Author [EN] [PL] [ES] [PT] [IT] [DE] [FR] [NL] [TR] [SR] [AR] [RU] [ID] Topic: Akumajou Dracula X Gekka no Yasoukyoku (Saturn Version) - The right and wrong  (Read 70213 times)

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Offline Pemburu Vampir

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The Tree is not as good as the Ifrit IMO.

Offline Claimh Solais

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I dunno, if you ask me the new stuff is pretty cool. But as I stated in the topic post, it's not as cool as it could have been. If they made new tilesets for the areas, they would have been a lot cooler.

And if KCE-Nagoya would actually hire halfway decent spriters. A lot of the new ones are just funkin' messes.
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Offline darkwzrd4

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I saw it on youtube and I have to say that the only thing I really liked is Maria's skill set.  It's what I would expect from someone in their late teens.  I also liked the concept of the extra areas, but they were poorly executed.  Not to mention that the graphics suffered.

I only wish that the PSP version had this skill set for Maria.  Of course, they would have to be neffed a little.  Also, for you anime fans, one of Maria's moves from this skill set resembles the Chidori from Naruto.
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Offline Claimh Solais

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I saw it on youtube and I have to say that the only thing I really liked is Maria's skill set.  It's what I would expect from someone in their late teens.  I also liked the concept of the extra areas, but they were poorly executed.  Not to mention that the graphics suffered.

I only wish that the PSP version had this skill set for Maria.  Of course, they would have to be neffed a little.  Also, for you anime fans, one of Maria's moves from this skill set resembles the Chidori from Naruto.

I actually like that they reverted it back to her Rondo moveset. In my opinion, it's cooler and better executed (and better animated).

Oh, and more like Chidori resembles Maria's move. Remember, this came first. :P
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Offline Puwexil

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The worst thing about Symphony on Saturn is that it's a slapped-together port - one that should've been handled with so much more care. Theoretically, it could've worked very well if the game engine had been reworked and optimized to account for the huge difference in hardware, but evidently the plan was to hammer it into a sort of workable state, add some terrible minor "bonus" content and leave it at that. It's incredibly disappointing in every way. I don't even want to get into looking at it objectively for the few good additions it made because the whole project was so misguided to begin with.

Offline Flame

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I wonder why they couldnt just rerelease it for the PS1 as an updated version. other games have done it.
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Offline Jorge D. Fuentes

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I agree with Puwexil, there was just not enough care into the port.  As such, it suffers from the usual 'port' problems (slowdown, extra loading, unusual resolution/stretching), and the new content can barely make up for these problems (if at all, but that's up to the player).

I love the way Maria's moveset is, but I'm not fond of how short her jump is (although she does have three jumps).
I do like the tunes added, plus they finally loop correctly (as opposed to SotN PSX's 'stop-loading' silence before the loops).
Richter's new outfit needed a lot of work.  Hell, I could've come up with something better.  I'd be willing to make a new set right over that set that's proper, just to play the game  with a fancier-looking sprite job (with some hacking tool).
The new areas are a nice touch, but they did need their own tiles.  They're totally Frankenstein'd from other areas.
Alucard's Spear looks pretty neat, considering it's the only 'spear' weapon Alucard can use.
Also, you get to hear Nocturne! :D
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Offline Claimh Solais

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I agree with Puwexil, there was just not enough care into the port.  As such, it suffers from the usual 'port' problems (slowdown, extra loading, unusual resolution/stretching), and the new content can barely make up for these problems (if at all, but that's up to the player).

I love the way Maria's moveset is, but I'm not fond of how short her jump is (although she does have three jumps).
I do like the tunes added, plus they finally loop correctly (as opposed to SotN PSX's 'stop-loading' silence before the loops).
Richter's new outfit needed a lot of work.  Hell, I could've come up with something better.  I'd be willing to make a new set right over that set that's proper, just to play the game  with a fancier-looking sprite job (with some hacking tool).
The new areas are a nice touch, but they did need their own tiles.  They're totally Frankenstein'd from other areas.
Alucard's Spear looks pretty neat, considering it's the only 'spear' weapon Alucard can use.
Also, you get to hear Nocturne! :D

If someone has a NitM Richter sheet resized to the PSX size, I could clean it up and remake it to the actual Richter outfit. It's not even that hard. Plus, Serio also already showed us how Richter should have looked with that outfit on anyway, in his fighter.

And about the Alucard Spear... That was sooooooo half-assed. But at the same time, I think it's badass. I'm wondering why the weapon wasn't even included in the PSX version to begin with.
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Offline uzo

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The Richter edit was an obvious unfinished work in progress. You can see the steps they were taking per frame, and the intermediate areas. I truly believe they intended to do a full more accurate look, but for whatever reason ran out of time or was halted.

Funny note; the sprite editing was started AFTER scaling to the wide stretched view. Yes, the sprites were grossly stretched as actual saved data, not as a screen size issue. And to make matters worse, they started editing AFTER this was done.

It's not too incredibly difficult to resize them, but it likely needs a touch up. Not that I'd recommend their use anyway.

Offline Gemini

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The tree was about the best one of the new ones.
Amen to that. I love that nice human-faced tree. :3

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Then again, the tree was in the data files for SotN on PSX.
You sure about that one? I made several rips from the actual compressed data and couldn't find anywhere any gfx remains of the tree. Plus, it doesn't really fit into the SOTN style.
« Last Edit: June 20, 2011, 06:50:18 PM by Gemini »

Offline uzo

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I could have sworn it was, but it's been a long time since Anapan and I worked together. I could have sworn he found it in the PSX files though. I recall being like "oh wow I thought that was Saturn only" at one point.

Who knows, maybe dementia and Alzheimer are kicking in.

Offline Gemini

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I think there's one leftover that was implemented in the Saturn port, which is a spell cast animation for Maria. As for the Human-faced Tree, I'm pretty sure there is nothing like that in the data. :p

Offline Claimh Solais

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Who knows, maybe dementia and Alzheimer are kicking in.

Come on, you're not that old. :P

As for the tree, I think it's a matter of going through the files again, see what's up with it.
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Offline Chernabogue

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Offline Pemburu Vampir

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^ That and the Luigi with scissors:

« Last Edit: June 21, 2011, 08:04:45 AM by Pemburu Vampir »

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