I know how to do blinking effect, also i know how to change color sprite too, but not like in SOTN, which alters the surface of the sprite with light/color effect and textures.
I never read the tutorials of Game Maker, except the basics. I always practiced and developed my own logistics.
I'll see this link, for trying to seek this effect palette for years. If I understand, you can try to explain o/
yeah I read very little of the tutorials too except for stuff I couldn't figure out. I tend to look on you tube, thru the gm forums, or experiment a bit. My biggest issue is with syntax, since I can usually figure out the logistics behind most things (EXCEPT graphical stuff).
As for the blinking color effect, that sounds like a plan; we might be able to figure it out together. From what was written in the post above that I linked too it seems very doable.
The "shadow" effect behind Alucard / Richter, I preferred not use particles, because in Game Maker is more difficult to control them in the changing rooms, making visual bugs...
I do like this: create an object that "inherits" the images from object mother, and die after little time. This event happen several times, creating the effect of "shadow"
I was thinking of trying that too. I just have to figure out how to do it. But no worries, right now I am working on finishing off richter's tackle sprite, then I am going to start on the animation for when using his whip, sub weapons, then the animations for when doing grand cross, whip power up and hydrostorm.
I can tell you up front that doing the cross AND itr's crash will be hell. The cross uses 4 gfx effects, in addition to the cross. And the holy cross crash uses a 3d sprite; which I have NO CLUE how to do. But it will be a great learning experience that will teach me a LOT and come in very handy.
Anyway, U2U me your MSN name or aim name if you use them, and I'll send you mine back. If you have time we can probably chat about this stuff sometime during the week.