This is wrong. It makes perfect sense. Of course somethin you never played thats 20+ years old wont be as good now as it was when it was new. If youd never played Doom1 when it was new and you went back and played it now youd be like "wtf is this? Why did ppl like this game so much? I dont see what the big deal is?"
Not quite.
I pre-empted this kind of sentiment in my original post:
" if something that is bad appears to be good out of ignorance, or because something is not so developed, then that is a matter of misperception or self-deception."
The perception of things not aging well is a matter of our ignorance, of us not knowing any better, not of the actual quality of the thing itself being any different. Upon completion, a game does not change; and it is intrinsically the factors held within the game that determine its objective quality, and with those remaining a constant, the variable thus becomes our
perception of those traits, of those factors. Something that is legitimately good will always be so: something that is not, will not.
Actual quality stands the test of time, and those who actual search for that quality instead of seeking out only the most superficial of traits will be able to appreciate games like the first Castlevania just as much now as they would have back in the day.
Basically Aridale said what I would have said. But if Simon's Quest were to come out today in exactly the form it's in, it would get an unreal amount of hate for being what it is. Because people are lazy and only care about good graphics these days (and I'll admit I'm one of them sometimes.)
And the issue here is that you're conflating popular opinion for somethings innate sense of quality.