Poll

If you could choose a old school CV game to remake in 3D, what would it be?

CV
2 (5%)
CV2: Simon's Quest
9 (22.5%)
CV3: Dracula's Curse
24 (60%)
CV4
2 (5%)
CV: Bloodlines
3 (7.5%)
I don't know.  My mind was recently violated by a dark priest.
0 (0%)

Total Members Voted: 40

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Offline Heuss

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Re: Remakes of Old Games
« Reply #15 on: October 19, 2010, 10:29:27 AM »
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Castlevania 3 Remake made in Brasil  ;D

The Legend of Castlevania - NEW CV3 REMAKE


Offline darkwzrd4

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Re: Remakes of Old Games
« Reply #16 on: October 19, 2010, 10:32:48 AM »
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I saw that homebrew remake of CV3 years ago.  I thought it was good too for that stage.  It's also a lot better than I thought it could possibly be.  While a little rough, it got the basics of the stage design down.  All it seems to need is the bosses, the other characters (Alucard, Sypha, and Grant), and rounding the rough edges.  Get those done, and I could possibly rival CVs made by Konami.  I hope that it gets completed.  I probably wouldn't play it if it's a pc game, but I would love to watch the completed product on youtube.

Good luck.
Castlevania 3 Remake made in Brasil  ;D

The Legend of Castlevania - NEW CV3 REMAKE


Ok. Sorry Jorge, but that Brazilian remake kicks the ass of yours.  I wonder how complete it is.
« Last Edit: October 19, 2010, 10:40:13 AM by darkwzrd4 »
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Offline thernz

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Re: Remakes of Old Games
« Reply #17 on: October 19, 2010, 10:35:42 AM »
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lol sorry crisis-baby
Okay, if anything, I would like a Simon's Quest remake. I would like a game that combines the tendencies of Classicvania and Metroidvania into one. And I feel its concept could be greatly explored in 3D. This vast yet closed countryside, brimming in secrets, like an Icebergvania. Most of the combat depth will come in how the enemy design, how they interact with the environment, their weaknesses, attack patterns, etc. I would use another currency other than hearts. Though, your own moves will come to you the more you do another move, akin to LoI. I would make townspeople still give cryptic clues but I won't make them outright lie. There would probably be a handful of optional relics like LoI. whats with all the loi. Maybe the combat should be more subdued like CV64 but still having the block and dodge mechanics of LoI.
« Last Edit: October 19, 2010, 10:38:09 AM by thernz »

Offline Jorge D. Fuentes

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Re: Remakes of Old Games
« Reply #18 on: October 19, 2010, 11:31:52 AM »
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I saw that homebrew remake of CV3 years ago.  I thought it was good too for that stage.  It's also a lot better than I thought it could possibly be.  While a little rough, it got the basics of the stage design down.  All it seems to need is the bosses, the other characters (Alucard, Sypha, and Grant), and rounding the rough edges.  Get those done, and I could possibly rival CVs made by Konami.  I hope that it gets completed.  I probably wouldn't play it if it's a pc game, but I would love to watch the completed product on youtube.

Good luck.Ok. Sorry Jorge, but that Brazilian remake kicks the ass of yours.  I wonder how complete it is.

I'll click on that video later when I'm not working.
The image of it already looks awesome (like Rebirth)... it only strengthens my point though: If a small group of people can make amazing games such as that one, why the hell isn't Konami making something amazing, instead of, say, CV:HD or Rebirth (I love Rebirth but will agree that it could've been better).
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Offline Munchy

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Re: Remakes of Old Games
« Reply #19 on: October 19, 2010, 11:37:28 AM »
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Ehh... Not too keen on that Dracula's Curse remake. It looks really choppy and the hit detection (among other things) needs some work. (I mean the Brazilian one, not Jorge's. Haven't seen too much of Jorge's.)

Finished project could be good. But there should be more to a remake than simply making an old game TEH PRETTEHZ. See REmake, BC Rearmed, etc. My main suggestions would be new bosses where others would be repeated and something to replace those awful, awful "wait for the blocks to fall so you can proceed" sections.
« Last Edit: October 19, 2010, 11:44:04 AM by Munchy »

Offline Kale

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Re: Remakes of Old Games
« Reply #20 on: October 19, 2010, 11:40:31 AM »
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That brazilian one looks pretty good, sprite wise. But some of the detection is off... probably has more glitches. From what I've played aroudn with the CV3 jorge did, the movement and such seem pretty spot on.

Offline X

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Re: Remakes of Old Games
« Reply #21 on: October 19, 2010, 11:44:16 AM »
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My only complaint about that Brazilian remake is that the Zombies are moving way too fast then what's naturally possible for them. They're Zombies, not Ghouls. Another point is that Trevor looks like his CoD counterpart instead of his true CV3 self. And the final point is his vampirekiller. It's not glowing with power as it should be. The did it on the NES, why not for this remake? The game itself is very choppy and glitchy but once finished it'll play better.

In terms of a CV remake? I'd take the original NES trilogy and do them up in the style of SCV4. Nuff said.  8)

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Offline Munchy

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Re: Remakes of Old Games
« Reply #22 on: October 19, 2010, 11:45:39 AM »
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I'll click on that video later when I'm not working.
The image of it already looks awesome (like Rebirth)... it only strengthens my point though: If a small group of people can make amazing games such as that one, why the hell isn't Konami making something amazing, instead of, say, CV:HD or Rebirth (I love Rebirth but will agree that it could've been better).

I think it's because sometime, I think around 2004, Konami suffered serious head trauma from which it will never completely recover.

Offline Jorge D. Fuentes

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Re: Remakes of Old Games
« Reply #23 on: October 19, 2010, 12:14:38 PM »
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Lawlz!!!

Yeah JohnMorris and I worked very hard on collision boxes, physics, and animations.  Although there weren't many enemies fully finished, that which was done, was very well done (the hunchbacks, the bonetosser skeletons, medusaheads), at least in my humble opinion.
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Offline Kingshango

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Re: Remakes of Old Games
« Reply #24 on: October 19, 2010, 12:33:06 PM »
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Simon's Quest is in dire need for a remake 2D or otherwise.


And those CV3 remakes look sweet, but we all know that they wont be finished. :(

(Prove me wrong Jorge!)


Offline Dremn

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Re: Remakes of Old Games
« Reply #25 on: October 19, 2010, 12:37:29 PM »
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A Dracula's Curse remake would be pretty awesome. Castlevania Chronicles: Dracula's Curse 3D? :P


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Re: Remakes of Old Games
« Reply #26 on: October 20, 2010, 03:24:55 AM »
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I'm all for a Castlevania 3 remake.

If Konami remake it for the 3DS, then my guess is, it would be named
Castlevania 3DS: Dracula's Curse. :D
« Last Edit: October 20, 2010, 03:28:28 AM by Pemburu Vampir »

Offline DarkPrinceAlucard

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Re: Remakes of Old Games
« Reply #27 on: October 20, 2010, 09:57:27 AM »
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CV3 seems to be wining by a landslide and i completely agree! :D
CV3 would be a completely awesome remake IMO if handled correctly.
i'd really like to see it in 2.5d being handled by the same team that handled DXC "i REALLY don't want Cox to handle a remake of this game".
and come to think of it didn't IGA say in a interview the one game he would love to remake the most was CV3?


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Offline bucky

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Re: Remakes of Old Games
« Reply #28 on: October 20, 2010, 02:12:49 PM »
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I don't go into fanboy rumination mode often, but I think I have an idea that rules (don't we all!). It's actually been kicking around in my head for several years. Mercury Steam- read this, and make this game. Thx!

I'd love to see a remake of CV1 & CV2, as one game in 3D. And simply call it Castlevania: Simon's Quest. The entirety of Castlevania 1 could sort of parallel the introduction of Symphony of the Night, where you are basically retelling the previous story as a playable prologue. The only difference being that it would start at the very beginning. Something you can jump right into and start whipping things before you're bludgeoned with the story. You could toggle tutorial-mode explanations on how to play the game too, something that'd be nice to get out of the way before you feel like you've started the "real" game (which would focus on CV2).

Compared to the grandness of worlds in some video games today, it'd be entirely realistic for a *relatively* literal adaptation of the NES CV1 Castle to simply be one large, linear level. It's something I can envision as being done awesomely. And just like other games with long playable 'intros' (Final Fantasy 1, Metal Gear Solid 3...), it could have that nice "wow I'm just getting started?!" moment. The Ending of Castlevania 1, with the Castle collapsing and all- could serve as the introduction to the story. That's where you could explain the passage in time, the curse inflicted upon Simon... and how his powers have made ordinary people fearful of him and turned him into an outcast, etc.

To bring back some RPG elements and a greater sense of exploration, I could see that being done in one of two ways for a CV2 remake. You could either have a large, free-roaming outdoor world while the mansions are more like traditional levels when you get to them. Or, vice versa-- the outdoor portions could be more linear like LoS, but have the mansions and towns be these huge, explorable things. I'm confident there would be room to combine both metroidvania and linear levels in something like a CV2 remake.

I'd also be a fan of introducing more weapons and lots of equip-able items. Anything to help bring back that sense of being overwhelmed by details and options that SotN gave us. I see no reason why a Belmont can't use a sword AND a whip. I know LoI tried to throw in some explanation for why Leon's sword was taken away, which only helps strengthen the idea that a Belmont should know how to use other weapons too. Castlevania has become a world with so many different weapons and means to kill enemies... as long as we keep the Vampire Killer as the "main" weapon of the Belmont's, I don't see why a Belmont has to be the most restricted type of character.

Unlike my idea for the introduction, I wouldn't want a CV2 remake nearly as literal, at all. You could have a large world to use in which you could recycle the best ideas from previous Castlevanias, as well as innovate. That era of CV is so loose in story that you could have it fit in the new timeline or the old, it doesn't really matter. Different Vampire lords and other baddies could rule the mansions and have their own little stories. The mansions could be drastically more themed, kind of like the Rock Castle, Plant Castle, etc, from Belmont's revenge. We could see the fear that people have in Simon is based on a "legend" that states that Dracula was... (spoiler- insert LoS reference here). There could be a secret area with Alucard's resting place (assuming the story between CV3 and SotN is still intact), where you jack his 'Alucard' weapons. There could even be a literal 'graveyard duck' this time around. lol ;)

This is why CV2 gets my vote. It would have a lot of freedom to be amazing.
« Last Edit: October 20, 2010, 02:18:30 PM by bucky »

Offline Jorge D. Fuentes

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Re: Remakes of Old Games
« Reply #29 on: October 20, 2010, 02:42:29 PM »
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Sounds like what they did with Fire Emblem for Gameboy, where you played this really cool story with Lyndis, and when it's over they hit you with a huge-ass story with Eliwood and Hector, to which Lyndis's story was just the introduction to it.

Or the Rondo/SotN thing with the Final Stage. :P
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