of the band like his new style? NO!!!! But he said, like it or not, this is how is going to be from now on. The same goes for Konami it seems.....like it or not LoS is going to be the only real Castlevania, without giving attention for the old fans.

If what i'm saying is going to prove true, then Konami can forget me as a follower of the series.
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Offline Chernabogue

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I think, despites LoS' arrival, that the main series (stopped with OoE) will keep on going. There'll be LoS games but IMO, there'll still be "main series" games.

Offline Puwexil

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Music has no gender. Please stop talking about this.

The problem with Lords' music is not "too little remixes." A total non-issue, and not what made previous soundtracks in the series enjoyable. The root of the problem is that Araujo simply isn't a very talented composer, if his work on this game is any indication (and if it's not, then that doesn't matter anyway). You could analyse his output in contrast with older Castlevania tracks, or whatever, but it's just bad music. It's not because he's using an orchestra, it's because he's using it in a boring way to realize his boring compositions. You can make any kind of musical genre or influences work within the context of a Castlevania game, as the series has shown in the past, but this is not how to do it.

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