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Offline SomaCruz90

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Re: Gametrailers' Castlevania Retrospective
« Reply #120 on: October 26, 2010, 04:23:02 PM »
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Aw man, making sense of the CV timeline. I hope they had the CV Dungeon website open at all times formatting that one!

And because HoD uses so much colors and shit on the art direction and the graphics, the sound suffered terribly, as you see from all the janky tunes that game had. They also still had that "bigger = better" mantra with the castle design. I swear, one time I came back to the game after a week, loaded up my save, and had NO idea WTF I was suppose to be going. I'm glad they finally learned that bigger =/= better with AoS, which in my opinion has the tightest and best designed castle in the entire series(Yes, better than SotN, I said it).

Offline Jorge D. Fuentes

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Re: Gametrailers' Castlevania Retrospective
« Reply #121 on: October 26, 2010, 04:46:01 PM »
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People stopped listening to you by now, so you can keep on saying it. ;) :P
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Offline thernz

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Re: Gametrailers' Castlevania Retrospective
« Reply #122 on: October 26, 2010, 05:21:33 PM »
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that was such a cop out excuse by iga. the game obviously does not have that much superior graphics over aos. the most it has over aos is a few instances of additive blending with the light.

i am pretty sure the lost feeling in hod was intentional. you know, with how the game actually focused more on exploration than the others. the placement of dracula's body parts are evidence of this sensibility. that said, i still prefer the tightness of aos's castle. i guess.

Offline Dremn

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Re: Gametrailers' Castlevania Retrospective
« Reply #123 on: October 26, 2010, 05:58:13 PM »
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Part 5 is going to be very interesting.

I was kinda disappointed they only mentioned ReBirth for 5 seconds, it deserved it's own review.


Offline shelverton.

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Re: Gametrailers' Castlevania Retrospective
« Reply #124 on: October 26, 2010, 09:01:06 PM »
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I was kinda disappointed they only mentioned ReBirth for 5 seconds, it deserved it's own review.

I agree. Also, all they said was; "blah blah Adventure was revisited in a remake on the Virtual Console. It had two additional levels and also included subweapons."

Hm. That is actually kinda misleading.

Wouldn't it be appropriate to at least mention that the remake is a completely new game that has very little, if anything, to do with the original? It would've taken them 4 seconds to just say that. But maybe that's just me...

Offline SomaCruz90

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Re: Gametrailers' Castlevania Retrospective
« Reply #125 on: November 01, 2010, 05:26:55 PM »
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THE FINAL PART

THE TIMELINE

AW SHIT SON

Part V: Konami's Curse - The Castlevania Retrospective

Offline 71m07hySm17h

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Re: Gametrailers' Castlevania Retrospective
« Reply #126 on: November 01, 2010, 05:52:28 PM »
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Is it bad that I feel that snippet of LoS playing with awesome music would have just made the experience of playing LoS that much better? Why didn't MS just use that? Baaaaaah!

Also; where did those redone sprites of the Belmonts come from? I've seen them all over, I just don't know where they originated.

EDIT: Ah, they're from a Dual Crush in PoR, didn't know that. Thought they were fan made, sadly I no longer own a DS so I didn't make it too far in PoR. :(
« Last Edit: November 01, 2010, 07:11:45 PM by 71m07hySm17h »

Offline RichterB

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Re: Gametrailers' Castlevania Retrospective
« Reply #127 on: November 01, 2010, 06:05:40 PM »
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Hey, the timeline made sense. Actually, as a whole, it kind of makes Castlevania more epic as you see this eternal struggle against Dracula.

Is it bad that I feel that snippet of LoS playing with awesome music would have just made the experience of playing LoS that much better? Why didn't MS just use that? Baaaaaah!

Also; where did those redone sprites of the Belmonts come from? I've seen them all over, I just don't know where they originated.

It did seem to make LoS slightly better, yeah. Redone sprites are from a special super-attack in Portrait of Ruin, I believe.

Offline Nagumo

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Re: Gametrailers' Castlevania Retrospective
« Reply #128 on: November 01, 2010, 06:29:39 PM »
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I wonder why people are still citing the PoR timeline as an argument for CotM and CV64's reinclusion. Though it find me valid proof when taking into account IGA confirming himself they were put back in 2 years later.

Also pretty weird they thought OoS was non-canon when the director of the game said IGA supervised the story in order to put it into the canon. All other information is correct though.

Offline Valtiel

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Re: Gametrailers' Castlevania Retrospective
« Reply #129 on: November 01, 2010, 08:04:26 PM »
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I was expecting the last chapter to be quite depressing given the title but they managed to pay respect to the things we love about the storyline of the saga without spending too much time nitpicking over the inconsistencies. A great ending to an excellent retrospective.

Offline Sindra

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Re: Gametrailers' Castlevania Retrospective
« Reply #130 on: November 01, 2010, 08:30:53 PM »
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I wonder why people are still citing the PoR timeline as an argument for CotM and CV64's reinclusion. Though it find me valid proof when taking into account IGA confirming himself they were put back in 2 years later.

Also pretty weird they thought OoS was non-canon when the director of the game said IGA supervised the story in order to put it into the canon. All other information is correct though.

I thought OoS was never canon. Do you have somewhere that is was said to be canon? (or maybe I'm misinterpreting)

That whole retrospective put things together about as well as they ever could be. (though I did notice that when mentioning Juste's point in the timeline, he said 1476, which was Trevor's) Great series of vid altogether. So loving the fact they honored the music separate of everything else.

Offline Sonic_Reaper

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Re: Gametrailers' Castlevania Retrospective
« Reply #131 on: November 01, 2010, 09:21:27 PM »
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They mention that Sypha's last name was one that "neither Japanese or English could articulate".  Uhm ... this is the first I've heard of this.  AFAIK, it was always supposed to be a Spanish name.  Couple things here;

a.  Japanese actually lends itself quite well to Romanian, in terms of sounds/pronunciations.
b.  Romanian isn't a terribly difficult language to read, as there are few exceptions.
c.  I couldn't find one name that is anywhere near Belnades or Fernandez in Romania.
d.  Sypha is probably an incorrect translation then as well, since that isn't a particular Romanian name.  But then again, we do have Ralph/Trevor, Grant ... and so on.

So anyone know what the heck they are talking about?

Offline Dremn

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Re: Gametrailers' Castlevania Retrospective
« Reply #132 on: November 01, 2010, 09:22:00 PM »
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Fantastic ending to a wonderful retrospective. Great stuff GT.


Offline Kurdoglu99

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Re: Gametrailers' Castlevania Retrospective
« Reply #133 on: November 01, 2010, 09:34:35 PM »
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Does someone know where I can find the version of Simon's Theme that we can hear at the beginning of the video?

Offline Dremn

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Re: Gametrailers' Castlevania Retrospective
« Reply #134 on: November 01, 2010, 09:42:11 PM »
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Does someone know where I can find the version of Simon's Theme that we can hear at the beginning of the video?
Castlevania: The Arcade Music Theme of Simon Belmont (Stage 5 18)


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