How much space DID they use for CoD, because if voice work for cutscenes takes up a lot of space, they sure as hell don't know how to get their bang for their buck. I mean, most RPGs(single disc for PS2) has WAY more voice acting, more music, more CGI movies and nothing seems skimped. I mean, you could probably say gameplay might make a difference, but if you try the most basic action-style mechanics, I couldn't imagine how you'd be able to use up all the space. Let's use Action RPGs as an example, which IGA's 3D CVs are much like. Kingdom Hearts and KH2 had, interestingly enough, had some platforming, large locations, MANY voiced cutscenes and huge stories, all with an action based battle system composed of combo attacks and d-pad menu(which is not unlike whot LoI and CoD did, as well). It's probably the team not knowing how to push the game to it's limits and the limited budget which hindered IGA's CV games.
Some of the things I would've done to make CoD better would be:
- Make each "area" half their size. Incorporate platforming into the mix.
- Make Eneomaos Machine Tower a REAL Clock Tower, with MUCH platforming, gear jumping and pendulum riding.
- Make the Abandoned Castle Dracula's previous abode, and make the "resurrected" Dracula's Castle appear over it during the final portion of the game.
- Dracula's Castle(final) will be comprised of 5 areas(Entrance Halls, Marble Gallery, Outer Wall, Dungeon and Castle Keep). All areas will have their own bosses(some case, more than one boss, like Slogra and Gaibon).
- Cut the number of monsters. We don't need Two Cyclops-type monsters. One Cyclops is fine, just like one Zombie type, one Flea Man, one Axe Armor(keep the style in individual enemies short and sweet like the classic games). Nix the Orcs and stuff, and instead, use some CV3 enemies in 3D form(Giant Spiders, Winged Guards, and Balloon Pods would've been great).
- Intro battle scene like SotN's recreation of RoB's final battle. Recreate(in 3D) the final battle in CVIII, where you play as Trevor.
- Flashback cutscenes to CVIII, showing the roles Hector and Isaac played behind the scenes during the game.
- Cutting Saint Germain and Zead from the game, and disposing of their whole "chase" subplot. Death will be Death, not disguises.
- Make Julia have a more significant role than just "Isaac's sister who acts as the shopkeeper".
- Have Grant and Sypha make an appearance(in game and flashbacks). Alucard will appear in flashbacks, and will be hidden in his coffin as an easter egg.