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Anyone know of places in NES Castlevania games that look like:
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If the distance between the block tiles is two block tiles, then there couldn't be a place like this.
Trevor cannot jump at all if the space between his feet and his head is two block tiles. It's the same for CV1 Simon.
I'm not quite understanding Trevor's position in those blocks. Further explanation is required.
Let me break it down to see if I get it:
"So let's say you have a block"
Ok
"Then 1 tilespace to the right and 2 tilespaces down you have another block"
Ok, so it's below the original block by two. This means that Trevor is going to walk off to the right and he would 'fall' two blocks on to it.
"If you jump on to that second block such..."
Stop right there for a sec.
Jump on to that block.... from where? From below, or from another set of blocks you haven't mentioned?
Assuming that you're jumping on to that block from some place below, I think I can find a place like that... let me see...
Oh, here you go! Check out the bottom-most room of the Haunted Ship!

-----------------------------------This area here, above this text, ↑↑↑↑↑↑
Trevor comes from the upper left staircases, and fights some skeletons and some ghosts, and then has to jump to the right, then jump up and to the left. Then he has to do another jump and then climb the stairs on the right.