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Offline bad_john

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Re: Castlevania Battle of Eternity [fangame]
« Reply #30 on: July 11, 2011, 12:21:40 AM »
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Wow, Esco, I am a longtime fan of your project! 8D
I follow a few years. I am very excited to see the final product, when released!

About the flames of my game, I used these sprites:

http://www.spriters-resource.com/ds/cstlevniadawnofsorrow/sheet/19035

Using the particles system, of the game maker (like 90% of effects in all game).
If you need help on something and just say ^ ^

Offline Esco

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Re: Castlevania Battle of Eternity [fangame]
« Reply #31 on: July 11, 2011, 01:57:11 AM »
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Wow, Esco, I am a longtime fan of your project! 8D
I follow a few years. I am very excited to see the final product, when released!

Thanks, glad to hear that. And wow that is a coincidence because I am really liking the way the game that you are working on look. I guess it's true what they say: great minds think alike.  8)

Quote

About the flames of my game, I used these sprites:

http://www.spriters-resource.com/ds/cstlevniadawnofsorrow/sheet/19035

Using the particles system, of the game maker (like 90% of effects in all game).
If you need help on something and just say ^ ^

Cool..... I am guessing that you use particles because they consume MUCH less resources than sprites do right? I am thinking of doing the same for most things like dust, flames etc. that do not interact with anything but that are just for display purposes. I managed to so far make 2 sets of particles for splashing in water, but damn they are a pain in the ass.

And yes, I could definitely use some help. I am very new to gamemaker and still have a lot to learn. I am especially going to have issues with duplicating the gfx effects in symphony of the night. Do you have any idea how to do stuff like the blinking effect when an enemy is damaged (it takes their color palette and replaces it with another one,that cycles thu 5 colors over and over again, then goes back to normal)? I made a thread and somebody made a VERY detailed explanation of using surfaces, but it is still confusing to me.

Link to thread: http://gmc.yoyogames.com/index.php?showtopic=510981&st=0&p=3771994&#entry3771994

I could also use help with creating the "trails" behind richter when he does stuff like high jump, slide, etc.
- Esco... the original New Yurican and creator of the Castlevania: SOTN Hacked Engine!

Link to the blog for the "hack:" http://sotnhacked.wordpress.com

Offline bad_john

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Re: Castlevania Battle of Eternity [fangame]
« Reply #32 on: July 11, 2011, 02:37:31 AM »
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I know how to do blinking effect, also i know how to change color sprite too, but not like in SOTN, which alters the surface of the sprite with light/color effect and textures.

I never read the tutorials of Game Maker, except the basics. I always practiced and developed my own logistics.
I'll see this link, for trying to seek this effect palette for years. If I understand, you can try to explain o/

The "shadow" effect behind Alucard / Richter, I preferred not use particles, because in Game Maker is more difficult to control them in the changing rooms, making visual bugs...

I do like this: create an object that "inherits" the images from object mother, and die after little time. This event happen several times, creating the effect of "shadow"

Offline Esco

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Re: Castlevania Battle of Eternity [fangame]
« Reply #33 on: July 11, 2011, 04:06:28 AM »
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I know how to do blinking effect, also i know how to change color sprite too, but not like in SOTN, which alters the surface of the sprite with light/color effect and textures.

I never read the tutorials of Game Maker, except the basics. I always practiced and developed my own logistics.
I'll see this link, for trying to seek this effect palette for years. If I understand, you can try to explain o/

yeah I read very little of the tutorials too except for stuff I couldn't figure out. I tend to look on you tube, thru the gm forums, or experiment a bit. My biggest issue is with syntax, since I can usually figure out the logistics behind most things (EXCEPT graphical stuff).

As for the blinking color effect, that sounds like a plan; we might be able to figure it out together. From what was written in the post above that I linked too it seems very doable.

Quote
The "shadow" effect behind Alucard / Richter, I preferred not use particles, because in Game Maker is more difficult to control them in the changing rooms, making visual bugs...

I do like this: create an object that "inherits" the images from object mother, and die after little time. This event happen several times, creating the effect of "shadow"

I was thinking of trying that too. I just have to figure out how to do it. But no worries, right now I am working on finishing off richter's tackle sprite, then I am going to start on the animation for when using his whip, sub weapons, then the animations for when doing grand cross, whip power up and hydrostorm.

I can tell you up front that doing the cross AND itr's crash will be hell. The cross uses 4 gfx effects, in addition to the cross. And the holy cross crash uses a 3d sprite; which I have NO CLUE how to do. But it will be a great learning experience that will teach me a LOT and come in very handy.

Anyway, U2U me your MSN name or aim name if you use them, and I'll send you mine back. If you have time we can probably chat about this stuff sometime during the week.
« Last Edit: July 11, 2011, 04:08:01 AM by Esco »
- Esco... the original New Yurican and creator of the Castlevania: SOTN Hacked Engine!

Link to the blog for the "hack:" http://sotnhacked.wordpress.com

Offline bad_john

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Re: Castlevania Battle of Eternity [fangame]
« Reply #34 on: July 11, 2011, 08:19:08 PM »
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I'm learning 3D modeling autonomously, using 3DMAX and UDK STUDIO. But I never try to make 3D sprites GameKamer (seems confused)

If you want I can show all my sprites (chars, effects, weapons ...)
Also, I'm very good with Game Maker Language if you need just ask! ^ ^

Exchanging materials among us, is best for everyone o/
« Last Edit: July 11, 2011, 08:35:31 PM by bad_john »

Offline Esco

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Re: Castlevania Battle of Eternity [fangame]
« Reply #35 on: July 11, 2011, 08:41:53 PM »
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I'm learning 3D modeling autonomously, using 3DMAX and UDK STUDIO. But I never try to make 3D sprites GameKamer (seems confused)

If you want I can show all my sprites (chars, effects, weapons ...)
Also, I'm very good with Game Maker Language if you need just ask! ^ ^

Exchanging materials among us, is best for everyone o/

Agreed. That will save us both some work, since if I have something done you can use it, and vice versa. If we pool our resources we may accomplish more. Check your U2U please.
- Esco... the original New Yurican and creator of the Castlevania: SOTN Hacked Engine!

Link to the blog for the "hack:" http://sotnhacked.wordpress.com

Offline Mega Man Model T 101

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Re: Castlevania Battle of Eternity [fangame]
« Reply #36 on: July 12, 2011, 12:40:23 AM »
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I'd love to see all your sprites bad_john! Also, I could use some directions on how to actually get a character properly working, and the stage itself.
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Offline KaZudra

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Re: Castlevania Battle of Eternity [fangame]
« Reply #37 on: July 13, 2011, 11:07:00 PM »
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AMAZING!, how did you do it? I'm trying to get my own project off the ground.

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Re: Castlevania Battle of Eternity [fangame]
« Reply #38 on: July 14, 2011, 12:17:03 AM »
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What i find amazing is that most of the people here have games they want to do but lack the skills to succeed in one department or another. Then everyone chips in to help complete a game for us fans to enjoy. Gotta try 'em all  :)
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Re: Castlevania Battle of Eternity [fangame]
« Reply #39 on: July 14, 2011, 12:27:41 AM »
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What i find amazing is that most of the people here have games they want to do but lack the skills to succeed in one department or another. Then everyone chips in to help complete a game for us fans to enjoy. Gotta try 'em all  :)

I agree.

Offline Claimh Solais

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Re: Castlevania Battle of Eternity [fangame]
« Reply #40 on: July 16, 2011, 01:53:05 PM »
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I actually have your spritesheet for this game, bad_john. It's quite impressive work, animation-wise. But there are a few palette problems here and there. Like occasionally the coat-tails generally have different colors from the torso of the coat. Was this intentional? Cuz otherwise it looks quite professionally done.

I like your use of what looks like Julius (jump attacks), Alucard (extra falling anim), and Jonathan (subweapon) edits, which aren't exactly seen at first glance.

But yeah, I like the spritesheet. It's really impressive work, as is this game. I'd like to play it through once finished, or if you were to release a demo. The engine looks quite solid, which is actually rare in fan games. ^.^
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Offline KaZudra

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Re: Castlevania Battle of Eternity [fangame]
« Reply #41 on: July 17, 2011, 04:36:45 AM »
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I want that walking animation, its so smooth and fluid

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Offline Arma

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Re: Castlevania Battle of Eternity [fangame]
« Reply #42 on: July 17, 2011, 08:02:34 PM »
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wow Richter never looked better and I like that you used that cool artwork of him from Eternal Knights.
It would be cool to see a game with a "level up" system that fits the Belmonts fighting style. Something like starting the game with Richter's basic movements such a jump and backflip and that he actually learns new moves throughout the game so, for example, he can get stronger by learning techniques from the bosses and other powerful enemies instead of the typical rpg leveling up, and if only he could use the whip the way Simon does in Super Castlevania IV, but that would mean more sprite animation.

Whatever, I'm looking foward to more updates! Awesome work man =)

Offline bad_john

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Re: Castlevania Battle of Eternity [fangame]
« Reply #43 on: July 20, 2011, 03:37:15 PM »
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@ Claimh Solaise

In fact there is a certain error in the palettes. It was not intentional, but I was tired because I've spent days editing sprites xD

My god, you could see all my behind Richter's animations.
But some of them were made by myself.

@ Weapon

I think making a game in that style.
You start the game almost nothing, and is gaining new skills and weapons.
I want to create new spells and a new sub-weapons system too (like each weapon has its own counter unit).

EDIT:
If someone needs any of my stuff in the game, just ask ^ ^
« Last Edit: July 20, 2011, 03:45:42 PM by bad_john »

Offline Claimh Solais

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Re: Castlevania Battle of Eternity [fangame]
« Reply #44 on: July 21, 2011, 01:30:25 PM »
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@ Claimh Solaise

In fact there is a certain error in the palettes. It was not intentional, but I was tired because I've spent days editing sprites xD

My god, you could see all my behind Richter's animations.
But some of them were made by myself.

Ah. I've actually saved your sprite sheet, due to myself being a sprite collector. I also made an edited version, fixing up some of the colors. Hope that doesn't bother you or anything. ^.^;;

I saw behind them cuz well... I've been doing sprite projects with those characters myself. :D
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