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Offline Vampire Killer

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Re: 16-bit style Simon's Quest Remake in final beta testing!!
« Reply #15 on: April 16, 2011, 04:32:38 AM »
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Perhaps if you made his boots white and pants black?
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Offline Aridale

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Re: 16-bit style Simon's Quest Remake in final beta testing!!
« Reply #16 on: April 16, 2011, 09:19:47 AM »
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I dont have stair images for him but I made this CV2 Simon bout 6 years ago

Offline Profbeanburrito

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Re: 16-bit style Simon's Quest Remake in final beta testing!!
« Reply #17 on: April 16, 2011, 10:38:45 AM »
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I dont have stair images for him but I made this CV2 Simon bout 6 years ago


That's awesome. Reminds me more of Gabriel
What a horrible night to have a curse!

Offline X

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Re: 16-bit style Simon's Quest Remake in final beta testing!!
« Reply #18 on: April 16, 2011, 12:31:47 PM »
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That's an excellent CV2 Simon. The only thing I'd change on him is the red sash. He had a belt with armored plates according to the box art.

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Offline TheouAegis

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Re: 16-bit style Simon's Quest Remake in final beta testing!!
« Reply #19 on: April 16, 2011, 01:36:08 PM »
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I tried playing Aridale's remake but I forgot I had a gamepad and it wouldn't let me jump. Kept falling into water.
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Offline Jorge D. Fuentes

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Re: 16-bit style Simon's Quest Remake in final beta testing!!
« Reply #20 on: April 16, 2011, 01:42:42 PM »
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I made this years ago.



Made years ago, this was just a recolor of the CV4 sprite in Red.
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Offline uzo

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Re: 16-bit style Simon's Quest Remake in final beta testing!!
« Reply #21 on: April 16, 2011, 02:00:12 PM »
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Hell, CV4 Simon on it's own would work fine.

Offline X

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Re: 16-bit style Simon's Quest Remake in final beta testing!!
« Reply #22 on: April 16, 2011, 06:53:25 PM »
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Out of boredom and seeing if I could do it I made a CV2 Simon sprite sheet that was essentially the SCV4 simon recolored and i even did up an items menu with the items, body parts (taken from HoD) and even the different whips. though mostly complete I think I'm still trying to get the wooden stake right.

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Offline metroidquest

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Re: 16-bit style Simon's Quest Remake in final beta testing!!
« Reply #23 on: April 17, 2011, 05:16:00 AM »
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I'll tell you all what. Provide me with some of your Simon sprites for this remake and if I like them enough, I'll swap out my own.
Here's what I need, a 48-pixel tall simon,
- idle stance (bouncing)
- ducking
- jumping
- walking
- whipping (standing no whip)
- whipping (ducking no whip)
- climbing stairs
- descending stairs
- whipping facing upstairs
- whipping facing downstairs
- getting injured
- dying

I think that's all I need. Email me!

Offline VeteranVk

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Re: 16-bit style Simon's Quest Remake in final beta testing!!
« Reply #24 on: April 17, 2011, 09:38:38 AM »
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I'm no spriter and certainly was not on the original CVII development team, but I always thought Simon having a white pallet for his face and/or arms was to display he was pale from being ill from the curse. Perhaps making his sprite slightly paler is an idea for coloring?
I now Prossess a what?

Offline TheouAegis

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Re: 16-bit style Simon's Quest Remake in final beta testing!!
« Reply #25 on: April 17, 2011, 11:17:17 AM »
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I thought it was because the designers were trying different color palettes and realized only after it was too late that their color scheme sucked. Seriously, red-white on grey is a bad color scheme. CV1 and CV3 used colors much better.
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Offline AISTODIAOLO

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Re: 16-bit style Simon's Quest Remake in final beta testing!!
« Reply #26 on: May 13, 2011, 01:44:55 AM »
+1
any update :( ?

also...dont change ur game for the shake of others...do it as u wish...its urs -,-...
and if u like that sprite...then keep this...

I hope u ll answer...

thank yaaaaaaaaaaaa

Offline metroidquest

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Re: 16-bit style Simon's Quest Remake in final beta testing!!
« Reply #27 on: May 13, 2011, 05:31:32 AM »
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Thank you for the encouragement! I like the Richter sprite. I think it is the best design of all the newer Castlevanias.
Because of that I am keeping it.

And since you asked, here is your update:

NEXT WEEK!

Offline uzo

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Re: 16-bit style Simon's Quest Remake in final beta testing!!
« Reply #28 on: May 13, 2011, 06:44:59 AM »
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Yeah man, don't change the game for what the TARGET AUDIENCE wants. Cause they don't matter at all. Completely disregarding the fact that it makes absolutely no sense what so ever and looks terrible.

Offline AISTODIAOLO

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Re: 16-bit style Simon's Quest Remake in final beta testing!!
« Reply #29 on: May 13, 2011, 08:11:34 AM »
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Thank you for the encouragement! I like the Richter sprite. I think it is the best design of all the newer Castlevanias.
Because of that I am keeping it.

And since you asked, here is your update:

NEXT WEEK!

thanks for ur quick reply :)

cant w8 :3 

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