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Offline Ahasverus

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Re: I knew it! Castlevania: Lords of Shadow!!!
« Reply #915 on: July 27, 2009, 02:24:42 PM »
-1
Do we want more information? YES WE WANT!!
And we will have. Again news from a spanish page.
Quote

Hideo Kojima to be in the Gamescom 2009
Solid Snake's creator will show DEMOS of Metal Gear Solid Peace Walker and Castlevania Lords of Shadow.

Hideo Kojima (Famous creator of Metal gear Saga) will be at the imminen GamesCon 2009 to show 2 games: Metal Gear Solid: peace Walker and Castlevania Lords of Shadow-Developed by MercurySteam for PS3 and 360-.

The Gamescon will take place in Lepizig at Ago. 19-23.
If you want to see it by yourselves, here's the link http://www.meristation.com/v3/des_noticia.php?id=cw4a6dbf9c08154&pic=GEN

Can't Wat
« Last Edit: July 27, 2009, 02:26:15 PM by Ahasverus »

Everything comes full circle

Offline A n t r a x x

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Re: I knew it! Castlevania: Lords of Shadow!!!
« Reply #916 on: July 27, 2009, 06:34:57 PM »
0
Here's to August, then.

Thanks for the info.

"Observe their fates and learn well."

Offline Thunderbrand

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Re: I knew it! Castlevania: Lords of Shadow!!!
« Reply #917 on: July 29, 2009, 06:50:28 PM »
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Keep in mind too that this game was already a whole other game in progress before they decided to change it up and put the CV name on it. So in some ways, it's a bigger challenge converting an already existing premise into a CV game as opposed to making a new CV game from scratch.

Hopefully we find out more news soon. Until then, I'm fully adopting the wait-and-see approach.
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Offline Rugal

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Re: I knew it! Castlevania: Lords of Shadow!!!
« Reply #918 on: July 29, 2009, 07:51:30 PM »
0
Keep in mind too that this game was already a whole other game in progress before they decided to change it up and put the CV name on it. So in some ways, it's a bigger challenge converting an already existing premise into a CV game as opposed to making a new CV game from scratch.

Hopefully we find out more news soon. Until then, I'm fully adopting the wait-and-see approach.

This has been proven false in an interview a few weeks ago, unless they were lying about it.
Castlevania: Lords of Shadow sucks
DmC: Devil may Cry is the equivalent of trailer trash
"badly designed fat left on Lords of Shadow 2's bones."

Offline justin312

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Re: I knew it! Castlevania: Lords of Shadow!!!
« Reply #919 on: July 29, 2009, 07:52:38 PM »
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Keep in mind too that this game was already a whole other game in progress before they decided to change it up and put the CV name on it.

Thats actually not true.

Offline A-Yty

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Re: I knew it! Castlevania: Lords of Shadow!!!
« Reply #920 on: July 29, 2009, 08:46:11 PM »
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It would make sense to outright lie that the project was meant to ne CV from the start. I mean, it can interpreted as cheapening that the whole basis of the game was different.


Offline Aridale

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Re: I knew it! Castlevania: Lords of Shadow!!!
« Reply #921 on: July 30, 2009, 12:23:53 AM »
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In Reply To #948

Exactly... I dont think it was ever meant to be a CV... I think a lot of the inhouse guys there are just big CV fans and they wanted to make a CVinspired game. Someone at Konami thought the same thing ppl got in touch with other ppl and some hands were shook and now its a CV game

Offline Ahasverus

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Re: I knew it! Castlevania: Lords of Shadow!!!
« Reply #922 on: July 30, 2009, 01:13:49 AM »
-1
Quote
Keep in mind too that this game was already a whole other game in progress before they decided to change it up and put the CV name on it.
ERROR

This game was a Castlevania since the very beggining, but they had to do it thinking "what could happen if Konami doesn't  like it to be a Castlevania?" in those case they had to change the game and make it a non-Castlevania.

Especially for this game, I beg you to read all the poste interviews and information, because with comments like ^ This make people confused.

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Offline Oralox

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Re: I knew it! Castlevania: Lords of Shadow!!!
« Reply #923 on: July 30, 2009, 01:37:35 AM »
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Keep in mind too that this game was already a whole other game in progress before they decided to change it up and put the CV name on it.

In Lex Luthor Voice:
"WRRRRONNNNGGG!!!!"

Offline riverman

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Re: I knew it! Castlevania: Lords of Shadow!!!
« Reply #924 on: July 30, 2009, 04:57:27 AM »
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It is possible too that the game was being made before konami approved it as a CV game. If they didn't it could have come out under another name.

Offline justin312

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Re: I knew it! Castlevania: Lords of Shadow!!!
« Reply #925 on: July 30, 2009, 05:50:05 PM »
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In Reply To #952

Based on the interview with the developer, Konami commissioned MercurySteam to make this a Castlevania game.  So the game was born as a Castlevania, with Konami's approval and based on their request.

According to the interview, the execs at Konami wanted to keep it quiet that this was Castlevania in its early stages, just in case the early build they got from the dev turned out to not be what they were looking for.  That way, they could reserve the right to not make it a Castlevania, and just have MercurySteam continue on with it as a new IP, so the money spent developing it wouldn't be wasted.

Just a speculation, but maybe the reason that we haven't seen many of the familiar monsters and areas yet is because Konami instructed MercurySteam to focus on less signature creatures and areas for the early builds.  Then if the gameplay wasn't what they had envisioned, they wouldn't have to spend as much time and money converting it into some new IP.  If the early builds that the dev sent featured signature castle settings, candles everywhere, a Grim Reaper boss battle, etc., and the gameplay wasn't what Konami was looking for so they decided to not make it Castlevania, then all of that stuff that was worked on would have to be scrapped, money and time down the toilet. 

Offline Thunderbrand

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Re: I knew it! Castlevania: Lords of Shadow!!!
« Reply #926 on: July 31, 2009, 12:09:01 AM »
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Offline Reinhart77

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Re: I knew it! Castlevania: Lords of Shadow!!!
« Reply #927 on: August 01, 2009, 02:33:37 AM »
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In Reply To #953

Sounds like a good explanation to me.

Offline A n t r a x x

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Re: I knew it! Castlevania: Lords of Shadow!!!
« Reply #928 on: August 04, 2009, 11:42:06 PM »
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Only a couple weeks away til more info.

:3

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Offline Ahasverus

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Re: I knew it! Castlevania: Lords of Shadow!!!
« Reply #929 on: August 10, 2009, 12:51:24 PM »
-1
I found a very old video interview with our new Castle-boss Enric Alvarez. It was made when they announced Lords of Shadow last year. Enjoy!

- *Interviewer: Enric, when did the development start?
- Enric: It started at past december (December 2007)when we made our first agreement with Konami......(IN this part he repeats everything included in an interview I wrote long ago in this thread; he talks about how he broke relations with CodeMasters and began with Konami...)
- *What genre Lords of Shadow fits in?
- Lords of Shadow fits in 3rd person adventure genre; the game is vast both narrative and geographically; with this genre, we try to recover the idea of presenting a world, not a simple game, like Scrapland... (Begins to talk about Scrapland; this game had average reviews, but all of them praised how well presented was its recreation of its own world)... we are making a living world when action and story go by. (This almost confirms that it's a sandbox, Scrapland was a sandbox).
- *Do you have any influence on this tittle?
- There are great games in this genre like God of War, Devil May Cry, heavenly Sword. We look at these games NOT with the intention of borrow elements but trying to see what are the good and bad points of the genre, what things work and what not. It's logical when you are making a game looking at the greatest ones in the genre, but we're doing it only for know how far they go and how farther we can go. You must have a starting point because you must to go forward, deliver a new experience. Those are our references, and - why not saying this? - our beloved and old Blade (for Play Station)
-*Hou could you define the combat system?
- Lords of shadow for what I can say you now, is a game where combat is important, special and gaudy. You can guess it by the Trailer, but I can only say that it will satisfy the fans of action games those like ability and timing above other things.
-* What can you tell me about the storyline?
- We can't talk about that but I can tell you proudly that in lords of Shadow, the story is very, very important, is extremely important. It's a cute (??)story, we have heroes, we have villains we have characters those aren't what they appear to be, and we paid all our attention in making a good relationship between story and playability; we wanna make a global experience, a world where things happen and th eplayer is interested in them; what we want to make with the story is that the player cuold inmerse itself in the fantasy world we are proposing. That's why we are being very cautelous with story.
-* Is the magic important in the game?
- The magi is important, but I can't tell you anymore; this aspect of the game will be good enough for all the fans of the genre,
-* Will the protagonist have SECONDARY WEAPONS?
- Of course he will; we tried to give a twist to the traditional concept of secondary wepons and we made the concept go far.
-* Do you think the game will be re-playable?
- Yes, a lot; first of all, the combat system is very challenging, you are rewarded by learning how to use it and you are rewarded by making the moves better; we think that people will like to replay it not only by it's rich story buy by mastering the combat.
-* Is the game made entirely in Madrid?
- No, only 90% of the game is made in Madrid, the design the hardware, graphics, sound, the programation... Konami gave us an incredible creativity freedom; and we are developing the game we want and have to develop. Around MercurySteam there are other people and enterprises involved in. We are planning record the soundtrack with a foregin symphony orchestra (Now we kno that it's the Bratislava Symphony orchestra) the dramatic cinematic scenes are planned to be motion-captured in New York
« Last Edit: August 12, 2009, 11:31:03 PM by Ahasverus »

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