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Offline TheouAegis

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Re: I made a Mini-Trevor SpriteSheet
« Reply #15 on: April 24, 2011, 05:58:05 AM »
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Very nice. Can't wait for Sypha.

Think you'd be up for a CV3-style Leon?
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Offline Jorge D. Fuentes

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Re: I made a Mini-Trevor SpriteSheet
« Reply #16 on: April 24, 2011, 10:51:49 AM »
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It's not impossible.  I did do the one up on the forum banner.
But I'd need to know what his moves are.
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Offline TheouAegis

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Re: I made a Mini-Trevor SpriteSheet
« Reply #17 on: April 24, 2011, 01:48:13 PM »
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Still deciding. He'll have Trevor's moves, and one or two extras maybe.  And by the way I'm talking 8-bit style. After that you can go mini if you want. :p

Yeah the banner is cool too. I never actually really noticed everyone in it until you pointed that out just now. Very nice.
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Offline Jorge D. Fuentes

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Re: I made a Mini-Trevor SpriteSheet
« Reply #18 on: April 24, 2011, 03:40:30 PM »
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I'm not sure how I'd do a 3-color Leon.  It's possible, sure, but I'd need to know what the exact limitations you'd want are.  Also, the color scheme would have to match the LoI Leon so he'd likely have CV2 Simon's Colors.
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Offline X

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Re: I made a Mini-Trevor SpriteSheet
« Reply #19 on: April 24, 2011, 05:10:59 PM »
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Can't you just use a paint program like Adobe or Corel and reduce the number of colors in the character sprite?
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Offline Jorge D. Fuentes

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Re: I made a Mini-Trevor SpriteSheet
« Reply #20 on: April 24, 2011, 07:47:05 PM »
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It looks like crap if you do that.  Really amateur-ish.  I recommend never doing that, honestly.

Here's my Mini Leon Belmont's basic walking sprites:
(EDIT: More sprites are available now!)


And here are the sprites as an animation:


SPRITE ANIMATION FRAME STANDARD SIZE = 32x32 (except where otherwise noted)

1A-standing still/walk1
2A-walk2/climbup2/climbdown2
3A-walk3
4A-crouch/landing
5A-JumpForward1
6A-JumpForward2 (for 'outfit waving in the wind action)
7A-Jumping Up1
8A-Jumping Up2 (at the Apex)

1B-Falling1 (After Jumping Up2 and until landing)
2B-climbup1
3B-climbup3 (normally the NES games have only two climbing animations, but I added another one so it now matches CV4)
4B-climbdown1
5B-climbdown3 (same deal as climbup3)
6B-Damage/recoil bounceback
7B-Death1
8B-Death2

1C-Standwhip1
2C-Standwhip2
3C-Standwhip3
4C-Standwhip4
5C-Crouchwhip1
6C-Crouchwhip2
7C-Crouchwhip3
8C-Crouchwhip4

1D-StairUpWhipA-1
2D-StairUpWhipA-2
3D-StairUpWhipA-3
4D-StairUpWhipA-4   //These are with the front foot on the top step, because now there are extra stair animations
5D-StairUpWhipB-1
6D-StairUpWhipB-2
7D-StairUpWhipB-3
8D-StairUpWhipB-4   //These are with the back foot on the top step.

1E-StairDownWhipA-1
2E-StiarDownWhipA-2
3E-StairDownWhipA-3
4E-StairDownWhipA-4 //Same deal as the UpSteps, only now going Down Stairs.
5E-StairDownWhipB-1
6E-StairDownWhipB-2
7E-StairDownWhipB-3
8E-StairDownWhipB-4 //Yaddayaddayadda

1F-JumpWhip1
2F-JumpWhip2
3F-JumpWhip3
4F-JumpWhip4  //For when jumping up/jumping forward before the apex of the jump
5F-ApexWhip1
6F-ApexWhip2
7F-ApexWhip3
8F-ApexWhip4 //For at the apex of the jump.  May not be necessary to implement at all but they look cool so I kept them.

1G-DropWhip1
2G-DropWhip2
3G-DropWhip3
4G-DropWhip4 //For when you're falling and attacking, or after the apex of a jump.

5G-Falling2 //Thought I'd implement another falling animation frame so that his outfit is furling in the air as he falls.
6G-ItemCrash-Air-1
7G-ItemCrash-Air-2 //I wanted to keep everything in one square file, so these two frames are both using the same 32x32 space.
8G-ItemCrash-Ground-1
9G-ItemCrash-Ground-2 //If you wanted to implement item crashes on the ground, these are what Leon's would look like.

EDIT:

And just for good measure, here's a NES-tificated Leon's Theme. :P
Leon's Theme... in NEStificated Form!
And here, just for fun, a Curse of Darkness tune, also NES-tificated. :P :P :P
Garibaldi Temple (CoD)... NEStificated.

« Last Edit: April 25, 2011, 11:43:17 PM by Jorge D. Fuentes »
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Offline TheouAegis

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Re: I made a Mini-Trevor SpriteSheet
« Reply #21 on: April 26, 2011, 01:11:57 AM »
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Can't you just use a paint program like Adobe or Corel and reduce the number of colors in the character sprite?

If you pay attention to Jorges' sprites, you can't just reduce colors, you'll need some editing.
0000
EDIT
0000

OOOH those are already 3-colors. Nevermind :D  I edited my first post.

I'm a little iffy on the extensive use of black/off-black. I can't really use blue either. But that IS what he looks like, so I'll have to figure something out. Or just be really really careful with my level design. Thank you so much, though. Now back to my coding before I have to go to bed.
« Last Edit: April 26, 2011, 01:17:04 AM by TheouAegis »
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Offline Jorge D. Fuentes

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Well you could use plain black (0,0,0).  I only picked off-black so that it can show up against the black background of the forum.
Fun fact: if you do that, he'll have Simon's palette from Simon's Quest.

EDIT:
I just re-read what you said.  Did you mean that the graphic overall is using too much black?  I think that should be OK since the rest of the sprite uses large amounts of white or off-white, so the contrast will still be there.  I use black sparingly on the biceps and on the pants, again more akin to how Simon's colors are in CV2.

I'm more concerned that he would look too pale or would have too many non-defined parts because of the reds.  Well, you let me know how it turns out, should you decide to use him.
« Last Edit: April 26, 2011, 02:09:18 AM by Jorge D. Fuentes »
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Offline uzo

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There is an easy way around that problem actually. Kinda too lazy to make a mock level to make a screen shot and demonstrate though.

Offline Jorge D. Fuentes

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Challenger Approaching! :O

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Offline Chernabogue

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AWESOME.

Now it does need a game.

Offline X

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Love it. But it looks like she's in bare-feet.

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Offline Jorge D. Fuentes

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Yeah, that's on purpose.  She's wearing sandals.
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cant wait to see Grant =D

Offline TheouAegis

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What's the "easy way around it"? Bear in mind this must be NES capable and NO OUTLINING. I cannot stress enough how ugly the GBA sprites (or was it DS?) were because of that hideous outlining used.

*gets giddy for Sypha*

I'm just saying in dark areas, even with off-black (i'll probably be using a different palette than what you used unless you and I have the same palette. ... Dur, that made 100% sense!), the black parts will still likely be obscured by the backgrounds. Granted, there aren't many frames where that would be a problem, but the ones where his black parts overlap the background trouble me.

I was considering using a VERY DARK brown for the black parts, maybe a grey or light yellow/orange for the white parts, and likely palette 15 or 16 for the red parts (but I'm worried about too much of 16 being used, since it's already used for flames, hearts and bats). Of course this color scheme would give him a more haggard appearance, but that may be ultimately what I'm going for. We'll see when I get there.

The reason Simon's CV2 palette is an issue is because the color contrast was horrible in CV2. An orange/brown hero stands out against a blue/green background better than a red/white hero stands out against a grey/purple background. CV2 wasn't darker location-wise, it was darker character-wise. My game will (hopefully) be dark, but I'm not sure CV2-dark is the kind of dark I want. But I DO want Leon and Leon's colors are what they are, so we'll see.
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