The first entry in my list is by far the most important: NO FUCKING QTES. In an age where one character contains more polygons than the whole of Star Fox, the gaming industry still has a collective retard boner for these. "LOLZ BUT RE4 UZD TEM Y CNT WE?" Because it is among the laziest of game design choices that any 6 year old has already experienced in its fullest with the game "Simon Says." Keiji Inafune's "The West is the future of gaming" diatribes cannot be taken seriously when a character's more complex actions almost always boil down to this shit. It is the year 2011. Surely designers can come up with something more engaging than a random button prompt? No? Oh jeez...
I mention this here specifically to call out David Cox, who, after stating his own hatred of QTEs, proceeded to stuff Lords of Shadow chock full of them at almost every given opportunity. Need to open a door? QTE. Need to remove this barrier? QTE. Need to expose a strong enemy's weak point? QTE. Need to throw a guy? Yet another QTE. This really needs to stop.
Enough ranting, though. Here are some other suggestions for improving 3DCV:
-Turn down the Hollywood dial about 10 notches. If I wanted to see a movie, I wouldn't have bought a game. (By this I mean removing stuff like the "shaky cam", the way-excessive Patrick Stewart monologues before every chapter, the feverish desire Konami has for SHOCKING PLOT TWISTS, etc.)
-More horror, less high fantasy. (And if there is high fantasy, at least do something to make it feel less like shoehorning some Tolkien.)
-More music or different music. (Also, just because it's an orchestra doesn't make it automatically good.)
-Having the Castle be the middle of the game rather than the end was kinda lame. It is called Castlevania, after all.
-Don't be so eager to kill off all the interesting NPC characters so quickly. I was very sad that Baba Yaga wouldn't return for a sequel, or at least a jawesome boss fight.
-Give more substantial allusions to the old games than just random name drops.
-Take a cue from Ninja Gaiden 2 or Devil May Cry 4 if you want more complex finishers or whatever. Those games did finishers quickly, stylishly, and most importantly, without QTEs.
-The "Titan" fights would have been far more enjoyable if A) they weren't completely and utterly out of context for a Castlevania (except for maybe the Dracolich), and B) if they could be fought more like actual opponents rather than yet another wall-shimmying contest. Bayonetta did these kinds of fights correctly.
-Wall-shimmying sucks. I don't want Uncharted, I want Castlevania. Gimme some platforms to jump on.