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Offline Munchy

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Re: Castlevania The Adventure ReBirth discussion
« Reply #75 on: January 29, 2010, 07:17:03 PM »
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Heh, I always wondered how people could ever think that SCV4 was a sequel to Simon's Quest. I realise that that this was because the American translators tried to twist it into that but they did a pretty poor job. Dracula is back after a 100 year slumber and Simon has to once again take him down like he did a hundred years before...

oh sh-

But seriously, the statement that Simon once again fights against Dracula directly condradicts with the intro of the game. Way to go Konami USA.  :-X
I always found it odd that people never seemed to notice that and when the internet was made they were all like oooooooooooooooh

 :P                   
             

Yeah, that confused the heck out of me when I was 9 and reading the manual.

Offline X

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Re: Castlevania The Adventure ReBirth discussion
« Reply #76 on: January 30, 2010, 03:02:24 AM »
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Yeah speaking of the story intro, what does the original Japanese translation of SCV4 say?

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Offline MeSako

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Re: Castlevania The Adventure ReBirth discussion
« Reply #77 on: January 30, 2010, 07:51:45 AM »
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Speaking of differences.. Here are the differences between the Jap and US games (Copied from GameFaq.com):

"Though the North American version of Super Castlevania 4 still has a
place in my heart for being the first one I played to death, the
Japanese version is so much better. Sure, they have the EXACT same
gameplay, but the North American version is heavily censored, and
there are some differences that got changed for some reason. The only
Japanese you have to worry about it is the title pic and the opening
text. Menus, and text everywhere else is English. Here are the
differences and advantages of the Japanese version:

First, the whip actually sounds like a chain, compared to a squishy
sound. Don't know why they changed this.

The pale, generic SNES lettering is replaced with a rich, stylized
font. Makes the North American version version look bland.

There's blood. Not bucketloads, but little touches here and there.
Blood on the tips of spikes for example. Also, on the title screen,
blood drips from the title pic. The huge difference is that the blood
pools, drops, and waterfalls in stage 8 are slime in North America.
It still looks cool, but blood fits the torture chamber atmosphere
better.

In the North American version, besides the Crucifix and Boomerang
items, all crosses have been taken out. Dracula's tombstone, the
casket enemies, caskets in stage 8, tombstones in stage 2, and more,
now have crosses. Also, for somereason Dracula's name on his tombstone
was taken out of the North American version as well.

The bosses are SLIGHTLY faster and SLIGHTLY more aggressive. You'll
notice Rowdain jump down from above more often, and Puxewil will use
his tongue, shoot fireballs, and move faster, for instance.

The statues in level 6 are naked in the Japanese version. In the North
American version, they're wearing robes.

There's no slowdown in the Japanese version! WTF? I can't understand
it..."

As for the Story intro.. I have no idea.. Since I can't read Japanese, and I can't find anything about it (read: don't have the patience to search any more)

Offline Verdegrand

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Re: Castlevania The Adventure ReBirth discussion
« Reply #78 on: February 01, 2010, 10:06:30 PM »
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This game looks really great. But it seems it can only be bought online, right? So there's no legal way of getting it without connecting a wii to the internet? That's kind of lame. I'd love to buy a wii just for this game, but I'm not planning on connecting it to the internet and buying the neccessary accessories. The music is awesome though. I love the new messiah remix. The sounds remind me of that 'freestyle' electronic music, you know, the stuff from the 80s? Adds to the retro feel of the game. Looking forward to it one time or another.

Edit: Also I was very disappointed from the tracklist of the OST - they didn't even use a single track from the original Adventure! Only New Messiah which is from the second. I would have loved to hear battle of the holy, Revenge or Death Fair in it - but then, they also revamped the stage designs and basically the entire game so they might have thought that it would be a good idea to use different tracks...
« Last Edit: February 01, 2010, 10:19:14 PM by Verdegrand »

Offline X

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Re: Castlevania The Adventure ReBirth discussion
« Reply #79 on: February 01, 2010, 11:45:33 PM »
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There was one track from the original CV Adventure game. I can't remember the name of the tune but in the Gameboy game you hear it play once you've selected the 'start' option. That tune is heard once more in Adventure rebirth. You hear it play as you see Christoper walking past the castle map indicating the level you will momentarily play. It was the only tune to survive the transition unfortunately.

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Religion is Man's flawed interpretation of Spirituality given back to humanity..."

Offline Archangel

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Re: Castlevania The Adventure ReBirth discussion
« Reply #80 on: February 02, 2010, 03:43:03 AM »
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Found it:

Original: http://www.youtube.com/watch?v=o5rJlKs01Og&feature=related

Rebirth: http://www.youtube.com/watch?v=vgEwLxxX-SU&feature=related

Well, I prefer the older one.... very nostalgic *g*
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Offline Dark Nemesis

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Re: Castlevania The Adventure ReBirth discussion
« Reply #81 on: February 02, 2010, 08:24:39 AM »
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If i don't get wrong, the rebirth tune, is from Bloodlines.
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Offline X

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Re: Castlevania The Adventure ReBirth discussion
« Reply #82 on: February 02, 2010, 05:10:49 PM »
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The tune for stage one in Adventure rebirth is also from stage one in Bloodlines.

-X
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Religion is Man's flawed interpretation of Spirituality given back to humanity..."

Offline Reinhart77

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Re: Castlevania The Adventure ReBirth discussion
« Reply #83 on: February 06, 2010, 06:43:34 PM »
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Hey, do you think they'll ever have a hard-copy version of The Adventure ReBirth?  They released SotN on an X-Box Live Arcade collection disk.  Maybe they'll package all the ReBirth titles together and sell it at your local store.  It'd give collectors something tangible to have and would probably catch the eye of plenty of people who haven't gotten this whole "downloading games" thing down.

Offline crisis

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Re: Castlevania The Adventure ReBirth discussion
« Reply #84 on: February 06, 2010, 07:48:03 PM »
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A physical copy of CVAReBirth would be sweet. They should've done that in the first place.

Offline Jorge D. Fuentes

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Re: Castlevania The Adventure ReBirth discussion
« Reply #85 on: February 06, 2010, 07:53:09 PM »
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I can chime in on how CV4 could've been seen as a sequel to Simon's quest:

WARNING (Incoming Spoilers from a ridiculously long time ago!)
------------------------------------------------------------
1. if you finish Simon's quest with the best ending, Dracula rises from his grave after the text is gone.

(zOMG Spoiler)


2. Dracula's grave in Simon's Quest, and his grave in Super Castlevania IV (more so in the JPN version with the cross) is designed exactly the same way:


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Offline Reinhart77

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Re: Castlevania The Adventure ReBirth discussion
« Reply #86 on: February 06, 2010, 08:38:12 PM »
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I didn't realize how they were designed the exact same way.  Why can't they just admit that CV IV is a sequel to CV II?  Maybe they first said it was a non-canon game, and then changed their minds and said it was a retelling of the original?  Was Iga the first one to say that it had the same story as the original, maybe due to trying to reconcile the whole 100 years thing?

Maybe there's a "window of opportunity" that Dracula can rise up again several times in that occurs every 100 years?  One manual said something about this being possible because the power of Christ was weakened during this time.  Maybe "Christ's power" was particularly weak during the 1800's for some unknown reason?
« Last Edit: February 06, 2010, 08:45:01 PM by Reinhart77 »

Offline MeSako

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Re: Castlevania The Adventure ReBirth discussion
« Reply #87 on: February 06, 2010, 09:13:52 PM »
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Why can't they just admit that CV IV is a sequel to CV II?

Because, if I remember correctly, the SCV IV intro is wrongly translated.
The people who translated it obviously didn't understand all the text in the Jap intro, and since it was the forth(4) game wiuth Simon, they added that "simon fight Dracula again"-line, and hoped for the best..

Well.. that is my theory at least.

Offline Reinhart77

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Re: Castlevania The Adventure ReBirth discussion
« Reply #88 on: February 06, 2010, 10:21:26 PM »
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I suppose the fact they just named the game "Akumajo Dracula" in Japan implied it was a retread through the 1st CV game from the beginning?  I guess its possible that Dracula arose from his grave in Super Castlevania IV after 100 years slumber, then Simon kills him and buries him there again (although he turned to ash at the end of SCV IV), then Drac's minions dig him up and place his relics in the mansions, then Simon kills and buries him again there, and then Drac raises again in from that same grave at the end of Simon's Quest which is really a foreshadowing of his next resurrection and didn't really necessarily happen that way.

Offline Fahrenheit

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Re: Castlevania The Adventure ReBirth discussion
« Reply #89 on: February 07, 2010, 02:43:48 AM »
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I don't think that it's possible to be a Castlevania fan and not like this one. It has absolutely everything you could need, kick-ass music, amazing 2D graphics, and you get to whip everything in sight.
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