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Offline 赤月

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Re: Castlevania Battle of Eternity [fangame]
« Reply #15 on: June 03, 2011, 07:01:01 AM »
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I meant 2:15 ish.

And like I said, not taking a jab at you. I was more talking about people who thinks killing a dog in a game is like killing a dog in rl. (PETA and pro-children idiots)
Don't worry about it.
But yes, I did notice a lag around there too. I wonder what happened.

Offline Vampire Killer

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Re: Castlevania Battle of Eternity [fangame]
« Reply #16 on: June 03, 2011, 09:56:22 AM »
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Why can't someone make this for the DS or XBLA?
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Offline Gemini

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Re: Castlevania Battle of Eternity [fangame]
« Reply #17 on: June 03, 2011, 02:24:12 PM »
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Because it's probably created with Game Maker.

Offline bad_john

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Re: Castlevania Battle of Eternity [fangame]
« Reply #18 on: July 10, 2011, 02:54:03 PM »
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Hello everyone.
I'm the creator of this fangame. After the team Lost Tales Project has been canceled, I started this new engine.

I thought initially to create a remake of Rondo of Blood and Castlevania SoTN TOGETHER!
This project is only my hobby. But I want to finish it!

Any ideas or help are very welcome.
If, in the latter case, I'm leaving it too, I'll donate the open source project for those who wish.
Thanks for all the posts ^ ^

Offline X

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Re: Castlevania Battle of Eternity [fangame]
« Reply #19 on: July 10, 2011, 05:53:33 PM »
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Hey bad_john, it's been some time since I've seen your chibi pic on the forum.  :)
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Offline Inccubus

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Re: Castlevania Battle of Eternity [fangame]
« Reply #20 on: July 10, 2011, 06:25:05 PM »
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Excellent! So few fan game authors release their source code and that sort of thing could be very valuable to those who follow. If more of us shared our code we could accomplish so much more. Also, I hope you do finish your project. It looks great and I love the concept.
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Offline Gemini

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Re: Castlevania Battle of Eternity [fangame]
« Reply #21 on: July 10, 2011, 06:28:12 PM »
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I say: can we take a peek at your Richter sheet? :p

Offline Inccubus

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Re: Castlevania Battle of Eternity [fangame]
« Reply #22 on: July 10, 2011, 06:46:43 PM »
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A demo would be great too.
"Stuff and things."

Offline bad_john

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Re: Castlevania Battle of Eternity [fangame]
« Reply #23 on: July 10, 2011, 07:57:18 PM »
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So, I'll do a demo so you can analyze it. However, I have no date of when I will release it.

If someone wants to participate, actively or passively, with the project are welcome too. ^ ^

The Richter Belmont Sprites:

http://jonnyaguiar.deviantart.com/art/Richter-Belmont-Sprites-217728517

If someone wants to edit it, I would like to see later. 8D
« Last Edit: July 10, 2011, 08:23:23 PM by bad_john »

Offline X

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Re: Castlevania Battle of Eternity [fangame]
« Reply #24 on: July 10, 2011, 09:29:02 PM »
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Sweet sheet there dude! Can't wait to see the final product  8)
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Offline Pemburu Vampir

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Re: Castlevania Battle of Eternity [fangame]
« Reply #25 on: July 10, 2011, 09:40:44 PM »
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AWESOME sprites! But why does it say version incomplete? Do you have the complete version? I'm planning to edit and put them into My Castlevania PoR hack

Also, awesome game you made there. :)

Offline bad_john

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Re: Castlevania Battle of Eternity [fangame]
« Reply #26 on: July 10, 2011, 10:03:59 PM »
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It is "incomplete version" because it lacks animation, I also intend to create new ones.
To be exact, for each item-crash, he will have a different animation (think of doing this because subweapons 10) and different levels!

The game hasn't "level up", but it is possible to improve equipment and obtain techniques (like Blade Rush, you haven't it on the begin)

Offline metroidquest

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Re: Castlevania Battle of Eternity [fangame]
« Reply #27 on: July 10, 2011, 10:36:44 PM »
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very impressive. It's amazing what fans can do these days. Puts some of the pros to shame.
Was this started before or after DX Chronicles?

Offline bad_john

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Re: Castlevania Battle of Eternity [fangame]
« Reply #28 on: July 10, 2011, 10:50:16 PM »
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My idea comes before DX Chronicles.
But I started after.

I have some problens with design and pixel art. I'm a programmer, just try to change some little things in graphics...

Offline Esco

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Re: Castlevania Battle of Eternity [fangame]
« Reply #29 on: July 10, 2011, 11:31:00 PM »
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So, I'll do a demo so you can analyze it. However, I have no date of when I will release it.

If someone wants to participate, actively or passively, with the project are welcome too. ^ ^

The Richter Belmont Sprites:

http://jonnyaguiar.deviantart.com/art/Richter-Belmont-Sprites-217728517

If someone wants to edit it, I would like to see later. 8D

Very nice work Bad_john; I actually wrote you on youtube too, because I was curious about a few things. Such as how you got the flames you use in the background and foreground to look so good in gamemaker.

I also have to give you credit where it is due; because your game is what convinced me to move the hack from using memhack and emulators, to trying out gamemaker and seeing what I could do in it. (there is a link to my blog in my signature if you want to check it out)
- Esco... the original New Yurican and creator of the Castlevania: SOTN Hacked Engine!

Link to the blog for the "hack:" http://sotnhacked.wordpress.com

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