In the LoS vs. LoI story battle, it's funny that LoS had to grab so much from LoI, and in the end, really didn't top its predecessor in terms of overall story. Gabriel was far less nuanced than Leon, and Zobek (when "good") is a poor man's Rinaldo--I mean, Rinaldo even gets name-dropped about a dozen times in LoS! Evil Zobek and/or the Devil vs. Walter and/or Matthias? I just found neither of the former to be as cunning or interesting as the latter (and those former two felt like they had even less to do with CV). **
LoI made me FEEL something.** Whether it was far-fetched or not, whether you liked that it tried to bring a loose alchemical logic to the magic of CV or not, it felt like it
could be an origin story. It really built up its characters and their interconnected tragedies in-game with the conversations and boss battles as opposed to the many, distant narrative monologues of LoS. It linked Dracula and the Belmonts better than previously. It was not just a betrayal of a friend, but both were powered by different facets of love and vengeance--Matthias lead toward the power of Dracula from his lost love, Leon lent the power to overcome Dracula by Sara's sacrificial love. By the end, I was ready to go on another journey with Leon. I really liked Leon and was sympathetic to him for what I'd gone through with him. LoS was loud and bombastic, but lacked heart. Now, i don't want or need CV to be Shakespeare, but if it's going to go that way, it can at least accomplish what LoI did in terms of emotional investment. I just find LoS superfluous and lacking in a legitimate connection to Castlevania at large as a restart in the way that, say, Batman Begins relevantly restarted the Batman movie franchise.
As an aside, I felt cheated by the masks. I didn't care for them to begin with, but the way it was hyped about "two" masks, I thought there would be an inherent/consequential duality to one mask maybe or something more complex and nuanced than just "oh, by the way, I've had this second mask the whole time in my back pocket and have been manipulating you with it, and now you get to see it at the last stage after only seeing a flash of it in stage [3?]!" Give me a break. And then you just leave it there for Gabriel to presumably snatch in a fit of emo distress? Huh, I am seeing the Drac connection between Gabriel and Soma now.

It's to the point where it would have been better if it had simply been the case that to use the God Mask to resurrect his wife, he has to forfeit/corrupt his own ala SotC. The story was just so unrewarding and off in left field the way it brought out the biblical big-baddie, Deus ex Machina style.
The only thing that I (and many others) expect from now is Gabriel's sons (Belmonts and Alucard). He will fall in love again during the DLC episodes or Marie had some childs that are now hidden?
Uh-oh. Laura is confirmed for DLC and was love-lorn in LoS...is she going to be Alucard's new mother? :

Can we all quit kidding ourselves? LoS is not Castlevania. Call it a reboot all you want, most "reboots" retain some semblance of the original. LoS has names, and a few of the same enemies but it doesn't feel like Castlevania. Doesn't mean I hate the game. I like it alot, but to sit here and argue that it's "better" than IGA's Castlevania is absurd. They are NOTHING alike. And if you write down a big list of little references and enemies I will scream. That's nit-picking.
They should have tweaked it and made a new IP.
Somebody had to quote this. This is basically what I feel. Think about it long enough, and take one's hunger for a new/competent 3D CV game out of the equation, and this game has only token connections with Castlevania. (For instance, if you put a castle and a vampire in "Rygar: The Battle of Argus," which also features whip-like mechanics for both combat and traversing stages, and even features at least one stage royally borrowed from in LoS, it wouldn't make it Castlevania). As a whole, with where LoS' story and setting goes, it's a new franchise. I think once it went all biblical at the end, that's when it really decided to jump the shark once and for all. It was a fine, entertaining game in its own right, but it lacked that special pizazz of Castlevania. I was there when SCVIV came out, and experienced Simon's Quest during its era, and this game has less than 10% to do with them (and that's being generous). I'm not going to praise IGA, either, mind you...but this game tried to appeal to too broad an audience with too broad a world, resulting in a lukewarm (at best) CV feeling. Not all the necessary game design elements were present, either, but that's for another topic.