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Offline Munchy

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Re: Castlevania, what haven't we seen yet?
« Reply #15 on: March 20, 2011, 05:42:48 PM »
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-A game starring Soleil.
-A Sorrow game where Soma is much older and more experienced, preferably Julius's age (50+ years old). He wouldn't have to be the protagonist, but it'd be cool to see him at that stage of his life.
-A game starring Quincy Morris and company. Now before you go "No, it shouldn't be canon in the first place", it's not like Hollywood hasn't done this plot to death already. Would a CV retelling be much worse?
-A LoI or CoD style game with proper platforming and level design.
« Last Edit: March 20, 2011, 05:46:17 PM by Munchy »

Offline darkwzrd4

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Re: Castlevania, what haven't we seen yet?
« Reply #16 on: March 20, 2011, 05:56:43 PM »
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-A game starring Soleil.
-A Sorrow game where Soma is much older and more experienced, preferably Julius's age (50+ years old). He wouldn't have to be the protagonist, but it'd be cool to see him at that stage of his life.
-A game starring Quincy Morris and company. Now before you go "No, it shouldn't be canon in the first place", it's not like Hollywood hasn't done this plot to death already. Would a CV retelling be much worse?
-A LoI or CoD style game with proper platforming and level design.
For such a sorrow game, I would like to see a more experienced Soma, but not that old.  Perhaps late 20s/early 30s.
I would also like another 3D games, but more in the style of LoS without all the climbing and shimmying.  No leveling.  Just stage by stage with life and magic upgrades hidden within them.  No titan fights in which you have to climb all over the monster.
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Offline Belmont Stakes

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Re: Castlevania, what haven't we seen yet?
« Reply #17 on: March 20, 2011, 08:22:24 PM »
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Combining the two is possible. Recent games weren't very challenging (even OoE and PoR level 1 hard modes), so having some hard platforming + level up, equipments, different characters, more bosses, etc. can be very cool.

However, I don't know if a game with instant death pits and stuff like that would attract lots of people today. Just imagine: you make a lot of platforming, kill enemies and just before the end, you are hit by a Bone Pillar fireball and fall in a pit -> Game Over, restart please. Even with save points, it'd be very frustrating. (But I personally would like it!)

I think there is an opportunity to satisfy both gaming markets. If you have Alucard in the game the difficulty is drastically lowered as he has the power to fly out of pits and with his high threshold energy wise hitting spikes is not an issue. If you have a Belmont fighting then you have the challenge for the hard core stick man. But if you must keep it easy just have respawn points near to pit areas. Say using a statue to be a checkpoint or save point.  There need to be more fan service games ala the new Mortal Kombat.

Wait a minute. I just realized something. Aren't there first person shooters out there where you can die with one hit like from a grenade or an air strike? What about being sniped in Halo. This whole thing about instant death not being a good selling point is bull plop. BULL PLOP I tells ya.
« Last Edit: March 20, 2011, 08:56:02 PM by Da Repp Resents »

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Stop me if you've heard this one.
A Belmont falls through a trap door into a square prison with no exits. After hitting three sides he smashes through the last one. Relieved and low on health he looks at the camera, smiles and says......"Pork chop?"
ULTIMATE FOURTH WALL BREAK!!! That just happened!!!

Offline capo

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Re: Castlevania, what haven't we seen yet?
« Reply #18 on: March 21, 2011, 01:07:02 AM »
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For a new 3Dvania, I'd like something with straightforward whip and punch/kick combos that WORK. I don't like a long list of abilities that i don't really care about. Also a strong subweapon centric battle system would be nice. I'm not into the crazy magic powers many of the recent CV heroes have.

-The dagger is your long range projectile/activate switches etc. but can also be used for CQC.
-Holy Water can be poured over the VK creating a flaming blue whip John Morris style for increased damage.
-Axe will be a mid range projectile and has increased damage on flyers. Can be latched to the VK for crowd control
-Stop watch freezes normal enemies and slows down time on boss battles. Can also be used to get through/reset puzzles or make you move faster/slower.
-And finally I'd like to see the crucifix as a spinning windmill of bloody doom.

Offline DarkPrinceAlucard

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Re: Castlevania, what haven't we seen yet?
« Reply #19 on: March 21, 2011, 11:01:58 AM »
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1.Demon Castle Wars 1999 (The final battle with Dracula for noobs lol)
2.A proper 3D castlevania game that retains all the previous elements of established CV titles.
3.A Symphony of the Night sequel
4.A CV3 Dracula's Curse remake


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Offline X

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Re: Castlevania, what haven't we seen yet?
« Reply #20 on: March 21, 2011, 11:24:10 AM »
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I'd like to see a CV game starring Quincy Morris and company. They'd probably call it Bram Stoker's Castlevania or Castlevania: The Bram Stoker Chronicles. For another 3D Cv experience I say make the game similar to 64/LoD, but with all the fancy and impressive level designs that LoS used (minus the stuff in LoS that just wasn't CV at all).

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Offline crisis

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Re: Castlevania, what haven't we seen yet?
« Reply #21 on: March 21, 2011, 11:42:34 AM »
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Quote
Demon Castle Wars
I keep seeing people say this, but can someone tell me what other wars were being held aside from Julius & friends vs. Dracula?


I too would like to see Quincy Morris make it into a game (I believe he was even referred to in PoR, was he not?), but I don't think they'd be allowed to call it Bram Stoker's Castlevania without some licensing issues taking effect..

Also I would love to see a game taking place during the Black Plague, perfect setting for Belmonts hunting vampires, and it could even allude to Dracula being the cause (allowing him to absorb all the vampire/demon souls that the Belmonts kill).

Offline Thunderbrand

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Re: Castlevania, what haven't we seen yet?
« Reply #22 on: March 21, 2011, 01:21:54 PM »
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1. The 1999 battle would be great to see.
2. A re-telling of CVIII on a current-gen platform would be FANTASTIC.
3. Put Simon's entire story into 1 big game via the Chronicles treatment. Do the same with Christopher. Give them both proper retail releases for a console.
4. Games showing the story between LoI and CVIII. There's hundreds of years there worth of story that we haven't seen yet.
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Offline cecil-kain

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Re: Castlevania, what haven't we seen yet?
« Reply #23 on: March 21, 2011, 01:48:28 PM »
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I keep seeing people say this, but can someone tell me what other wars were being held aside from Julius & friends vs. Dracula?


I too would like to see Quincy Morris make it into a game (I believe he was even referred to in PoR, was he not?), but I don't think they'd be allowed to call it Bram Stoker's Castlevania without some licensing issues taking effect..

Also I would love to see a game taking place during the Black Plague, perfect setting for Belmonts hunting vampires, and it could even allude to Dracula being the cause (allowing him to absorb all the vampire/demon souls that the Belmonts kill).

The story of Bram Stoker's Dracula novel is public domain --there would be zero problems legally if Konami chose to go in that direction.

Offline darkwzrd4

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Re: Castlevania, what haven't we seen yet?
« Reply #24 on: March 21, 2011, 01:49:59 PM »
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1. The 1999 battle would be great to see.
2. A re-telling of CVIII on a current-gen platform would be FANTASTIC.
3. Put Simon's entire story into 1 big game via the Chronicles treatment. Do the same with Christopher. Give them both proper retail releases for a console.
4. Games showing the story between LoI and CVIII. There's hundreds of years there worth of story that we haven't seen yet.
You are preaching to the choir.  I think we all would love to see all four of these.
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Offline Munchy

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Re: Castlevania, what haven't we seen yet?
« Reply #25 on: March 21, 2011, 03:58:52 PM »
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I keep seeing people say this, but can someone tell me what other wars were being held aside from Julius & friends vs. Dracula?


I too would like to see Quincy Morris make it into a game (I believe he was even referred to in PoR, was he not?), but I don't think they'd be allowed to call it Bram Stoker's Castlevania without some licensing issues taking effect..

Also I would love to see a game taking place during the Black Plague, perfect setting for Belmonts hunting vampires, and it could even allude to Dracula being the cause (allowing him to absorb all the vampire/demon souls that the Belmonts kill).

I don't think the one with Quincy would have to be named that blatantly. I'd say just name it like any other, just have the focus be on what happens with Quincy and his merry band of peeps; I imagine it'd be shortly after they give chase to Dracula, having him escape in a newly reconstituted castle. It'd be a great way to have some kind of choice over different characters you take inside, and part of what ending you get could be based on whether or not Mina succumbs - sort of a race against time if you choose to do it.

Offline Belmont Stakes

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Re: Castlevania, what haven't we seen yet?
« Reply #26 on: March 21, 2011, 08:26:52 PM »
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1.Demon Castle Wars 1999 (The final battle with Dracula for noobs lol)
2.A proper 3D castlevania game that retains all the previous elements of established CV titles.
3.A Symphony of the Night sequel
4.A CV3 Dracula's Curse remake

     If you are gonna do Symphony II then it needs to be done as that proper 3D title. With that said I am not a fan of the protagonist being jacked up on steroids and basically invincible laying as Alucard was an excellent gaming experience. As for the CV3 remake, the more I think about it the more I feel that any characters other than the ones in CVIII would not be cool with me (although I am ok with Simon, Leon or Sonia as far as vampire killers). I would love to see a plat former that turns into a fighter when you get to a boss but done proper unlike Judgment. I like the orb battle system in LOI.

Remember my name and know this. I have Suffolk Down Syndrome.


Stop me if you've heard this one.
A Belmont falls through a trap door into a square prison with no exits. After hitting three sides he smashes through the last one. Relieved and low on health he looks at the camera, smiles and says......"Pork chop?"
ULTIMATE FOURTH WALL BREAK!!! That just happened!!!

Offline Alutwon

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Re: Castlevania, what haven't we seen yet?
« Reply #27 on: March 21, 2011, 11:04:10 PM »
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For a new 3Dvania, I'd like something with straightforward whip and punch/kick combos that WORK. I don't like a long list of abilities that i don't really care about. Also a strong subweapon centric battle system would be nice. I'm not into the crazy magic powers many of the recent CV heroes have.

-The dagger is your long range projectile/activate switches etc. but can also be used for CQC.
-Holy Water can be poured over the VK creating a flaming blue whip John Morris style for increased damage.
-Axe will be a mid range projectile and has increased damage on flyers. Can be latched to the VK for crowd control
-Stop watch freezes normal enemies and slows down time on boss battles. Can also be used to get through/reset puzzles or make you move faster/slower.
-And finally I'd like to see the crucifix as a spinning windmill of bloody doom.

I like this idea a lot. Use the sub-weapons as relics. not only for attack but to get through levels

Offline X

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Re: Castlevania, what haven't we seen yet?
« Reply #28 on: March 22, 2011, 12:44:14 AM »
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That is a nifty idea. Swinging the axe at the end of your whip would be just Brutal!

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