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Offline darkwzrd4

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Julius Mode in AoS
« on: April 01, 2011, 02:18:44 PM »
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We all know that in the sorrow games after you beat them a certain way, you unlock Julius as a playable character.  In AoS, you simply have to beat the game as Soma whereas in DoS you have to get the bad ending.  Also, in AoS Julius promises Soma that he will kill him if he turns evil.  Yet, when you play as Julius, you only go through the game as Julius and end up fighting Graham.  Why not fight a evil Soma?  After all, with the bad ending you see Soma sitting on the throne and Julius coming in to fight him.  Why couldn't AoS's Julius mode be based off of that.  And what about playing as Alucard?  Can't be as Yoko because she is out of commission due to her stab wound inflicted by Graham.

And yes I know.  The GBA was probably way too limited to achieve this, but if the game was re-released for the 3DS, would you want a Julius Mode like this?

Discuss.
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Offline cecil-kain

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Re: Julius Mode in AoS
« Reply #1 on: April 01, 2011, 02:37:26 PM »
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I wouldn't mind seeing Aria of Sorrow tweaked and slightly rewritten to include Dawn's Julius Mode.  DoS was a great piece of gameplay, but the whole story felt like an afterthought.  IGA missed his biggest opportunity to capitalize on the Demon Castle War he got everyone excited about.

Offline X

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Re: Julius Mode in AoS
« Reply #2 on: April 01, 2011, 06:09:47 PM »
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I would like to see Julius mode in AoS revised a bit. They could still keep the Graham fight in there, but only after you kill him then the power corrupts Soma and then you have to kill him too.

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Offline Chernabogue

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Re: Julius Mode in AoS
« Reply #3 on: April 02, 2011, 12:17:37 AM »
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I would like to see Julius mode in AoS revised a bit. They could still keep the Graham fight in there, but only after you kill him then the power corrupts Soma and then you have to kill him too.
This. A fight against Soma would be great, but the Graham one should be skipped or Soma won't get the Dark powers he gets by defeating him.

Offline darkwzrd4

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Re: Julius Mode in AoS
« Reply #4 on: April 02, 2011, 11:57:32 AM »
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This. A fight against Soma would be great, but the Graham one should be skipped or Soma won't get the Dark powers he gets by defeating him.
Exactly.  In this Julius mode, Graham should have already been killed by Soma.  This mode would only be playable if Soma lost to Chaos and as a result became the dark lord.  Remember, if you do lose to Chaos you get a scene with Soma on the throne and Julius running in to defeat him.  All I'm saying is that the Julius Mode in AoS should be an extension of that instead of just running through the castle and defeat Graham as if Soma doesn't exist (which is how it is in the game). 
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Offline Thomas Belmont

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Re: Julius Mode in AoS
« Reply #5 on: April 02, 2011, 12:18:40 PM »
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Julius mode is what Dawn of Sorrow should have been in the first place. There really is no point to Dawn of Sorrow...at all.

Offline darkwzrd4

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Re: Julius Mode in AoS
« Reply #6 on: April 02, 2011, 12:32:26 PM »
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Julius mode is what Dawn of Sorrow should have been in the first place. There really is no point to Dawn of Sorrow...at all.
True.
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Offline GuyStarwind

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Re: Julius Mode in AoS
« Reply #7 on: April 02, 2011, 09:41:58 PM »
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Julius mode is what Dawn of Sorrow should have been in the first place. There really is no point to Dawn of Sorrow...at all.
I hear that. Another thing is it needs to be kick ass I'm so awesome I make the castle crumble due to my power Julius from AoS and not the weak old version DoS gave us.

Offline K.G. Morder

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Re: Julius Mode in AoS
« Reply #8 on: April 02, 2011, 10:16:25 PM »
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Julius mode is what Dawn of Sorrow should have been in the first place. There really is no point to Dawn of Sorrow...at all.

Sort of. Dawn of Sorrow's Julius mode was actually enjoyable in story, as opposed to the main adventure. (which is real sad)
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