I think IGA's concepts behind plot and characters are great, it's just the execution that's not. If anything, with each concept IGA brings up, the potential is there to do the most with it, and come out with a real kickass story, but, by the end of each game, it leaves you unsatisfied. I really love the concepts behind CoD, PoR, HoD, LoI and such, but the potential seems to have been lost for IGA's simplistic storytelling. His stories are extremely simple. He never really does anything that ISN'T expected, like throwing a curveball or something. How much I would've loved, at the end of CoD, when Hector transmutes the curse's dark energy, if he actually turned it into a monster(you actually have to KILL the curse, which was devil forged into a physical form), then THAT was the real final boss, THAT would've been interesting. I mean, I liked the concept behind Devil Forging, but IGA didn't really do anything MORE with it other than it being a gimick system excuse to run around the countryside and collect your different monsters so you have all the required types by the end of the game. I would've also loved to see appearances from the CV3 cast besides Trevor. There was great potential, storywise, for that game, but IGA never even met it halfway.