I was just wondering since so many people here seem to use game maker, why no one here has actually tried to recreate castlevania: symphony of the night on it? After seeing what so many people here have made with the greatest of ease, I decide to download version 8 and give it a try. I was amazed at the fact that I was able to recreate stage 0 (the intro stage) in about 30 minutes with no problem.
Sadly I know NOTHING about gamemaker, so I just basically created the rooms with tiles and a few sprites. I have no idea if the collisions work (though I used the trick in the help document of using tiles for the background, and a 16x16 invisible solid object for each tile that I wanted to be solid) at all. But I am definitely willing to learn if it would make the hack a better game to just use this engine instead. And if it is this simple to make a stage, I can tell you now that I would definitely be able to accomplish it VERY quickly compared to the hack.
My question is this for those of you who have experience with this program: would it be able to fully recreate castlevania, symphony of the night? If not, what CAN'T it do and why? How would it do with the music, the sounds, the transparency and the particle effects? And with those questions being asked, who here could actually take a little bit of time to show me the basic of this program, for things like the player sprite, putting in an enemy or two, and controlling the player?
I know how all of the AI works in SOTN, the speeds and framerates for animations, and basically EVERYTHING that I would need to recreate it, so if you guys want to show me how to use this thing, I am willing to give it a real try, and see if it can do what I need it to do.