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Offline kralc

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Lords of shadow music. Chapter 11 help
« on: February 27, 2011, 11:39:32 AM »
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Im looking to see if anyone knows the name of the track that plays after the water puzzle is solved in the necromancers abyss as you go through all of the mirrors to fight the necromancer. its probably the best done track and i cant find it anywhere. thanks guys cant wait for LOS 2 to come out.

Offline Alutwon

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Re: Lords of shadow music. Chapter 11 help
« Reply #1 on: February 27, 2011, 04:46:45 PM »
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Offline Asgardwolf

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Re: Lords of shadow music. Chapter 11 help
« Reply #2 on: March 01, 2011, 11:18:05 AM »
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Here is the playlist of the OST: YouTube - Broadcast Yourself.
Hope it helps

But the best song IMO is not on the OST
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Offline Wallachia

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Re: Lords of shadow music. Chapter 11 help
« Reply #3 on: March 01, 2011, 09:51:26 PM »
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That must be it. Indeed, it is great, very moving.. reminds me of Rygar (PS2) music alot though..

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Offline kralc

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Re: Lords of shadow music. Chapter 11 help
« Reply #4 on: March 01, 2011, 10:57:55 PM »
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alutwon.. thats it. you got it any idea?

Offline Alutwon

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Offline uzo

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Re: Lords of shadow music. Chapter 11 help
« Reply #6 on: March 02, 2011, 01:25:24 AM »
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Did anyone rip and tag the whole extended OST with all the missing tracks? Sure would be interesting to hear them all.

Offline Alutwon

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Re: Lords of shadow music. Chapter 11 help
« Reply #7 on: March 02, 2011, 01:54:10 AM »
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It's been ripped yea but as far as tagging goes i doubt it

Offline PFG9000

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Re: Lords of shadow music. Chapter 11 help
« Reply #8 on: March 02, 2011, 03:49:45 AM »
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This topic makes me realize that Lords of Shadow is the first Castlevania that didn't have me dying to download the soundtrack.  I even imported the Harmony of Dissonance OST...

Offline Wallachia

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Re: Lords of shadow music. Chapter 11 help
« Reply #9 on: March 02, 2011, 05:01:10 AM »
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Though I love LoS for what it is, I laugh everytime I see how PFG isn't into it, and I respect that coming from an OG Vania'r. I have a feeling the sequel's music will be more gothic and CVish, addressing the many concerns fans had for this soundtrack (Cox' knows).

I wonder if the DLC will have new tunes..

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Offline X

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Re: Lords of shadow music. Chapter 11 help
« Reply #10 on: March 02, 2011, 05:09:43 AM »
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It's okay PFG9000, I never got into the LoS OST either.

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Re: Lords of shadow music. Chapter 11 help
« Reply #11 on: March 02, 2011, 03:41:54 PM »
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Yeah neither did I.  It's awesome, but I'm not exactly dying to put the MP3s on a playlist and listen.
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Offline Successor The Cruel

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Re: Lords of shadow music. Chapter 11 help
« Reply #12 on: March 02, 2011, 04:29:01 PM »
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Oh my god.  To be completely honest, it is as boring as all get out.  Castlevania music was always music to be realized and listened to, not some orchestral white noise to fill in the background and just be there. 

Offline Flame

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Re: Lords of shadow music. Chapter 11 help
« Reply #13 on: March 03, 2011, 05:45:05 AM »
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Oh my god.  To be completely honest, it is as boring as all get out.  Castlevania music was always music to be realized and listened to, not some orchestral white noise to fill in the background and just be there. 
Its not *THAT* bad.
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Offline Successor The Cruel

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Re: Lords of shadow music. Chapter 11 help
« Reply #14 on: March 03, 2011, 02:37:38 PM »
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^ I don't want to rain on anyone's parade, or anything, but I really have a poor taste in my mouth from that.  From a musical standpoint (and perhaps even some others), the game tries too hard to pretend it's a motion picture.  I guess that was part of its (rather misguided) attempt to break into the mainstream, or whatever.  The problem is, what might work in a motion picture setting won't necessarily work in a video game.  

Many video games need to go back to realizing that they are games, and that they're their own medium.  No amount of long, film-like cutscenes, or epic stories with twisty turny plots, or big orchestras, some perceived epic-ness, star-studded voice actors, or trailers that largely only show cutscenes are going to save them from just being essentially bland products.  There's nothing inherently wrong with those things, but sometimes I think developers put the cart before the horse, and LoS' soundtrack (and LoS in general, in my opinion, but I won't open that can of worms) is a good example of that.  

It's like, man, before you bring in your impressive, big ass orchestra, make sure you've got something melodically interesting going on that will work well in a game format, like 98% of other Castlevania games, even the ones that used little computerized blips for music.  That orchestra alone isn't going to do it for you, and neither is the fact that you're a film composer, or whatever the guy is.
« Last Edit: March 03, 2011, 02:43:46 PM by Blue Successor »

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