Author [EN] [PL] [ES] [PT] [IT] [DE] [FR] [NL] [TR] [SR] [AR] [RU] [ID] Topic: Castlevania, what haven't we seen yet?  (Read 16252 times)

0 Members and 1 Guest are viewing this topic.

Offline Belmont Stakes

  • Registered Massholevaniac
  • Vampire Hunter
  • ***
  • Posts: 314
  • Gender: Male
  • Smashing controllers since 1982
    • Awards
  • Likes:
Castlevania, what haven't we seen yet?
« on: March 19, 2011, 06:21:52 PM »
0
   
     Do you think it would be possible to combine Castlevania (I,II or even III) with its platforming, pits and instant death hazards with Symphony of the Night? There is no question that a lot of the older players like myself like the platforming aspects and that the popularity of SOTN and the Gameboy Advanced and DS titles have struck accord with the younger demographic (supposedly). Can the two gaming engines ever meet somewhere to give us something I have not yet seen. Please keep in mind I have not yet played LOS.

    Second and last question. Castlevania I boss fights could be considered to be the precursor to fighting games (save for Karate Champ).
Do you think a Castlevania fighting game could be done right if the right people get behind it. Please disregard Judgment as it was a big breasted abomination.

Remember my name and know this. I have Suffolk Down Syndrome.


Stop me if you've heard this one.
A Belmont falls through a trap door into a square prison with no exits. After hitting three sides he smashes through the last one. Relieved and low on health he looks at the camera, smiles and says......"Pork chop?"
ULTIMATE FOURTH WALL BREAK!!! That just happened!!!

Offline cecil-kain

  • Lord and Host
  • Master Hunter
  • *****
  • Posts: 1560
  • Awards Town Crier: Updates the forum with many news items, often not even Castlevania. The Unfazed: Never loses his/her calm, even in the most heated arguments. Permanent Resident: Seems to always be around to post/reply.
    • Operation Akumajo
    • Awards
  • Favorite Game: Castlevania: The DraculaX Chronicles (PSP)
  • Likes:
Re: Castlevania, what haven't we seen yet?
« Reply #1 on: March 19, 2011, 06:42:59 PM »
0
   
     Do you think it would be possible to combine Castlevania (I,II or even III) with its platforming, pits and instant death hazards with Symphony of the Night? There is no question that a lot of the older players like myself like the platforming aspects and that the popularity of SOTN and the Gameboy Advanced and DS titles have struck accord with the younger demographic (supposedly). Can the two gaming engines ever meet somewhere to give us something I have not yet seen. Please keep in mind I have not yet played LOS.

    Second and last question. Castlevania I boss fights could be considered to be the precursor to fighting games (save for Karate Champ).
Do you think a Castlevania fighting game could be done right if the right people get behind it. Please disregard Judgment as it was a big breasted abomination.

Of course these things are possible, but the people in charge right now are far more concerned about reinventing Castlevania for the masses --rather than honoring it for what it is.  Instead of Transylvania we get Middle Earth.  Instead of Night we get Daylight.  Instead of Pipe Organs we get Brass and Strings.  Instead of Fleamen, Bone Billars, and Medusa Heads --we get Goblins, Trolls, and Giant Warthogs.  Instead of Dracula we get....  Well...  Yeah, that about sums it up.  I was all for a reboot, but I was deeply heartbroken to see Lords of Shadow drop the ball.  Not a bad game mind you, but not Castlevania.

Offline Dremn

  • Master Hunter
  • *****
  • Posts: 2366
  • Gender: Male
  • Awards The Retro Gamer: Has a heated passion for the oldschool VG Titles. One-Time Show: Not quite a lurker, but posts infrequently and in only few areas.
    • Awards
  • Favorite Game: Castlevania Adventure Rebirth (Wii)
  • Likes:
Re: Castlevania, what haven't we seen yet?
« Reply #2 on: March 19, 2011, 07:04:00 PM »
0
Quote
What haven't we seen yet?
The Demon Castle wars of 1999.


Offline Profbeanburrito

  • Vampire Killer
  • Master Hunter
  • *****
  • Posts: 1433
  • Gender: Male
  • The Mask is a powerful device...
  • Awards The Retro Gamer: Has a heated passion for the oldschool VG Titles. Permanent Resident: Seems to always be around to post/reply.
    • Awards
  • Favorite Game: Castlevania III: Dracula's Curse (NES)
  • Likes:
Re: Castlevania, what haven't we seen yet?
« Reply #3 on: March 19, 2011, 07:05:29 PM »
0
1999 and the remake of Castlevania III Dracula's Curse that would make me happy
What a horrible night to have a curse!

Offline cecil-kain

  • Lord and Host
  • Master Hunter
  • *****
  • Posts: 1560
  • Awards Town Crier: Updates the forum with many news items, often not even Castlevania. The Unfazed: Never loses his/her calm, even in the most heated arguments. Permanent Resident: Seems to always be around to post/reply.
    • Operation Akumajo
    • Awards
  • Favorite Game: Castlevania: The DraculaX Chronicles (PSP)
  • Likes:
Re: Castlevania, what haven't we seen yet?
« Reply #4 on: March 19, 2011, 07:06:50 PM »
0
1999 and the remake of Castlevania III Dracula's Curse that would make me happy

This.

Offline Belmont Stakes

  • Registered Massholevaniac
  • Vampire Hunter
  • ***
  • Posts: 314
  • Gender: Male
  • Smashing controllers since 1982
    • Awards
  • Likes:
Re: Castlevania, what haven't we seen yet?
« Reply #5 on: March 19, 2011, 09:06:26 PM »
0
I do not what the Demon Castle Wars of 1999 is but CV III is something I would be surely down with making. That and Castlevania II, Resurrection and a really really really strong remake of Judgment. I thought the game on paper (like so many games) was a brilliant idea and then I saw the whole staff from Konami take one giant simultaneous shit and in heart wrenching pain I realized that what they made was Judgment. Judgment, more like Fudgement.
I do not want to change Castlevania I just want to add to it and make it all that it is but what we have not seen.
Getting back to what I originally stated though I have a new question. I know what you would want to see given your responses but would you want to see that?

Remember my name and know this. I have Suffolk Down Syndrome.


Stop me if you've heard this one.
A Belmont falls through a trap door into a square prison with no exits. After hitting three sides he smashes through the last one. Relieved and low on health he looks at the camera, smiles and says......"Pork chop?"
ULTIMATE FOURTH WALL BREAK!!! That just happened!!!

Offline darkwzrd4

  • All Powerful Spellcaster
  • Master Hunter
  • *****
  • Posts: 1595
  • Gender: Male
  • Awards The Unfazed: Never loses his/her calm, even in the most heated arguments. Permanent Resident: Seems to always be around to post/reply.
    • Awards
Re: Castlevania, what haven't we seen yet?
« Reply #6 on: March 19, 2011, 09:20:07 PM »
0
Ignoring the story of LoS, I think it was a great marriage of classicvania and metroidvania in a 3D environment (with the exception of the constant climbing and shimmying).  To be honest, I think that there should be more CV games that work like LoS.  LoS is like the N64 CVs and LoI at least in terms of game play.  I would actually like to see some older CV games like SCV4 done in the style of LoS.  Think about it.  Imagine the 4th stage of CV4 with the dungeon that rotates (stage 4-2) and the entire 9th stage (the treasury) in a LoS type setup.  To me, it sounds epic.
Behold my power and tremble

Offline angevil

  • Vampire Hunter
  • ***
  • Posts: 269
  • Gender: Male
    • Awards
Re: Castlevania, what haven't we seen yet?
« Reply #7 on: March 19, 2011, 11:13:28 PM »
0
1999 and the remake of Castlevania III Dracula's Curse that would make me happy


Yes! I want both very much. With Ayami Kojima providing the artwork. And Michiru Yamane doing the music for the 1999 game.

Offline X

  • Xenocide
  • Master Hunter
  • *****
  • Posts: 9354
  • Gender: Male
  • Awards SuperOld Dungeonite: Members who have been around since the oldOLD days. The Unfazed: Never loses his/her calm, even in the most heated arguments. The Retro Gamer: Has a heated passion for the oldschool VG Titles.
    • Awards
  • Favorite Game: Super Castlevania IV (SNES)
  • Likes:
Re: Castlevania, what haven't we seen yet?
« Reply #8 on: March 19, 2011, 11:33:19 PM »
0
I believe it's possible to have metroidvania game play with classicvania death pits and so-on. It's all in the programming and it's doable. I think it would be interesting to play too, if not frustrating from time to time.  :)

-X
"Spirituality is God's gift to humanity...
Religion is Man's flawed interpretation of Spirituality given back to humanity..."

Offline VeteranVk

  • Hunter in Training
  • **
  • Posts: 82
  • Gender: Male
  • Vampire killing since 1988
    • Awards
Re: Castlevania, what haven't we seen yet?
« Reply #9 on: March 20, 2011, 12:45:27 AM »
0
I personally wouldn't mind some sort of revisit to Belmont's Revenge, in the vein of  "Rebirth" or Chronicles release of the original. Am I the only one who thinks Christopher needs more love? 
I now Prossess a what?

Offline Dremn

  • Master Hunter
  • *****
  • Posts: 2366
  • Gender: Male
  • Awards The Retro Gamer: Has a heated passion for the oldschool VG Titles. One-Time Show: Not quite a lurker, but posts infrequently and in only few areas.
    • Awards
  • Favorite Game: Castlevania Adventure Rebirth (Wii)
  • Likes:
Re: Castlevania, what haven't we seen yet?
« Reply #10 on: March 20, 2011, 12:58:19 AM »
0
I personally wouldn't mind some sort of revisit to Belmont's Revenge, in the vein of  "Rebirth" or Chronicles release of the original. Am I the only one who thinks Christopher needs more love? 
More Castlevania Rebirth in general would make me happy.


Offline Abnormal Freak

  • luvz Elizabeth B.
  • Master Hunter
  • *****
  • Posts: 7541
  • Gender: Male
  • Swanktastic
  • Awards ICVD Denizen: Those that dwell in the corrupted, mirror image of The Dungeon. The Pervert: Sneaks in any and all innuendo into threads that he/she can. The Music Fanatic: Listens to a large collection of music, posts lyrics, etc. SuperOld Dungeonite: Members who have been around since the oldOLD days.
    • Swankster's Backloggery
    • Awards
  • Favorite Game: Castlevania (NES/etc)
  • Likes:
Re: Castlevania, what haven't we seen yet?
« Reply #11 on: March 20, 2011, 01:06:46 AM »
0
Mega Man ZX does a good job of fusing classic platforming/action asskickery with Metroidvania-style gameplay. Do that sort of thing with a new Castlevania game and I think it would be just peachy. Simon's Quest already has that free-roaming gameplay to some degree, so I'd like to see an advancement on what that game was doing, but put it together with a map system and more freedom. I just wanna explore some woods, yo.
Oh yeah, and also:
meat

Soda as well.

Offline Chernabogue

  • Abaddon's Student
  • Master Hunter
  • *****
  • Posts: 2321
  • Gender: Male
  • Awards 2014-12-Music Contest Gold Prize 2017-02-Music Contest Runner-Up 2015-04- Music Contest 2nd Place 2015-03-Sprite Contest Silver Award 2015-02-Music Contest Winner
    • Awards
  • Favorite Game: Castlevania: Lords of Shadow 2 (PS3/X360)
  • Likes:
Re: Castlevania, what haven't we seen yet?
« Reply #12 on: March 20, 2011, 02:47:36 AM »
0
Combining the two is possible. Recent games weren't very challenging (even OoE and PoR level 1 hard modes), so having some hard palteforming + level up, equipments, different characters, more bosses, etc. can be very cool.

However, I don't know if a game with instant death pits and stuff like that would attract lots of people today. Just imagine: you make a lot of plateforming, kill enemies and just before the end, you are hit by a Bone Pillar fireball and fall in a pit -> Game Over, restart please. Even with save points, it'd be very fustrating. (But I personnally would like it!)

Offline X

  • Xenocide
  • Master Hunter
  • *****
  • Posts: 9354
  • Gender: Male
  • Awards SuperOld Dungeonite: Members who have been around since the oldOLD days. The Unfazed: Never loses his/her calm, even in the most heated arguments. The Retro Gamer: Has a heated passion for the oldschool VG Titles.
    • Awards
  • Favorite Game: Super Castlevania IV (SNES)
  • Likes:
Re: Castlevania, what haven't we seen yet?
« Reply #13 on: March 20, 2011, 01:22:42 PM »
0
Just imagine: you make a lot of plateforming, kill enemies and just before the end, you are hit by a Bone Pillar fireball and fall in a pit -> Game Over, restart please.

I'd think you'd just restart at the last save point before you died...but if you didn't save then yeah, frustrations galore.

-X
"Spirituality is God's gift to humanity...
Religion is Man's flawed interpretation of Spirituality given back to humanity..."

Offline thernz

  • Master Hunter
  • *****
  • Posts: 5456
  • Awards The Retro Gamer: Has a heated passion for the oldschool VG Titles. The Unfazed: Never loses his/her calm, even in the most heated arguments. Permanent Resident: Seems to always be around to post/reply.
    • Awards
  • Likes:
Re: Castlevania, what haven't we seen yet?
« Reply #14 on: March 20, 2011, 04:33:40 PM »
0
Or they could at least make the enemies an actual threat to the protagonist with their heightened abilities and maneuvering.

Tags: