^ I don't want to rain on anyone's parade, or anything, but I really have a poor taste in my mouth from that. From a musical standpoint (and perhaps even some others), the game tries too hard to pretend it's a motion picture. I guess that was part of its (rather misguided) attempt to break into the mainstream, or whatever. The problem is, what might work in a motion picture setting won't necessarily work in a video game.
Many video games need to go back to realizing that they are games, and that they're their own medium. No amount of long, film-like cutscenes, or epic stories with twisty turny plots, or big orchestras, some perceived epic-ness, star-studded voice actors, or trailers that largely only show cutscenes are going to save them from just being essentially bland products. There's nothing inherently wrong with those things, but sometimes I think developers put the cart before the horse, and LoS' soundtrack (and LoS in general, in my opinion, but I won't open that can of worms) is a good example of that.
It's like, man, before you bring in your impressive, big ass orchestra, make sure you've got something melodically interesting going on that will work well in a game format, like 98% of other Castlevania games, even the ones that used little computerized blips for music. That orchestra alone isn't going to do it for you, and neither is the fact that you're a film composer, or whatever the guy is.