Yeah that's definitely one of Serio's sprite projects. I don't think I helped at all with it aside from some suggestions done on IRC (if even that).
Also, you cannot count multi-player games or fighting games like CVHD or Judgment as 'Alucard' titles. Sorry, but that's just silly, as you can play as anyone in those games. You've got 15 characters in Judgment and you've got a slew of 'em in Harmony of Despair.
Really, the true "Alucard" games are CV3, SotN, and DoS. In every one of those games, Alucard's role in the game is explained and makes sense.
As for Richter:
-Rondo/DXX is his game. His remake in DXC also counts as his game.
-There was NO NEED for a Richter mode story-wise, in SotN. He's got no plot, so this is an extra mode. This is somewhat forgivable in this one game though, given that he's in the game and is a boss.
-There was NO NEED for him to be in Portrait of Ruin. That Whip's Memory crap, as I explained earlier, was totally superfluous.
So you've got a number of instances in which he's just tacked on at the end, because he has an easily 'portable' set of sprites. The only other character whom they shoehorn into games is Simon (in 8-bit 3-color NES mode, no less), but that one is always excusable because he's, as I mentioned before, the Castlevania Mascot character just like Snake is Metal Gear's and the Easter Island Statue is the Gradius mascot.
However, you've got this huge Richter fanbase for a character whom they always claim he's the strongest, most powerful Vampire Hunter, blah blah blah, where in reality he's a weak individual who allowed his mind to get violated by a dark priest. He's just popular. I guess that's what grinds my gears about him. Thankfully, characters like Julius are brightly stealing Richter's status.
Julius is awesome, even as a middleaged man.
