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Offline Chernabogue

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Re: How do we make Konami *KNOW* how we feel?
« Reply #15 on: June 11, 2011, 08:41:52 AM »
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Tell IGA we want him to make 2D CV games and not some gay puzzle game on Kinect.

Offline Puwexil

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Re: How do we make Konami *KNOW* how we feel?
« Reply #16 on: June 11, 2011, 09:29:35 AM »
-1
But puzzle games are merry.

Offline VampirehunterB

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Re: How do we make Konami *KNOW* how we feel?
« Reply #17 on: June 11, 2011, 09:45:51 AM »
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Good ideas but I don't think they will take it seriously enough..as mentioned, I also believe money is the only priority..that is kinda reasonable..but it DOESEN'T mean that they cannot make a really great game based on the earlier CV concept(for me that would be the sotn style combined with super CV IV, yamane soundtrack, kojima artwork etc) if they JUST make it RIGHT. All the potenetial is on the table, but they are probably too lazy/scared of trying to resurrect the genuine CV fanchise once more...

Offline Profbeanburrito

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Re: How do we make Konami *KNOW* how we feel?
« Reply #18 on: June 11, 2011, 10:08:05 AM »
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The top brass at konami isn't going to care about any letter or petition any one sends them. They have an agenda to follow and that won't change. But how about before us rabid fans jump to the extreme how about we just wait til gamescom and TGS. Because if they do have something we should at least give them a chance to show it
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Offline crystos

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Re: How do we make Konami *KNOW* how we feel?
« Reply #19 on: June 11, 2011, 10:10:19 AM »
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only thing i want them to know is that the last dlc for LOS was a MAJOR letdown.Also.... I am as old a CV fan as anybody and I like LOS. Too many so called CV purists complain about the timeline..at which point will you let it go and enjoy a fresh take?

Or you can just go play the copious amounts of SOTN iga vanias...

Offline A-Yty

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Re: How do we make Konami *KNOW* how we feel?
« Reply #20 on: June 11, 2011, 10:44:24 AM »
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We should post to a discussion forum. In those post, we should express our feelings.


Offline Chernabogue

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Re: How do we make Konami *KNOW* how we feel?
« Reply #21 on: June 11, 2011, 11:00:04 AM »
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We should post to a discussion forum. In those post, we should express our feelings.
If they have an official one.

EDIT: Yeah, http://www.konami.com/forums/ubbthreads.php but they seem a bit dead. Someone can make one big message and sign with the names of every CV Dungeon member who agree with.
« Last Edit: June 11, 2011, 11:28:21 AM by Chernabogue »

Offline Claimh Solais

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Re: How do we make Konami *KNOW* how we feel?
« Reply #22 on: June 11, 2011, 11:29:53 AM »
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If they have an official one.

EDIT: Yeah, http://www.konami.com/forums/ubbthreads.php but they seem a bit dead. Someone can make one big message and sign with the names of every CV Dungeon member who agree with.

This could work.

We could also just stop buying Konami games. How many of us are there if you count the most active Castlevania boards?
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Offline Kingshango

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Re: How do we make Konami *KNOW* how we feel?
« Reply #23 on: June 11, 2011, 11:35:12 AM »
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I like everyones ideas and I have some of my own but im afraid that no matter what we do, Konami won't listen unless it sounds like money.  :(

Offline Claimh Solais

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Re: How do we make Konami *KNOW* how we feel?
« Reply #24 on: June 11, 2011, 11:49:04 AM »
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I like everyones ideas and I have some of my own but im afraid that no matter what we do, Konami won't listen unless it sounds like money.  :(

Pay them to make a new CV? :P
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Offline A-Yty

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Re: How do we make Konami *KNOW* how we feel?
« Reply #25 on: June 11, 2011, 11:52:07 AM »
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Let's do a begging campaign to buy the franchise from Konami.


Offline Claimh Solais

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Re: How do we make Konami *KNOW* how we feel?
« Reply #26 on: June 11, 2011, 11:54:38 AM »
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Let's do a begging campaign to buy the franchise from Konami.

If we got it... I don't think the series would ever die. Cuz we'd know exactly what to do with it.

Til some arse comes outta nowhere and thinks that making a time-warp story mixing together Julius Belmont and his ancestor Soleiyu Belmont to stop Dracula from taking over the world. <---No joke, I've seen this before. Glad it never took off the ground.

But srsly, It'd be cool if we got it. ^.^
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Offline Puwexil

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Re: How do we make Konami *KNOW* how we feel?
« Reply #27 on: June 11, 2011, 11:57:28 AM »
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Not that it would ever come to pass, but handing anything over into the hands of fans would be catastrophically stupid.

Offline Claimh Solais

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Re: How do we make Konami *KNOW* how we feel?
« Reply #28 on: June 11, 2011, 11:59:30 AM »
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Not that it would ever come to pass, but handing anything over into the hands of fans would be catastrophically stupid.

Indeed it would, but not if it were handed to the right people. Remember, some people are better than the companies.
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Offline A-Yty

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Re: How do we make Konami *KNOW* how we feel?
« Reply #29 on: June 11, 2011, 12:33:19 PM »
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Not that it would ever come to pass, but handing anything over into the hands of fans would be catastrophically stupid.

If we were to give this series to a horde of fans, that would never work. It would be like the scenario with infinite number of monkeys with infinite number of typewriters. However, I have witnessed more than once fans coming up stuff with so much better than what we have witnessed in CV for a number of years. And the thing is, most of them have not been strokes of genius. Just common sense and observations from player/fan perspective.

Konami should follow Blizzard's example. Actually ask the fans what they want and acknowledge what they say. And using that feedback, design a game.


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