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Offline Thomas Belmont

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Whip swinging
« on: March 07, 2010, 11:11:56 PM »
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Why do you think they never made another game after Super Castlevania 4 that utilized the whip swinging mechanic, especially Rondo? I know Bloodlines and Lament of Innocence used it, but they were for minor situations.

Offline Neverafter

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Re: Whip swinging
« Reply #1 on: March 07, 2010, 11:16:59 PM »
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Because whip swinging(and 8 directional whiping) is pointless. It would serve no use in Castlevania or any Metriodvania type games. Whats so good about Super Castlevania 4 anyways?

Offline crisis

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Re: Whip swinging
« Reply #2 on: March 07, 2010, 11:18:18 PM »
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I think it's because they wanted to make multi-directional whip swinging exclusive to the game (just like soul stealing is exclusive to sorrow, spell fusion is exclusive to harmony, etc.)

Each game has it's own unique gameplay aspect. But another game hopefully 2D should implement it again one day.

Offline crisis

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Re: Whip swinging
« Reply #3 on: March 07, 2010, 11:20:50 PM »
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Quote
Whats so good about Super Castlevania 4 anyways?

Have you ever played it? The platforming, the difficulty, etc. it's an extremely well-executed game that received good reviews even till this day. The only thing that it's lacking is story (which is irrelevant since it's a remake/homage to CV1).

Offline X

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Re: Whip swinging
« Reply #4 on: March 08, 2010, 04:49:50 AM »
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Because whip swinging(and 8 directional whiping) is pointless. It would serve no use in Castlevania or any Metriodvania type games. Whats so good about Super Castlevania 4 anyways?

Whiping in 8 directions isn't pointless. It's actually one of the best damned gimics they've ever exicuted in the CV series, if only brought out in just that game. And as for the whip-swing, it's also very purposeful. The levels in CV4 are spacificly designed to maximise the use of the whip-swing, especially the clocktower stage, christ-all-mighty!  :o Trust me, in CV4 you NEED the whip-swing, hands down!

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Offline PFG9000

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Re: Whip swinging
« Reply #5 on: March 08, 2010, 02:33:04 PM »
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Because whip swinging(and 8 directional whiping) is pointless. It would serve no use in Castlevania or any Metriodvania type games. Whats so good about Super Castlevania 4 anyways?
I think your post was sarcastic, but I'm not really sure.  I've always thought whip swinging would be a fantastic ability in a MetroidVania.  It just seems obvious:  you come to a ledge with a hook that would propel you to the next unreachable ledge, but you can't use it until you get the ability to swing from hooks...

The same for 8-way whipping.  There could be switches over your head or below the floor that you can't hit until you find the 8-way whipping ability.  PoR had a multi-direction whip upgrade if I recall correctly, but they didn't use it to unlock any new areas or anything.

Offline yunrocks123

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Re: Whip swinging
« Reply #6 on: March 08, 2010, 03:25:46 PM »
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I think it's because they wanted to make multi-directional whip swinging exclusive to the game (just like soul stealing is exclusive to sorrow, spell fusion is exclusive to harmony, etc.)

Each game has it's own unique gameplay aspect. But another game hopefully 2D should implement it again one day.

i hope that too..!

Offline X

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Re: Whip swinging
« Reply #7 on: March 08, 2010, 05:14:41 PM »
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PoR did have a whip upgrade but it only allowed you to whip down at an angle. It didn't allow for anything else unfortunetly  :'(

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Offline Inccubus

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Re: Whip swinging
« Reply #8 on: March 08, 2010, 05:48:53 PM »
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Funny how no one mentioned how Metroid 3, the source of the METROIDvania style, actually has whip swinging.
Oh how we easily forget about the grapple beam!
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Offline Harrycombs

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Re: Whip swinging
« Reply #9 on: March 08, 2010, 06:56:33 PM »
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Because whip swinging(and 8 directional whiping) is pointless. It would serve no use in Castlevania or any Metriodvania type games. Whats so good about Super Castlevania 4 anyways?

Go play it again. Plenty of levels integrate multi directional whipping into its design. The game is also arguably the most atmospheric in the series, thats why its widely seen as the best of the classics. The whip swinging and multi directional whipping also gave the player a feeling of control that no other CV replicated.
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Offline uzo

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Re: Whip swinging
« Reply #10 on: March 08, 2010, 07:41:40 PM »
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Because whip swinging(and 8 directional whiping) is pointless. It would serve no use in Castlevania or any Metriodvania type games. Whats so good about Super Castlevania 4 anyways?

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Offline Jorge D. Fuentes

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Re: Whip swinging
« Reply #11 on: March 08, 2010, 09:46:41 PM »
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I believe that 2nd post was either a sarcastic post or a troll flamebait remark.  Since this is the person's third post, I give it the benefit of the doubt, for now.

Also, there was WhipSwinging in Castlevania: Bloodlines.  Incredibly underused, but it did exist...
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Re: Whip swinging
« Reply #12 on: March 08, 2010, 11:52:45 PM »
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That's true. Like CV4 you can whip-swing but unlike CV4, you could whip-swing from any Ceiling. But like Jorge said it's incredably underused.

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Offline Neverafter

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Re: Whip swinging
« Reply #13 on: March 09, 2010, 12:03:53 AM »
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Have you ever played it? The platforming, the difficulty, etc. it's an extremely well-executed game that received good reviews even till this day. The only thing that it's lacking is story (which is irrelevant since it's a remake/homage to CV1).

Yes I have (and not to log ago.) I guess my biggest problem is the jumping. I had more problems with it than in any of the 8-bit games. If you hold down the jump button you jump the same height that you would if you just would have tapped it, the only different is that Simon would stop moving after he lands even if you are pushing forward. I would rather play Rondo or Bloodlines. I could care less about the story in a game ever since I played Vagrant Stoy.

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Re: Whip swinging
« Reply #14 on: March 09, 2010, 01:00:00 AM »
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Yeah, but why would you WANT to hold the whip button while jumping?
The jumping in SCV4 is vastly superior to the NES games, plus you can jump onto, and off of stairs.
Not to mention that you don't have to press down to go onto stairs that are on the edge of a platform.
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