I apologize for any remarks that may have been taken wrong, as it was not my intention to tell anyone to "like the game", or to force my opinion on anyone, I'm merely pointing out several things that have been prominent in the CV franchise for decades, and that they are all here in this game. Regardless of whether or not you agree with the platforming aspect, it's there. IGA's games had little-to-none and any platforming, forced or not, is a welcome addition back to the series, IMO.
With that said, I have given some thought as to why people may not "feel" the CV in this game and are having troubles pin-pointing what that "something" may be. Here's my theory.
In LOS, the castle is not the focus point of the game/story and we are very accustomed to having it be the focal point, especially for the final stage duel, usually against a vampire. In this game, the castle is merely another "stepping stone", an obstacle to get by so that we can progress beyond that and into a new domain. I won't fault the developers or writers for this, as it was probably necessary to set up the bigger picture with Satan at the end. However, I do hope that in future games we see *much much* more of the castle itself and get to learn about it's rich and mysterious history and origins. I love out-side castle exploration just as much as the next guy, but there is nothing wrong at all with having a game soley take place inside the creature of chaos, exploring it's depths and multiple environments.