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Offline Dengo vlad tepes

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Re: Simon's Quest Revamped version 1.1
« Reply #270 on: April 28, 2012, 08:13:16 PM »
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dudes , I just bought a new laptop 2 weeks ago and the laptop spaces are really high but the strange is the game is running in slow motion its like i'm moving inside a water

Offline Prince Dastan

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Re: Simon's Quest Revamped version 1.1
« Reply #271 on: April 29, 2012, 06:12:29 PM »
+2
See?  I have the identical problem!   It wasn't just me... 
It runs extremely slow, and my PC is powerful as freakin' hell...

Offline Dengo vlad tepes

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Re: Simon's Quest Revamped version 1.1
« Reply #272 on: April 30, 2012, 10:46:24 AM »
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See?  I have the identical problem!   It wasn't just me... 
It runs extremely slow, and my PC is powerful as freakin' hell...


Guess what ?! , it happens to all games using GM engine even esco's sotn is slow too

Offline Inccubus

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Re: Simon's Quest Revamped version 1.1
« Reply #273 on: April 30, 2012, 01:45:43 PM »
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Guess what ?! , it happens to all games using GM engine even esco's sotn is slow too

No it doesn't. It was already mentioned that Super Castlevania 3 doesn't have a slowdown issue.

I ran Super CastleVania 3 which was also created by Gamemaker, and it ran smoothly.  This is so confusing, I have never had anything like this happen to me before...  Hell, even Final fantasy XIV runs perfectly for me.

If anything it may be a bug in the current version of the GM SDK. My suggestion is contact the creators of the games so they can submit bug reports to GM staff.
« Last Edit: April 30, 2012, 01:47:16 PM by Inccubus »
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Offline Dengo vlad tepes

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Re: Simon's Quest Revamped version 1.1
« Reply #274 on: April 30, 2012, 02:28:48 PM »
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I will contact both esco and metroid quest plus your right , when i checked Super castlevania III its working like a charm

« Last Edit: April 30, 2012, 03:26:11 PM by Dengo vlad tepes »

Offline Esco

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Re: Simon's Quest Revamped version 1.1
« Reply #275 on: April 30, 2012, 02:35:59 PM »
+1
I will contact esco both metroid quest and your right , when i checked Super castlevania III its working like a charm

Report it on the game maker forums please. There is nothing I can do about it either. I have no control over bugs like this caused by glitches in an update to the GM engine itself.

Luckily I have not heard of anyone else having this issue, nor have I had it on any system I have ran the engine on, so it doesn't seem to be common. It may also be automatically fixed with the next GM release, but it's better to let them know about it anyway and make sure they are aware of it.  8)
- Esco... the original New Yurican and creator of the Castlevania: SOTN Hacked Engine!

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Offline Dengo vlad tepes

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Re: Simon's Quest Revamped version 1.1
« Reply #276 on: April 30, 2012, 03:54:14 PM »
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Fix : First , open up esco's sotn and then press CTR + ALT + Delete then start task manager > go to process tab > and then right click on Sotn.exe > set priority to normal if its normal already right click again and then set affinity and use at least 2 CPUs if it was set to "All CPUs"

Another fix : Create a new user or format your PC , good luck



Offline Esco

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Re: Simon's Quest Revamped version 1.1
« Reply #277 on: April 30, 2012, 07:16:17 PM »
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Fix : First , open up esco's sotn and then press CTR + ALT + Delete then start task manager > go to process tab > and then right click on Sotn.exe > set priority to normal if its normal already right click again and then set affinity and use at least 2 CPUs if it was set to "All CPUs"

There IS actually an option in GM to change the priority of the game from normal to high, etc. But I have it set to normal. I Have a dual core CPU, and it only uses one of mine with no problem. So I have no idea why this would change anything.  ??? I Highly recommend making a report on the GM bug forums, with details on your PC, OS, what other GM games does it happen with, etc. My source code is readily available so if any of their admins or mods want to examine it they can.  :)

Quote
Another fix : Create a new user or format your PC , good luck

I hate telling people that, but sometimes when one thing acts funny on your PC no matter what fix you try, it is the only thing that works. I have gone thru that before. :-\ But again, it is more likely a gm issue rather than your PC.
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Offline Prince Dastan

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Re: Simon's Quest Revamped version 1.1
« Reply #278 on: April 30, 2012, 07:34:54 PM »
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Yeah it's definitely Game Maker... the process runs at 53% CPU usage on a duo core, and over 350,000k on memory... This game is not worth frying my CPU over... 

Offline Esco

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Re: Simon's Quest Revamped version 1.1
« Reply #279 on: April 30, 2012, 08:30:35 PM »
+1
Yeah it's definitely Game Maker... the process runs at 53% CPU usage on a duo core, and over 350,000k on memory... This game is not worth frying my CPU over...

if you are referring to my game, the 350k memory doesn't really make sense, since it runs at 130-160k. But the game sometimes taking 50% CPU power is not odd at all. This happens with many games, and with some it will stay at 50%. In the case of my game it can go from 16% to 50%, but usually stays around the 18-28% range.

If you are referring to metroidquest's game, it stays at around 276k for me, and the cpu usage averages around 20%, but can spike to 50%. This honestly is not a lot either. But I am using the 2nd version of the game, that does NOT include Jorge's sprite so it may be more for you.

Now if you are referring to the Game Maker PROGRAM itself (not a gm made game), then it taking that many resources or MORE, is no surprise, lol. It is a game development platform.  But honestly other than the CPU usage, the ram usage is not that serious at all. 8)
« Last Edit: April 30, 2012, 08:37:21 PM by Esco »
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Offline Dengo vlad tepes

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Re: Simon's Quest Revamped version 1.1
« Reply #280 on: May 01, 2012, 09:11:51 AM »
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Well , brothers

when i created a new user the games ran with a perfect speed , when i went back to my old user ok its on the full speed but the strange is when i press down arrow "on esco's sotn" the game will slow down i mean it will be much mucg much slower than it was

mmmm....i'll report this to yoyo games site and i'll see if they will do something

Offline Esco

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Re: Simon's Quest Revamped version 1.1
« Reply #281 on: May 01, 2012, 04:27:31 PM »
-1
Well , brothers

when i created a new user the games ran with a perfect speed , when i went back to my old user ok its on the full speed but the strange is when i press down arrow "on esco's sotn" the game will slow down i mean it will be much mucg much slower than it was

mmmm....i'll report this to yoyo games site and i'll see if they will do something

I will be releasing an updated version of the demo in the next few days. When I do, please try it, and let me know if the issue persists.
- Esco... the original New Yurican and creator of the Castlevania: SOTN Hacked Engine!

Link to the blog for the "hack:" http://sotnhacked.wordpress.com

Offline Dengo vlad tepes

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Re: Simon's Quest Revamped version 1.1
« Reply #282 on: May 01, 2012, 05:36:30 PM »
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I will be releasing an updated version of the demo in the next few days. When I do, please try it, and let me know if the issue persists.

Good to hear that my friend , so is this demo will let us try alucard's new abilities and changes ?! if you don't want to announce anything i will really respect it .. best regards from a brother of yours
« Last Edit: May 01, 2012, 05:40:30 PM by Dengo vlad tepes »

Offline AISTODIAOLO

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Re: Simon's Quest Revamped version 1.1
« Reply #283 on: May 01, 2012, 10:47:16 PM »
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link is broken :(

Offline Flame

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Re: Simon's Quest Revamped version 1.1
« Reply #284 on: May 02, 2012, 10:10:15 PM »
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Two things I noticed on this game, so far it looks to be really good! But sometimes when I go to the next screen, Simon will be stuck walking in that direction for a few seconds.

Also, That invulnerability period that enemies have (eg i cant whip them right after I've whipped them)... It's got to go.

other than that, seems good. the townspeople sprites seem to plop onto the ground from a small bit off the floor when I enter an area, (either exiting a door or screen change)
Laura and Gabriel arrive in the deepest cave of the castle and... they find IGA.

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