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Offline PFG9000

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Re: Shadow of The Colossus
« Reply #30 on: April 15, 2010, 10:09:50 PM »
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Also, inspired by the porting of God of War 1 and 2 to the PS3, apparently the head guy of Team Ico is considering doing the same with Ico and Shadow of the Colossus. That would be glorious if they could solve the framerate problems in the latter if they port it properly.
Yep, I heard about this too.  It would be so fantastic to play these games in high res with a smoother framerate.  I would absolutely get that game on the release date and play all the way through both ASAP.  I'm hoping they do it as a promotion for The Last Guardian, sort of like the GoW/GoW2 rerelease for GoW3.

Offline Abnormal Freak

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Re: Shadow of The Colossus
« Reply #31 on: April 16, 2010, 12:04:11 AM »
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I dunno if either games on the PS2 have a widescreen option, but I'd definitely love playing them reworked for the PS3 in hi-def and in widescreen. Ico is such a beautiful, atmospheric game. I would just sit there admiring the architecture and tree leaves and such. They wouldn't need to redo the graphics or anything, just have everything in a higher res, which I suspect they will do. (Isn't that what was done in the case of GOW1/2 for PS3?)
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Offline PFG9000

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Re: Shadow of The Colossus
« Reply #32 on: April 16, 2010, 03:26:18 PM »
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Yup, the GoW combo is just higher resolution/higher framerate.  Nothing else was touched, not even the cutscenes, so the in-game graphics look better than the cutscenes now (except for the pre-rendered cutscenes).

For the record, SotC had both widescreen and progressive scan options.  I don't believe Ico had either.

Offline Abnormal Freak

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Re: Shadow of The Colossus
« Reply #33 on: April 16, 2010, 07:07:58 PM »
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Shame my PS3 doesn't play PS2 games. Grumble, grumble. I'll just have to convince my brother to buy component cables for his PS2.

On the other hand, I reeeaaally like playing the few progressive scan and widescreen GameCube games (and the fewer games that have both features) on my Wii. Eternal Darkness never looked so luscious. Well, it woulda looked the same through GameCube component, but I never had an HDTV until a year and a half ago.
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Offline Kale

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Re: Shadow of The Colossus
« Reply #34 on: April 16, 2010, 07:09:50 PM »
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Oh yea, fuckin sony and they're taking away of bc.

Offline Abnormal Freak

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Re: Shadow of The Colossus
« Reply #35 on: April 16, 2010, 08:03:05 PM »
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I don't mind that they want to cut costs and sell different models at lower prices, but I wish they'd still make some of the heavy-duty, souped up models with the 4 USB ports and EmotionEngine and all that stuff. Having the choice to pay more for what I want would be nice.

If only I'd known at the time that the MGS4 PS3 bundle had backward compatibility. Woulda gotten one fo'sho'.

But, supposedly they're trying to emulate the EmotionEngine and include that in a future firmware update. I hope they emulate it really well and do offer it for all PS3 models. That would work a lot better than the PS3 models which emulate the games on an individual basis, trying to emulate the games (like the 360 with Xbox games) rather than the system itself.
« Last Edit: April 16, 2010, 08:04:51 PM by Abnormal Freak »
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Offline Kale

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Re: Shadow of The Colossus
« Reply #36 on: April 17, 2010, 01:28:51 AM »
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If only I'd known at the time that the MGS4 PS3 bundle had backward compatibility. Woulda gotten one fo'sho'.

But, supposedly they're trying to emulate the EmotionEngine and include that in a future firmware update. I hope they emulate it really well and do offer it for all PS3 models. That would work a lot better than the PS3 models which emulate the games on an individual basis, trying to emulate the games (like the 360 with Xbox games) rather than the system itself.

The gripe I have with it is that they advertise it being the best thing in the world one minute then throws it out the next. Then saying it doesn't matter.

I also didn't know the MGS4 bundle had it =(.

And finally, I thought they threw out BC altogether, even emulation.

Offline Abnormal Freak

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Re: Shadow of The Colossus
« Reply #37 on: April 17, 2010, 01:31:54 AM »
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Yep, they did. All current PS3s have zero BC as far as I know. Sucks barrels of horse semen.

Well, BC in regard to PS2 games. I'm pretty sure all models play PS1 games.
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Offline PFG9000

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Re: Shadow of The Colossus
« Reply #38 on: April 17, 2010, 10:24:50 PM »
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Yep, they did. All current PS3s have zero BC as far as I know. Sucks barrels of horse semen.

Well, BC in regard to PS2 games. I'm pretty sure all models play PS1 games.
Yeah, it's confusing as hell with all the different models of PS3 out there.  When I went looking for one a couple years ago, they had already stopped selling the 60GB one, which I had heard was the best (it has hardware BC for PS1 and PS2).  I found one used though, in pretty good shape, and I've had no trouble with it at all.  The upscaling on older games is actually really nice.

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Re: Shadow of The Colossus
« Reply #39 on: May 01, 2010, 06:22:12 PM »
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I find that SotC is a game that takes alittle getting used to. But once I got into the emense world with no minor enemies and 16 huge feakin' bosses made of stone...I was sold! My favoret collossus fight had to be the arial battle over the ruin lake. Nothin' like hanging on for your life while trying to take down a giant stone bird-like creature. In case you'r having trouble with the bossfights Ralph then I sugest you forget the collossi and go hunt for white-tailed lizards. They increase your ability to hang onto things longer. Thay can mainly be found at the save ruins though you have to look for them too. You can find about two or three of them in one save ruin. But after killing one you have to leave then come back later. As for your life meter, it can be increased by going to different trees and shooting down the fruits and nuts that are hanging on their branches. Believe me, it's worth it cause the later collossus fight are a real b***h. There is also rumored to be a 17th collossus but I have yet to find it. Above all, this a really good game and very unique in scope. I didn't get into ICO as much as this one though.

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Offline ShinAkumaXX

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Re: Shadow of The Colossus
« Reply #40 on: October 01, 2010, 06:06:25 AM »
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This game was awesome, and still is in my collection. I don't know how anyone could compare it graphically to anything on N64... The music is perfect for the game, so how does it not keep up? I myself know when that first Colossus rolled up it was pretty sweet. I did get pissed off at the horse a LOT! Ha. That's one thing I'll say. Amazing art style though, I agree you should play all the the game though. I played about 4-5 Colossus' then didn't play for bout a year. I just was busy with other games. Then I got it out to play it all the way though and am sure glad I did.

Offline Mystic Myotis

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Re: Shadow of The Colossus
« Reply #41 on: October 08, 2010, 03:10:20 AM »
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I just finished this game for the first time... like... yesterday or the day before.

I thought it was a very beautiful and atmospheric game.  My only complaints are how fucking annoying killing those damn lizards can be, the way the camera moves (I had to stop playing constantly because I felt like I was going to vomit, and sometimes the controls would interfere with the angle and vice versa; this was particularly frustrating when on the horse fighting a colossus), and a problem I had with the two smallest colossi- they have a charge attack that knocks you senseless, but the moment you recover from it they can use that same attack again.

One thing I didn't get was... why was Agro so huge?  The horse seemed unnecessarily large, to the point where Wander looks like he is going to pull something when he uses the bow with the way he's splayed across her back.  For that matter, Wander moves like a complete dork.  I laughed pretty hard the first time I noticed the way his arms move when he runs.

I also would have liked it if they had included a first person perspective option; you could always charge your bow to look around but then the bow cursor is floating around when you're trying to enjoy the scenery.

Two things that particularly impressed me were the lighting effects and the music (and the lack there-of in places).  The lighting gave the game an other-worldliness while the music intensified the atmosphere.  It was suspenseful, exciting, and very masterfully integrated.

'A great deal of thought and effort must have been put into the game' was my thinking while playing it.

Offline Kale

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Re: Shadow of The Colossus
« Reply #42 on: October 08, 2010, 03:12:33 AM »
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Horses, if you see one in person are VERY big. The MC is also a bit small too.

Offline Mystic Myotis

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Re: Shadow of The Colossus
« Reply #43 on: October 08, 2010, 03:29:47 AM »
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Horses, if you see one in person are VERY big. The MC is also a bit small too.

http://ps2media.ign.com/ps2/image/article/658/658991/shadow-of-the-colossus-20051017052309823.jpg

I've seen horses.  There are some a few blocks from my apartment, actually...

But Agro is huge.  Like a draft horse.  Your typical horse is not that big.

The same argument could be made for Epona in Zelda: Twilight Princess but in that incarnation she was an actual work horse.

Offline Kale

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Re: Shadow of The Colossus
« Reply #44 on: October 08, 2010, 03:36:52 AM »
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War horses are generally big as well. And that would be what Argo is I'd expect.

I doubt any idiot would just go around slaying giants, bringing back the dead or not.

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