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Offline Claimh Solais

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Re: How do we make Konami *KNOW* how we feel?
« Reply #30 on: June 11, 2011, 12:35:59 PM »
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Konami should follow Blizzard's example. Actually ask the fans what they want and acknowledge what they say. And using that feedback, design a game.

This (and the Diablo series) is why I still hold any respect toward Blizzard.
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Offline DarkPrinceAlucard

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Re: How do we make Konami *KNOW* how we feel?
« Reply #31 on: June 11, 2011, 03:51:26 PM »
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Konami should follow Blizzard's example. Actually ask the fans what they want and acknowledge what they say. And using that feedback, design a game.

I second this ^^^

Although at this point I highly doubt it will happen.

Unless the LOS sequel really REALLY bombs.


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Offline Ahasverus

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Re: How do we make Konami *KNOW* how we feel?
« Reply #32 on: June 11, 2011, 04:18:06 PM »
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People, please relialise, CVfans=like 20% of total sales of the series. We are like that nice friend we all have, we can always count on him but we don't need to please him at anything so we focus on the other less "too nice" friends that make parties awesome

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Offline uzo

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Re: How do we make Konami *KNOW* how we feel?
« Reply #33 on: June 11, 2011, 04:26:25 PM »
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ENOUGH!!

We all know the reasons why it'll be a difficult battle now. We can't dwell on it if we hope to actually change something, but the first step we need to do is define exactly what we mean by fixing the franchise. We need to define exactly what we stand for. "Make better Castlevania!" doesn't exactly explain what we want. We need a focus, a core ideal.

Ms. Sindra, if you would be so kind, could you please elaborate what you had in mind exactly?

Offline C Belmont

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Re: How do we make Konami *KNOW* how we feel?
« Reply #34 on: June 11, 2011, 11:22:29 PM »
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Quote
Konami should follow Blizzard's example. Actually ask the fans what they want and acknowledge what they say. And using that feedback, design a game

I would have liked something like this BEFORE Konami decided to reboot the franchise.As far as I'm concerned LOS is already too far gone for me to care about what is done with it's timeline. I suspect that any feedback Cox recieved during LOS creation did little more than provide him with a good laugh & probably continues to only do that.


Offline Munchy

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Re: How do we make Konami *KNOW* how we feel?
« Reply #35 on: June 12, 2011, 02:01:48 AM »
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I don't really want to be raining on this parade, since I endorse the idea completely.

But after LoS' really nice sales, do you think Konami even believes Castlevania (at least LoS) is in danger? Money talks to them, and they saw the money more than they have in a long time for this franchise.

FYI phone call spams almost got Mother 3 released by Nintendo. If only they held out for a whole more week.

This. I don't see any end to the cinematic heavy Kojima masturbation anytime soon.

I'd say the main thing to do is remind Konami that WayForward is a great 2D developer and that they really love Castlevania.

Offline Ahasverus

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Re: How do we make Konami *KNOW* how we feel?
« Reply #36 on: June 12, 2011, 03:21:00 AM »
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So the only way for you is keeping the series in the "safe" formulaic 2D route? Son, I am dissapoint

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Offline C Belmont

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Re: How do we make Konami *KNOW* how we feel?
« Reply #37 on: June 12, 2011, 04:15:22 AM »
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Quote
So the only way for you is keeping the series in the "safe" formulaic 2D route? Son, I am dissapoint

I wouldn't exactly call staying 2D the "safe" route
on the other hand ditching everything then building a game from themes & gameplay already proven to sell well sounds pretty "safe" to me
...if all you care about is making a profit

« Last Edit: June 12, 2011, 04:22:39 AM by C Belmont »

Offline Bloodreign

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Re: How do we make Konami *KNOW* how we feel?
« Reply #38 on: June 12, 2011, 04:22:58 AM »
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I'd personally like Konami to make a new Gradius title, their idea of a new game in the series is like what CV went through, pachislot. >_<

Offline Koutei

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Re: How do we make Konami *KNOW* how we feel?
« Reply #39 on: June 12, 2011, 05:24:16 AM »
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I'd personally like Konami to make a new Gradius title, their idea of a new game in the series is like what CV went through, pachislot. >_<
New Gradius Title!

Pachislot "Gradius The Slot"
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LOL
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Offline Munchy

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Re: How do we make Konami *KNOW* how we feel?
« Reply #40 on: June 12, 2011, 06:50:36 AM »
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I suspect that any feedback Cox recieved during LOS creation did little more than provide him with a good laugh & probably continues to only do that.


This was kinda how I felt when he dismissed a 7.5 review as someone who doesn't "get" Castlevania, and even more so when he continued claiming the game had no QTEs even when it was out and they were fucking everywhere. Hopefully MercurySteam and Cox are willing to listen to criticism and build on it, because there were definitely good aspects to LoS.

Seeing the Bloodrayne trailer was kind of infuriating after noticing WayForward is also working for Konami on... a multiplayer Silent Hill. What the Christ?

Offline Dark Nemesis

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Re: How do we make Konami *KNOW* how we feel?
« Reply #41 on: June 12, 2011, 07:06:42 AM »
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So the only way for you is keeping the series in the "safe" formulaic 2D route? Son, I am dissapoint

So, are you all up for shiny graphics? Are you saying that 3D is the only way and that you are abandoning the 2D? So you are erasing the past? I am disappointed from you..........
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Offline Claimh Solais

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Re: How do we make Konami *KNOW* how we feel?
« Reply #42 on: June 12, 2011, 08:17:13 AM »
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So, are you all up for shiny graphics? Are you saying that 3D is the only way and that you are abandoning the 2D? So you are erasing the past? I am disappointed from you..........

I'm not sure that's what he means, but the series can't stay in 2D with every entry, especially since we're in the era where most gamers only care about graphics and play games like Call of Duty: Black Ops and Halo Reach (except the latter is actually good).
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Offline Tanatra

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Re: How do we make Konami *KNOW* how we feel?
« Reply #43 on: June 12, 2011, 12:01:00 PM »
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So, are you all up for shiny graphics? Are you saying that 3D is the only way and that you are abandoning the 2D? So you are erasing the past? I am disappointed from you..........

I agree, gaming should have never progressed past Pong. How dare they desecrate their heritage!

Offline Arma

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Re: How do we make Konami *KNOW* how we feel?
« Reply #44 on: June 12, 2011, 12:26:48 PM »
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I was totally serious when I said that, if the CV community feels that the franchise has taken a serious downspin and that we feel Konami isn't giving our 25-year-long series it's due credit, that it's up to US to make them see it in the flesh.

So HOW do we do that? Brainstorm, people. If you don't think petitions work, then what else might make Konami and the heads who are in charge of the Castlevania franchise wake up and see that even us little core fans still have a lot invested in this series? A Youtube campaign? A "Save Our CV" webpage? A Twitter outcry? Get creative!

I'm a firm believer that we have every right to bitch, moan, and complain AFTER we've actively tried to change the way things are done on OUR end first. If the execs. at Konami see our banded-together pleas and still ignore us, then at least we can say we did our damnedest and Konami will look like the bigger asses for it. It gives us some credibility in the gaming community, if nothing else....because it shows we give enough of a shit about our fandom that we go out of our way to do something about it.

Or not. It's up to us.

The problem is every one of the fans might have their own ideas about how Castlevania should be and that's probably one of the reasons Konami won't listen. I can imagine how hard it would be to put so many ideas into a single story that would make any sense. Besides just because they think their ideas are good it doesn't mean everyone else will think the same or that is possible to put it on a videogame.

The fact is the fans have the chance to collaborate actively only if the company allows it, so the first step to do it is to find any channels that the company might have to hear fan suggestions, do they have a youtube channel? facebook? twitter? polls? anything else?

The second step is to put your ideas together into something that would make sense and reflects the opinion of at least most of you, discarding all the silly stuff and fan nonsense.

So basically, to have the slightest chance to be heard I think you probably will have to work together to make a videogame script or something you could present as a proposal, because I don't think a bunch of loose ideas could get too far.
But then again, who is really willing to make the effort?

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