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Offline VladCT

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Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
« Reply #480 on: October 04, 2012, 12:45:37 PM »
+1
Wouldn't hurt to hook the fan gamers up with something come christmas time,aye?
I wouldn't put a deadline, no matter how special, to a fan game (or a demo of it), if I were you. A rushed product is always no good, just take a look at SW: KotOR II or MMX6. Besides, I'm not sure how an Alucard demo would work out (where it'd start, where it'd stop, etc.), not to mention that Esco never promised us such a demo (that, and Esco never struck me as the kind of guy who'd poop out another demo just because we asked, no offense), so I wouldn't hold my breath.
It is precisely because it never cared, that people do care.  It's something which it's lacking, because that which it has, it has lackluster of.
^^
You are now reading this in Robert Belgrade's voice.

Then Lords of Shadow 2 just takes a big, semi-solid, smelly, pea-green dump all over everything.

Offline Las

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Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
« Reply #481 on: October 04, 2012, 06:39:01 PM »
0
Rushed? it's been almost a year dude. I dont' see how anything would be rushed at this rate. He's obviously been working on something in that time span. I realize he never mentioned a demo,but wth it don't hurt to ask.  Plus comparing Kotor II and MMX6 to a sotn hack demo, is not really comparible to Sotn hack. Those are 2 completed games compared to a demo. While i understand it's totally up to him to decide on all that, when a demo is released, i'm sure after almost a year i can't be the only curious person wondering when the next demo comes out.And perhaps the fact i took part in some of the sprite art of the project, i should be able to throw my 2 cents in and ask. Wth,right?

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Offline VladCT

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Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
« Reply #482 on: October 04, 2012, 08:49:18 PM »
+1
Still, considering that he hadn't planned another demo, I'm sure that he hasn't put anything towards that. Besides, while I'm sure that he can throw together a stage in no time, the only enemies he had completed programming according to his blog are zombies, and nothing else, no new bosses and all that. While I've neither the knowledge nor the experience, I don't think that programming a new boss would take a short time (and since he has a new job, obviously time isn't what he has an abundance of). Of course, that is unless you want to play the prologue stage as Alucard, which is just plain lazy, and I'm sure Dracula's moves were only balanced for Richter.
It is precisely because it never cared, that people do care.  It's something which it's lacking, because that which it has, it has lackluster of.
^^
You are now reading this in Robert Belgrade's voice.

Then Lords of Shadow 2 just takes a big, semi-solid, smelly, pea-green dump all over everything.

Offline Las

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Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
« Reply #483 on: October 05, 2012, 12:12:10 AM »
0
Well ok when you put it that way, maybe i was premature on asking. Holy damn, i realized how much he actually did get done. YOu know with almost all of alucard, intro richter, intro drac, all the effects, weapons, moves,etc, and realize that's a massive amount right their. But holy smokes when you break down the whole game, yeah he'll need alot more than that for another demo. Damn that is but maybe like 1/10 of the game, and that's really only Alucards' stuff. Can't imagine what the amount of stuff on Maria, Richter's game would be. Sh.....i am probably not even accurate with those statistics either, but i can tell it's a ways to go. Yeah, i guess we'll just have to be patient then.

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Offline Esco

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Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
« Reply #484 on: October 05, 2012, 04:22:16 PM »
+1
Rarely do I respond in this thread.... and even less frequently do I add +1 to a person's posts... but in this case I have to say this:

Vlad: I couldn't have put it better myself if I tried, and definitely not nearly as eloquently. Well stated, and I +1'ed both of your above posts.  ;D
- Esco... the original New Yurican and creator of the Castlevania: SOTN Hacked Engine!

Link to the blog for the "hack:" http://sotnhacked.wordpress.com

Offline VladCT

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Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
« Reply #485 on: October 05, 2012, 08:31:23 PM »
0
Thank you. If I learned anything from following fangame development, it's that you have to be patient as programming isn't as easy as it looks.
It is precisely because it never cared, that people do care.  It's something which it's lacking, because that which it has, it has lackluster of.
^^
You are now reading this in Robert Belgrade's voice.

Then Lords of Shadow 2 just takes a big, semi-solid, smelly, pea-green dump all over everything.

Offline Richter Belmondo

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Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
« Reply #486 on: October 09, 2012, 01:52:23 PM »
+1
Keep up working on Esco !
And , one day , Symphony of the night will be reborn !

Offline darkmanx_429

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Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
« Reply #487 on: October 09, 2012, 01:56:39 PM »
+1
Thank you. If I learned anything from following fangame development, it's that you have to be patient as programming isn't as easy as it looks.

"FanGame?" Try professional game development as well! lol

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Offline Esco

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Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
« Reply #488 on: October 21, 2012, 03:47:41 AM »
0
UPDATE 10/21/12: A new blog post is up. This one is about planned stages & bosses: http://sotnhacked.wordpress.com/2012/10/21/102012-stage-bossing-planning/
- Esco... the original New Yurican and creator of the Castlevania: SOTN Hacked Engine!

Link to the blog for the "hack:" http://sotnhacked.wordpress.com

Offline Esco

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Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
« Reply #489 on: November 01, 2012, 12:16:49 AM »
0
UPDATE: 10/31/12: A new blog post has been put up. This one is about ripping the sprites for the game, and my current progress on that: http://sotnhacked.wordpress.com/2012/10/31/ripping-out-enemy-graphics-progress-log-and-information/
- Esco... the original New Yurican and creator of the Castlevania: SOTN Hacked Engine!

Link to the blog for the "hack:" http://sotnhacked.wordpress.com

Offline MathUser

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Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
« Reply #490 on: December 03, 2012, 03:16:15 AM »
-1
Las, you have the coolest signature ever. I love that tree.

Offline SerenityinFire

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Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
« Reply #491 on: December 04, 2012, 02:45:50 PM »
0
It's good that you're having each frame as a separate sprite.  What I had done with Alucard's sprites for my planned Castlevania game was I compiled each frame into one big long animated gif.  I couldn't figure out how to get game maker to play the animations correctly though.  I must also lament that I used the sprites off of sprites-inc where Alucard's cape uses the same colors as his body.  Oh well. :-\

Any chance you'll share some of those sprite rips of objects with the public?

Offline MathUser

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Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
« Reply #492 on: December 04, 2012, 03:28:04 PM »
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So Esco, have you switched to hacking the game itself for your hack or are you still requiring people to use a seperate program to add some memory changes? It'd be awesome if you were hacking the ISO itself now. That means you could submit the hack to Romhacking.net when you are done.

Offline SerenityinFire

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Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
« Reply #493 on: December 04, 2012, 05:57:48 PM »
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He's completely remaking the game using Game Maker, which will allow him to more easily add new features rather than hacking the ISO.  He's released a public demo and after having played it, his game feels so authentic it's as though Konami really did make a PC version of SotN.

Offline MathUser

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Re: Castlevania: Symphony of the night HACKED! I bet you thought I had quit? ;)
« Reply #494 on: December 04, 2012, 06:03:27 PM »
0
Well, if he's gonna do that he should add in the Saturn stuff. I dunno about the 3rd hand but the other stuff would be good.

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