Hello all,
I know this must seem a bit random, but I had just recently gotten my hands on a DS Action Replay recently. Now, before the rocks start flying, I was thinking of using certain codes (modified, of course) to place a limit on stats and leveling up kinda like Portrait of Ruin or Order of Ecclesia. I had gotten tired of the 'Easy Mode' that certain Metroidvanias had gotten into and wanted a bit of a challenge.
This is what I have so far:
EXP/LV (Keep this one on constantly.)
020F7448 00000000
220F740C 00000063
HP/MP (Use once only when starting a new game or loading a save. Disable after saving.)
120F7412 00000078
120F7416 00000050
STR/CON/INT/LCK (Same thing here. Disable after saving the stat changes.)
120F7370 00000006
120F7372 00000005
120F7374 00000006
120F7376 00000003
These all refer to Soma's stats at level 1:
HP 120
MP 80
STR 6
CON 5
INT 6
LUK 3
Now, with these codes implemented, Soma actually will be at level 99, but have his stats from level 1. This is so that he can't earn experience and therefore can't level up, which I found out he actually still does if it's set to level 1 (the monster killed must equal or exceed his to-next-level amount.) With this, souls that increase his stats are more important and a good deal of encounters with monsters end up being a fight just to survive. One problem that I've found with this method is that souls are increasingly difficult to find due to the ridiculously low luck.
So the question I ask is, does anyone think that the stat codes should be modified a little to allow some breathing room (in addition to finding souls easier) or are they good as they are?
For anyone that has an Action Replay for the DS, do give these codes a try. It breathes some new life into an old game. At least, that's what it did for me.