In Reply To #50
In HoD, Simon's feet 'snap' to an 8x8 location on the stair grid, so that even if you're running up and down the stairs, it always moves you forward a bit so that your feet snap to it.
So Simon's feet are always on the right spot on the stair. With a little work, you can polish the way you're doing it and it'll look awesome!
Also, I agree with Giz on both the controls set up as well as the view. I was using Ctrl/Shift so much that it triggered the 'stickykeys' menu in Windows, which triggered the 'Simon's whip is outside of his body' glitch.
The view problem's is apparent in small rooms like the church and the shops/houses. I suppose you could kill it by playing the game double-size and sticking to a 512/480 resolution or something. I kinda like that it's big and open, but it does make for a somewhat disorienting view, the way the camera is centered on Simon...
In my homebrew, we had the camera follow the hero only when not near the edges of the stage. This way, when you start the stage your camera 'snaps' to the edges' and it only moves if you move beyond that certin point. With your large stage resolution that might not be feasable though.