I just picked up 2008's "Rygar: The Battle of Argus" for Wii (a somewhat altered/enhanced port of 2002's "Rygar: The Legendary Adventure" for PS2). Wow, this game was WAY ahead of its time.
In Rygar, you have a shield linked to a chain that besides combo-attacking, can be used to open sealed doors, break numerous walls and objects, defend, swing across gaps, pull yourself up to a ledge, summon familiars, use as a zipline, grab onto enemies and toss them, or pull/slingshot yourself across a gap.
The gameplay features varied 3D platforming sections (horizontal and vertical-based) and puzzles, with not so much combat that it becomes redundant. The care of the art-style, visuals, locations, and music makes this game more artsy than later games like God of War. This is more like Shadow of the Colossus + more action. I don't understand how this game never hit it big or spawned an official sequel. It was before God of War, and that hit it big. And I can't believe the PS2 Castlevanias didn't learn more from this. It's not perfect, and may have aged a bit, but it is an amazing game. If I had played it when it came out on PS2, I would have been 100% floored. As it is, I'm still being drawn into it and surprised again and again.