OOT was kind of a 3D reimagining of A Link to the Past, so I usually give A Link to the Past more credit. (At the end of the day I'm almost a bigger fan of Zelda II and Link's Awakening, though). Anyway, I do think that OOT is the most complete 3D Zelda to this date. Majora's Mask was great because of how it created a complete and meaningful world, which OOT was missing at points. A combo of MM and OOT is a recipe in the right direction. But anyway, I've never understood Master Quest. Originally, it was supposed to be Ura Zelda for the 64DD, wasn't it? It was supposed to have new areas and stuff. And then it just became remixed (now mirrored on the 3DS) dungeons? I've heard that Master Quest is a bare bones Ura Zelda, and that elements of Ura Zelda found their way into MM. Can anyone clarify?