In Reply To #14
There's one thing IGA needs to do to the Castleroids. (This may sound confusing, and I am going to try to word it as good as I can.) Imagine the SOTN map when you hit select. Or the DOS/POR one. Now, imagine being able to tilt that map in any direction. A round map, and a round castle. Castle's aren't always square, they're circular, triangular, and square. in some places. I would like to see a Castleroid that takes the 2D element, and mixes it with 2.5D. Making round staircases going up a pillar, and being able to basicly go into the background of the game. I mean, you look in the background in some areas in some Castlevania games, and you see different pathways, caves, and stairs. I would like to get to a point in an area of a castle, move around a round staircase or a round room, and enter a different area while still being in the same part of the castle.
Yeah, it may sound confusing, but what I'm trying to say is for IGA to make a 2D/2.5D 'Roid game in which the castle is 10X+ the size of DOS/SOTN castles, with round areas/places that let you get into other areas.